- Consolidation: Seigan temporarily replaces Third Eye after proc.
- Consolidation: Merciful Eyes is now simply a proc-effect. While Eyes Opened is active, you gain a shield equal to 400 potency of healing which will only affect attacks which would reduce you below 20% HP. Can prevent fatal damage if the 400 potency would save you. Shield consumed upon use of Seigan. If not consumed by the time Eyes Opened ends, heals for the remaining shield amount.
- Consolidation: When Guren would strike only one target, Senei is used instead. (Appears as a dynamic key based on number of enemies in front of you.) May be decoupled by manually adding Senei to your hotbar while Guren is already present.
- Shoha increased to 120 potency per stack, to a maximum of 960 potency at 8 stacks. This extra margin has been added to ensure that one does not waste existing stacks when entering a long jump phase. Thus, a full Meditation at level 80 exactly doubles its effect from 600 at level 70 to 1200 potency at level 80. Simple, but also gives Meditation a little extra oomph.
- Meditate decoupled from the server tick. Now grants Kenki and Meditation instantly and then once per GCD until having reached a maximum of 5 ticks. This guarantees that each woven use will be worth 240 potency, and held use tapers to 240 ppgcd. Animation gains an initial flourish that lets it better fit woven use aesthetically. Now has 2 charges, so that you always have 1 to use for a period of downtime.
- Tsubame-Gaeshi now has an 8-second grace period (i.e. holds onto your most recent Iaijutsu for 8 seconds). Now scales with SkS.
- Tsubame-Gaeshi now applies a GCD equal to that of your other weaponskills, rather than a fixed 2.5-second GCD. This better maintains CD-sync and conserves at least 15% of a GCD's uptime (worth roughly 63+ potency).
- Hagakure returned. Gives 15 Kenki per use on a 30-second CD, scaling with SkS. 2 charges. With no other changes, this would be worth a mere 32 potency. With the changes listed further below, it neither grants nor costs potency (neutral-potency). Hagakure now introduced earlier, at level 58. Swaps places with Merciful Eyes.
- Shinten again gives only 300 potency (efficiency 12, down from 12.8), returning Samurai's positionals to a smooth potency value of 60. This will be a running theme.
- 20 potency from each finisher shuffled instead to Hakaze. This does not change combo potency or ppm (except faintly during MKSS), but means that Kaiten on Gekko/Kasha does not simply replace Shinten at 12 potency per kenki). This reduces the net potency value of Hagakure from 32 to 0; it is now purely a QoL tool. It also puts SAM at a simple 420 ppgcd outside of TG/MKSS.
- Seigan buffed to 240 (efficiency 16), giving it a potency bonus over Shinten of 60 (4x15). More noticeably worth using.
- Guren smoothed back to 800 potency. Senei smoothed to 1000. This gives Guren the same efficiency as Seigan and Senei the same efficiency increase over Seigan as Seigan gives over Shinten. Efficiencies: 12->16->20.
- Iaijutsu now uses a cast time of 60% of GCD from the start (1.5 base, 1.35 under Shifu and 1.3 after level 78). Enhanced Iaijutsu changed to Flash of Steel, which gives Gyoten and Yaten a second charge each and allows Iaijutsu and Tsubame-Gaeshi a 20-yalm range when carrying at least 10 additional Kenki and a charge of Gyoten, causing it to use Gyoten to immediately reach the target to deliver the Iaijutsu attack. This takes up no additional animation lock and Gyoten will go off slightly before the cast would otherwise complete such that the travel time does not delay the GCD. This better allows for SAM's mobility to be used without issues of desync or uptime loss.
- Balancing/Sums: Assuming one could already perfectly match Tsubame-Gaeshi, completely avoid Hagakure, and would never miss nor delay a Meditate weave, the above following changes would cost SAM roughly 80 ppm. However, such is almost absurdly unlikely. If one had to use even a single-Sen Hagakure per minute, as typically the case in the leading E2S SAM parses, each use would have cost a minimum of 108 potency (or 217 for 2 Sen, 326 for 3 Sen). A single missed Meditate weave would previously have cost 220 potency. Holding onto Meditate for an upcoming period of downtime would have cost 220*minutes_held.
Thus, while the theoretical maximum has decreased minutely, SAM should be far more consistent in its output across varying fights, all while feeling smoother to play (i.e. no longer having to follow one and only one 1sen-Haga-per-TG rotation to feel fluid and tightly designed).