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  1. #1
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    Apr 2011
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    509

    Update on Future UI Changes.

    We have a lot of good information to share in regards to upcoming UI changes, as well as those planned for version 2.0!

    I really want to be able to visually know when I can use counter-related actions (phalanx, haymaker, etc.). I would like them to light up to make it easier to see!
    Sorry for how long it has taken this to be implemented, but we’re glad to say that this will appear in patch 1.21a!



    We also have some information regarding the plans for UI updates and changes in version 2.0:

    When I’m engaged in battle in a party, it is difficult to distinguish who is doing what.
    In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
     
    I’d like to be able to assign buttons to target NPCs on screen when combined with other buttons on the direction pad
    The UI for controller-users will look completely different than that of a keyboard/mouse-user in version 2.0. The game pad UI will involve multiple sets of buttons (arranged like direction pads placed side-by-side) which should make maneuvering with the game pad easier. Of course many players are familiar with the current controls, so we plan on including this as well.

    I would like to see all three action bars displayed at the same time
    Vastly different from the current specs, players will be able to select how many rows of the action bar are displayed.
     
    I would like there to be able to drag and drop things like items and macros onto the action bar
    Players will be able to drag and drop items, macros, emotes and target settings!
     
    Please display which player a monster is targeting next to the monster’s HP
    As seen in the 2.0 UI screenshot, players being targeted by a monster will have their party slot number displayed next to the monster’s name
     
    Please add job and class to the name, HP and MP column in the party member list
    We plan on displaying a class icon in the party member list by default.

    To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
     
    Next to the party’s HP and MP bars, display the monsters that are being targeted by the party, and allow us to target them by clicking them
    Monsters that are engaged in battle with a party are each assigned a letter based on the order that they were engaged in battle, and the letters will be displayed there. We're still discussing how we would like to implement this.
     
    I’d like there to be a graphed hate meter for the targeted monster
    The bars next to the party member list in the 2.0 image are what you were requesting. However, we are currently planning to use a combination of numbers and colors to represent the different hate levels. For example, 1 or A (aggro) representing red, 2 representing yellow, and 3 and on representing green.


    I apologize that most of my comments are about the 2.0 UI, but please continue to submit your feedback on the UI!
    (116)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    *claps in excitement*

    Will the party list display of classes be only be available on 2.0?

    Its a bit hard to keep track of everyone's class when making a pick up party.
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    231
    I certainly appreciate the effort that the devs are obviously putting in, however..

    Am i the only one who think that half the stuff in that list is a little over the top.. i mean in FFXI we never really knew how much hate the tank had.. but that was half the fun!! that is just one example..

    and then they go on to mention such things as

    Quote Originally Posted by Rukkirii View Post
    In version 2.0, it will be possible to display in the party member list the actions and casting timers being used. We will also make it possible to display the casting timers for targeted opponents, so that battles will be much more exciting.
    all i have to say to this is- if every area wasnt a cluster #!#~ of 30+ mobs attacking the party at the same time maybe people would be able to see what is happening.. am-i-right? 

    its like when im trying to do a combo on a mob that is burried beneath a giant blob of other mobs.. there is no way i can tell which one i have targeted and so i cant tell which position to start my combo from.

    and i dont think having lots of numbers in the UI is the solution..

    the solution is to bring some order to the actual battles

    i feel like i wont be looking at what is on the screen but watching numbers on the UI.

    appoligies if i have the wrong end of the stick but this is what i understand from what i am reading.
    (19)
    Last edited by Rogue; 03-24-2012 at 05:58 AM.

  4. #4
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Everything is excelent, please continue like this!
    (5)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rogue View Post
    I certainly appreciate the effort that the devs are obviously putting in, however..

