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  1. #1
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80

    Suggestion: Hall of the Novice for Mechanic Indicators

    Just as the title says. The older the game gets the more there seems to be a gap between a veteran and new player when you're playing around level 70. I see this mostly in 70 24-man raids where it's painfully obvious that a player does not know how to deal with a global mechanic indicator that they honestly should be aware of at that point. I think the biggest reason why is when a player is racing through to endgame, there are a myriad of non-MSQ instances that they blow past. Or worse, the older content doesnt punish hard enough to commit a mechanic to memory (looking at you CT)

    We cant fault them for that because there's little incentive in running dead content for no payoff. So if we had a Hall of the Novice filled with mechanic indicators like 'Stack, Spread, Gaze' it may help newer players more familiar with need to know indicators before they get to a point where the majority of the veteran population is playing.
    (2)

  2. #2
    Player
    Elizar_Naki's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    106
    Character
    Akra Myastan
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    But...we have this already. It's called the second boss of Bardam's Mettle. That boss is literally nothing but mechanics indicators with no fight attached to them. For folks who skip side content, or just story skip past ARR and HW, this fight is literally a required mechanics marker tutorial.

    Mild joking aside, I wouldn't be opposed to this. I'd also say that they should make an effort to actually unify their mechanics indicators across the board in the meantime. Your own example of CT is actually a good example of this. Specifically, the second boss of WoD and the targeted lightning attack. The marked player is meant to stack with one or more other players to split the damage, but not only is the marker NOT the usual stack-up marker, it's actually the purple marker used in later content to indicate that the targeted player should get AWAY from others (or, at the very least, isn't used to indicate a stack-up). Makes it difficult to learn what a marker means when it isn't always used the same way every time it shows up.
    (0)