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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    'Bardams Mettle' like Guildhests

    The title should convey what I mean for those who have done it, but for those who have not...


    The idea is to have 'fights' where your only goal is to react to attacks by dodging them, stacking appropriately, etc. You could do different patterns and gradually scale them up in intensity. Maybe even creating 'EX' versions of this for those who want to really level up their game.

    You could also use this as a means to explain what certain indicators mean, which a few I have noticed some folks are unfamiliar with, such as the stack indicator, the eye indicator, or the 'Move away' (opposite of stack) indicator.

    Overall, I feel like this would be a welcome addition. You could also create a solo mode for this.

    Perhaps tie a glamor set for completion?

    let me know what you think!
    (4)
    Last edited by EnigmaticDodo; 10-08-2019 at 02:12 AM.

  2. #2
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    I think it would be very very appropriate to have Mechanic checks as Guildhest's for Newer Players, I feel like the gap between level 60-80 is plagued with a lack of Ability to get Poetics that you need to be properly geared especially for training secondary classes, It would be Interesting to see these Mechanics placed and Themed for Different Parts of the Game. Example :
    Guildhest : Binding Coil of Bahamut 1 - Teaches First Coil Mechanics.
    Guildhest : Binding Coil of Bahamut 2 - Teaches Second Coil Mechanics.
    Guildhest : Binding Coil of Bahamut 3 - Teaches Final Coil Mechanics.
    (0)

  3. #3
    Player
    Elizar_Naki's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    106
    Character
    Akra Myastan
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    I think, if they do this, they'd have to go back through the game and unify the indicators for certain mechanics in older fights. Case in point (as I generally bring up in discussions like this): the second boss of WoD has a stack mechanic that uses an indicator more commonly used for "get away" mechanics in other fights. That can be confusing for folks who come back to this fight after familiarizing themselves with later fights; alternatively, if this is the first stack mechanic someone encounters, they aren't guaranteed to immediately recognize the more common stack indicator later.
    (2)
    Were we born to fight and die? Sacrificed for one huge lie?
    Are we heroes keeping peace?
    Or are we weapons?
    Pointed at the enemy so someone else can claim a victory?

  4. 01-21-2020 09:24 PM