Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 92 of 92
  1. #91
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    you can archive the same with skill upgrades, inner beast and fell cleave for example are a good example, if the devs use more this, animation diversity will be greatly increase depending if you are sync or not, upgrading animations as a reward for manage properly you rotation like DRG ones is a great way to archive that and obviously stop creating inner release windows everywhere.
    "Achieve"

    Your specific example is interesting because to attain that, they had to remove a strategic option. Sure, most hungabunga-WARs avoided Inner Beast like the plague, but, if things went down, they still had the option to pop Defiance, use Inner Release, and spam Inner Beast to refill lots of HP, while, let's say, waiting for the RDM or SMN to raise the two healers.

    If they keep removing skills and thus, options, it will only make fights be on rail even more, since you will have less way to overtake a bad situation.
    (1)

  2. #92
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reynhart View Post
    "Achieve"

    Your specific example is interesting because to attain that, they had to remove a strategic option. Sure, most hungabunga-WARs avoided Inner Beast like the plague, but, if things went down, they still had the option to pop Defiance, use Inner Release, and spam Inner Beast to refill lots of HP, while, let's say, waiting for the RDM or SMN to raise the two healers.

    If they keep removing skills and thus, options, it will only make fights be on rail even more, since you will have less way to overtake a bad situation.
    thanks for the correction ^^

    well lets be honest, WAR case was special bcs the tank stance simplification, WAR was for year a interesting concept that didn't never work bcs dps over everything, a job that could switch stances depending of what they need was fun and to be honest his versatility give them a great adventage to many years,but since they didn't ever bother to properly desing WAR around that concept it gets deleted same with the dark arts mechanic how was degradated and eventually removed in post of simplification and now both jobs are... well you know what they are, it's mostly fault of the lack of vision of the devs more that anything else and still the mitigation vs dps is a lost fight.

    raids have never been really kind with chances to overtake anything on savage and more at least, hard enrages and instant kill mechanics are pretty much invalidate that, defiance and his old kit was really nice, in fact makes WAR op in a situation they have to go full wall mode but in reality was useless and create disparity betwen the comunity, "no you have to be full deliverance" "no, i wanna be a tank not a dps" ect ect, cover is pretty dead right now too all that stuff.
    (0)

Page 10 of 10 FirstFirst ... 8 9 10