    Am i the only one who think that half the stuff in that list is a little over the top.. i mean in FFXI we never really knew how much hate the tank had.. but that was half the fun!! that is just one example..

    and then they go on to mention such things as



    all i have to say to this is- if every area wasnt a cluster #!#~ of 30+ mobs attacking the party at the same time maybe people would be able to see what is happening.. am-i-right? 

    its like when im trying to do a combo on a mob that is burried beneath a giant blob of other mobs.. there is no way i can tell which one i have targeted and so i cant tell which position to start my combo from.

    and i dont think having lots of numbers in the UI is the solution..

    the solution is to bring some order to the actual battles

    i feel like i wont be looking at what is on the screen but watching numbers on the UI.

    appoligies if i have the wrong end of the stick but this is what i understand from what i am reading.
    The UI is said to be Fully Customizable, so if you don't like what they are throwing out.. you don't HAVE to have it set :P.

    it will be possible to display in the party member list the actions and casting timers being used.
    (5)

  6. #6
    Player

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    Jul 2011
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    231
    Quote Originally Posted by Starlord View Post
    The UI is said to be Fully Customizable, so if you don't like what they are throwing out.. you don't HAVE to have it set :P.
    thats fine but my argument is all this information from the UI shouldnt be required to be able to play the game

    i mean-

    Quote Originally Posted by Rukkirii View Post
    To add to the 2.0 UI screenshot, the released screenshot is of a level 50 player in a full party. The T (Tank)/H (Healer)/A (Attacker)/B (Buffer) terminology may be unfamiliar for new players, but every player will be able to customize their UI to best fit their needs.
    is this really necesary? i mean to be honest if someone doesnt know that a paladin is a tank or white mage is a healer then i dont really want them in my party..

    im a real believer in the beauty of simplicity and this sounds like an abomination of a UI to me.

    let me see whats happening on the screen and get rid of the lag so what i see is actually what is happening and then i can play the game... no need for all the information from the UI.
    (6)

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rogue View Post
    thats fine but my argument is all this information from the UI shouldnt be required to be able to play the game

    i mean-



    is this really necesary? i mean to be honest if someone doesnt know that a paladin is a tank or white mage is a healer then i dont really want them in my party..

    im a real believer in the beauty of simplicity and this sounds like an abomination of a UI to me.

    let me see whats happening on the screen and get rid of the lag so what i see is actually what is happening and then i can play the game... no need for all the information from the UI.
    T/H/A/B is actually a great idea.. and its not in the way. and having it "there" isn't bothering anyones gameplay :P.
    (6)

  8. #8
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Rogue View Post
    thats fine but my argument is all this information from the UI shouldnt be required to be able to play the game

    i mean-



    is this really necesary? i mean to be honest if someone doesnt know that a paladin is a tank or white mage is a healer then i dont really want them in my party..

    im a real believer in the beauty of simplicity and this sounds like an abomination of a UI to me.

    let me see whats happening on the screen and get rid of the lag so what i see is actually what is happening and then i can play the game... no need for all the information from the UI.
    From what I remember back when the UI was first shown, we were told that the reason behind assigning "T" for tank, etc. is for simplifying macros.
    (0)

  9. #9
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    i had left a Forum Post called "Welcome to the Light House" in which i mention a brightness/contrast slider or a light spell would be nice. dont know if this qualifies as a UI thing or not but thought i would put it here. I have had some reassurance from players regarding the questions but have not heard anything official about trying to make things more visable in the darker parts of the game.
    (0)

  10. #10
    Player

    Join Date
    Jul 2011
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    231
    Quote Originally Posted by Answa View Post
    From what I remember back when the UI was first shown, we were told that the reason behind assigning "T" for tank, etc. is for simplifying macros.
    hmm ok that might be fair enough then, but im still skeptical lol

    i just lol at the fact that people are lapping this up while the real game breakers like animation lock, damage from attacks when being out of range/dodging, "the target is too high/low", being asked to leave a party because you want to be dragoon for a change and not 1 of 6 black mages in a party and lack of substantial/fun content.

    /huff

    none of those hardly get even an acknowledgement. but thats ok cos we know the tank is the one with a T >.>
    (5)

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