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  1. #11
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I honestly feel this is a minor issue, and I could go either way with it staying the same or being adjusted.

    When I tank and forget my stance in a dungeon, another party member is quick to point it out not even 10 seconds into the pull. But if they don't and take aggro from me, I'll notice I'm not holding aggro, skim over my screen to look what's wrong, find out tank stance isn't on, and turn it on and start doing my normal rotation to get back aggro. Even if I die, I'll be put right back at the beginning of the dungeon that just started minute or 2 ago and then put on my stance all without losing that much time, same can be said if I get raised by the healer. The worst possible outcome is that a party member leaves, but I doubt anyone is that melodramatic.

    The possible outcomes of forgetting stance in a dungeon are not very detrimental, and having stance turn on automatically would only be a very, very slight quality of life change.

    In 8 man content, the possible outcomes are largely the same, but since there is more party members including another tank, someone is bound to notice that the chosen MT doesn't have their stance on and point it out, and if your in a group with randoms, the other tank will surely activate his or her stance if you don't activate yours in the first 10 or 15 seconds of the content.

    In 24 man content, I've mostly just seen all tanks have their stance on and fight over aggro, but the same can be said here that was said about 8 mans.

    TL DR: Having stance activate automatically would only provide a very small benefit as the outcomes for forgetting stance are not very detrimental and easily remedied.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,833
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Edax View Post
    If your in a group with 2 or 3 tanks, you don't want them all to have tank stances on or all the enemies will annoyingly ping-pong around the arena disrupting the AOEs.
    To be fair, even that could be easily solved with positional enmity, for instance. If one tank badly outgears the others, then they'd ultimately overtake the others' enmity, but not insofar as the others can't swap in for mechanics via Provoke and/or Shirk.
    (0)

  3. #13
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I'm pretty sure it's this way to simplify the code.
    Buffs modify stats and the game probably calculates these when the buff is applied.
    So instead of figuring out what the new power level is w/o the buff and then internally reapplying any present buff, they just do a quick purge and let the player decide what buff / stance he needs.

    Annoying, yes, since I constantly keep forgetting the damn stance but oh well.
    (1)

  4. #14
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Buffs used to transfer into instances and stuff when level sync'd. But back when Protect was around, it was possible to have a high powered Protect in a lower level dungeon, so they made it reset buffs to stop that. Because apparently it added a percentage of your current defense and magic defense to you when it was applied instead of just lowering the damage taken by a percentage (which would have been easier to manage). I'm pretty sure they can fix that now that protect no longer exists.
    (1)

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