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  1. #101
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Hanayumi View Post
    I actually liked how bluemage worked out as content, got all the skills and had a fun time doing it. An op, fun mess of a job that had you work for its skills, I understand why Devs had to make it the way it is. Think as long as the job requires you to do more than just level itll prolly end up as limited, so yeah beastmaster needing to hunt down its pets and puppetmaster needing to salvage parts for mammet. If anything I kinda want to see some limited job versions of jobs we already have, Bard and Dancer for example, a limited job where they become purely support and you have to find or figure dances and songs that buff or debuff like crazy but you need to do some convaluted DDR or rythum thing to perform, lol.
    OP job? When is it truly OP? The problem imo is that its mostly not OP for being a limited job that is not there for group content. Most of the skills are just the same with another name on it especially the AoEs. And the so called solo job needs a group that carry you through content to get a lot of your skills which imo makes no sense at all.

    I am farming a few runs of ex primals each week with a friend who need them for Khloe. He is max level for that and I honestly dont see that as fun at all. I barely do any damage and have to get carried by him. (And did not get a single primal skill right now..) I dont even want to ever try that with a full blue mage group synched. Just one mistake could lead to your death and with that to you not getting the skill at all..
    (8)

  2. #102
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nalien View Post
    You know what I want from Blue Mage? Gear.

    Or more specifically, stats. Ever since beta I've heard "We can't have interesting stats on gear because it's hard to balance", well now we have Limited Jobs...
    It's because limited jobs were never intended to be a solution. They were intended to be a shortcut out of the concept's design challenges.
    BLU has an extremely basic functional gameplay (they barely tried to put a rotation together, really), in exchange for a bunch of bells and whistles like Masked Carnivale. I would be surprised and frustrated if they developed unique and interesting gear passives and then told the rest of the game "nope, you can't have that. Enjoy your basic secondary stats. Want some more crit and spell speed that barely makes a difference?"
    (1)
    Last edited by Verlyn; 10-10-2019 at 01:56 AM.

  3. #103
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Verlyn View Post
    It's because limited jobs were never intended to be a solution. They were intended to be a shortcut out of the concept's design challenges.
    In the context of BLU, what gets me is that its design challenges aren't really challenges. Spell learning could have used the hunting log interface (which is what the Blue Magic spellbook is). Concerns about players queuing up for dungeons without crucial spells could have used the lock out mechanisms that exist for dungeons and raids (i-level, story completion). As for mechanics, have spells play off monster affinity (the mob the spell was learned from) or tier Blue Magic between lesser spells that come from common beasts and greater spells that come from powerful monsters/iconic Final Fantasy creatures. Use spells that make sense for balanced gameplay and exclude OP things like Doom and Lv5 Petrify (really, there's nothing written saying that BLU isn't BLU unless they have things like Doom in their spellbook).

    It's almost like the devs looked at how BLU acquires its skills and instantly said "yeah this can't be done".
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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