Originally Posted by
Asiaine
Hello,
I thought 'low/annoying low' drop rates has always been an aspect of Final Fantasy. Be it good or bad, wanted or not, fun or not, it has been an aspect of Final Fantasy. Even XIII required a fair bit of grinding at the end of the game (and that was one of their easiest games).
So far, the drop rates seem generous compared to early days in FFXI. Very generous. No idling for 4-6 hours hoping the monster pops in your range, AND that you hit provoke before everyone else, AND you succeed in killing the NM before it kills you, AND it drops the item you want.
The only random factor left is if it drops. You already know you will get the win, you already know when it will pop (since its instanced), and you even have a good chance of getting little things on the way, AND you can repeat it every hour (rather, than, say, 3 days if you are hoping for a defender ring).
Still want my Defender Ring (and Kraken Club) btw....
Good or bad, Fun or not, I think this is an aspect of Final Fantasy (and to some extension JRPGs) that sets it apart from the more common/mainstream games. To take it away is to take away a significant aspect of Final Fantasy.
For those of us who want the 'Final Fantasy' experience it would be a loss. And those of us who want the Final Fantasy experience came here, because it said Final Fantasy in the title, and we have certain expectations that we hope are upheld.
I sometimes feel if we combine all the critisms about the experiences here together, and if they were all addressed, we would end up with a world that was more like WoW or one of the free-to-play-mass-produced-nameless MMORPGs out there. And not final fantasy.
Then where would those who want Final Fantasy go?
Sorry for the long post ^.^;