Results 1 to 7 of 7
  1. #1
    Player
    Corvanther's Avatar
    Join Date
    Sep 2018
    Posts
    39
    Character
    Doloria Tiltmiller
    World
    Marilith
    Main Class
    White Mage Lv 80

    Would this be a good idea.

    With the crafting revamp coming up wouldn't it be nice to condense 11 classes into two? Artisan and collector. Artisan levels to 80 via crafting and can make anything you can buy, and maybe a few nifty things you can't, like a golem pet or a doll like from 9. Artisan can specilise into one of six master crafters, or jobs. Clothier, all cloth armor, Weapon smith, all main hand weapons/ tools, Armorer, all metal armor and offhand weapons/tools, Lapidary, Jewelry and upgrading matria, and lastly mixologist which is a combo of culanrian and alch. You can only have one at a time, and should you change your mastery you lose all the recipies of your mastery, which cost gil or scrips to learn. The masters can craft items no other masters can, basically the end game gear crafters. They also get a buff to eaither crafting or control in their chosen field. Instead of diffrent crafting tools artisans get crafting kits as a main weapon. It takes up main and offhand.

    Collectors get gathering tools. They can master into the current classes. They get a buff to gathering or perception and can go up to 20% hq in their mastery. For every ten levels above what they are gathering they get one more item. Example, a level 80 btn gathering mako grass gets 8 per gather instead of one. This could be changed to every 20 levels so they would get 4. GP becomes like CP and is refreshed per node.
    (0)

  2. #2
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    I would say no to that. I like to craft everything
    (7)

  3. #3
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    As someone who has 8 characters on Sarg, 5 of them with a level 80 craft, 3 with a level 80 gathering, I'd have a gross advantage over 99% of the population. That's where it would lead. It seems like a good idea but when you reduce it to a solution, that's the solution. Make Alts.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #4
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Definitely absolutely no thanks, I love my gatherers and crafters
    (2)

  5. #5
    Player
    Tomoebi's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Kevin Graham
    World
    Tonberry
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Corvanther View Post
    With the crafting revamp coming up wouldn't it be nice to condense 11 classes into two? Artisan and collector. Artisan levels to 80 via crafting and can make anything you can buy, and maybe a few nifty things you can't, like a golem pet or a doll like from 9. Artisan can specilise into one of six master crafters, or jobs. Clothier, all cloth armor, Weapon smith, all main hand weapons/ tools, Armorer, all metal armor and offhand weapons/tools, Lapidary, Jewelry and upgrading matria, and lastly mixologist which is a combo of culanrian and alch. You can only have one at a time, and should you change your mastery you lose all the recipies of your mastery, which cost gil or scrips to learn. The masters can craft items no other masters can, basically the end game gear crafters. They also get a buff to eaither crafting or control in their chosen field. Instead of diffrent crafting tools artisans get crafting kits as a main weapon. It takes up main and offhand.

    Collectors get gathering tools. They can master into the current classes. They get a buff to gathering or perception and can go up to 20% hq in their mastery. For every ten levels above what they are gathering they get one more item. Example, a level 80 btn gathering mako grass gets 8 per gather instead of one. This could be changed to every 20 levels so they would get 4. GP becomes like CP and is refreshed per node.
    this actually not a bad idea to simplify things and get rid of the button bloat, IF they implement it from the start of the game. but people already spent hours to level each class. if they combine it now there will be chaos.
    (0)

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Corvanther View Post
    With the crafting revamp coming up wouldn't it be nice to condense 11 classes into two? Artisan and collector. Artisan levels to 80 via crafting and can make anything you can buy, and maybe a few nifty things you can't, like a golem pet or a doll like from 9. Artisan can specilise into one of six master crafters, or jobs.
    That last sentence is where you lost my support. Specialization is bad. The whole class and job system of FFXIV is built around the assumption that you can do everything on a single character.
    (3)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I think everyone agrees that it would be a bad idea so far
    (2)