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  1. #11
    Player
    Palibun's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    89
    Character
    Dixie Nesquik
    World
    Jenova
    Main Class
    Paladin Lv 80
    Tbh i already thought PLD was beefy enough; a healing spell that can target anyone and heals you no matter who you use it on, a nice selection of defense buffs, invincibility, good damage, i could go on. Point is, I've played a *little* bit of every tank, and no one really gets the job done quite as well as PLD in my experience.

    Still though, im not complaining, a little buff to the main is always a nice treat.
    (0)

  2. #12
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TheForce View Post
    Nah Shao I'm pretty certain that they just said Sentinel and Vengeance would be getting the longer durations, while Shadow Wall and Nebula would be left as is.
    According to Reddit discord they say sentinel and vengeance but the translation could mean using 2 examples to refer all of them, balance discord translation point to all 4 and my logic tells me it have to be all 4 since it doesn't make sense buff sentinel and vengeance while WAR is already pretty strong on the defensive department and leaves shadow wall and specially nebula behind when GNB is the weakest tank on that side.
    (2)

  3. #13
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I hope these changes mean that they are going to turn up incoming damage from raids to another level. If not these changes are overkill and further make the role feel static and not very exciting.
    (0)

  4. #14
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Palibun View Post
    Tbh i already thought PLD was beefy enough; a healing spell that can target anyone and heals you no matter who you use it on, a nice selection of defense buffs, invincibility, good damage, i could go on. Point is, I've played a *little* bit of every tank, and no one really gets the job done quite as well as PLD in my experience.

    Still though, im not complaining, a little buff to the main is always a nice treat.
    Nah dude...Paladin's defenses were hit pretty hard with 5.0. What are these defense buffs you're referring to bro? Our total number of personal mitigation tools is actually low than that of the other Tanks.



    Block's strength (our main source of mitigation that many of our CDs revolve around) was reduced by 1/3 in 5.0. Clemency is scaling a lot worse now, Hallowed Ground is an invincibility, sure, but one with a 7 minute cooldown. Even our party wide SD shield AOE, Divine Veil, doesn't affect us (which I still can't believe). I've been saying that PoA's overall utility really needs a buff because as of right now the move is just far too situational, and should pretty much never be used as a tool for personal mitigation.

    PLD really needed this slight buff to Sentinel.
    (0)

  5. #15
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by shao32 View Post
    According to Reddit discord they say sentinel and vengeance but the translation could mean using 2 examples to refer all of them, balance discord translation point to all 4 and my logic tells me it have to be all 4 since it doesn't make sense buff sentinel and vengeance while WAR is already pretty strong on the defensive department and leaves shadow wall and specially nebula behind when GNB is the weakest tank on that side.
    Oh alright that makes sense.
    (0)

  6. #16
    Player
    Palibun's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    89
    Character
    Dixie Nesquik
    World
    Jenova
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TheForce View Post
    Nah dude...Paladin's defenses were hit pretty hard with 5.0. What are these defense buffs you're referring to bro?
    I always thought PLD had a decent few, maybe it really isn't that many in the grand scheme, but i never feel too much pressure to use them, and when i do i usually only need to use either rampart or sentinel to get the job done, even with big pulls.

    Either way, i always felt PLD was very well balanced; any problems i've had with it come down to my own incompetence or lack of knowledge. ShB content might be harder on PLDs or something, but from a more casual, occasional ex runners perspective i've never once felt PLD was under-powered. I mean if it really was nerfed then nice it's getting better; i never said i was opposed to this.
    As an AST player too i can also say a class doesn't need to be the best of the best to be fun either, nor does that mean it's 'bad'.
    (0)

  7. #17
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    If we are talking Dungeon trash pulls then PLD mitigation is the strongest by far.

    - Hallowed Ground is, and always will be, the king of trash pulling (there's only 1-2 dangerous pulls per dungeon anyway.)

    - You can stun every single trash mob for 6-10 seconds using Shield Bash spam (if you don't have a White Mage casting Holy)

    - Passage of Arms is actually really strong near the end of the trash pull when you've run out of everything else but the healer still can't keep up

    - Being able to Instant Cast Clemency during your Holy Circle spam for half your health allows you manage any pull, even if the healer decided to lag / not hit sprint / or messed up too much

    Now as far as Savage content goes, Pld has the least amount of self-mitigation for sure, if you are using Passage of Arms for party mitigation instead of self mitigation. However, I never ran out of defensive cooldowns during this tier of raiding anyway. Sentinel + Sheltron or Rampart + Sheltron was always available.
    (0)
    Last edited by Galactimus; 10-20-2019 at 12:09 PM.

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