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  1. #1
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53

    5.08 Summoner DPS Change

    I don't do anything but 50 and lower dungeons so maybe I'm missing something, but were there a lot of summoners complaining about having to apply DOTS before Ruin did full damage?

    Was this a major reason for the perceived clunkiness/low DPS of 5.0 summoners?
    (0)

  2. #2
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    There was a small section of the rotation where your DOTs would fall off when there was ~5 seconds left before Trance came off cooldown. It was a DPS loss to reapply DOTs in that timeframe, but people didn't like using weak Ruin during it.
    (1)

  3. #3
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    This was just a small QoL change. The clunkiness comes from a few places. We have too many oGCDs. Egi assault feels bad. You push a button, for basically no damage, just to proc ruin IV. We need potency increases as well, but that doesn’t have to do with the clunkiness of the job
    (1)

  4. #4
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    It's an extremely tiny buff in the grand scheme of things, to the first couple of gcds in the opener which land on a target with no dots. Also in cases where even in normal play you run into very short windows where dots fall off before your next dot reset and you're winding up a ruin. The reason is due to tri-disaster resets being tied to DWT/FBT, and the different positions that trances occupy in the new summoner's rotation compared to Stormblood.

    However, it is far from a major source of 'clunk' in the current design, in fact it's probably one of the smallest. There are still far bigger issues that have yet to be resolved, let alone noticed despite the many threads that have been made on them. Many of these will likely not be fixed till next expansion, or possibly never (it's just gonna be how the job works now).

    Major:
    1. Energy drain and DWT/FBT are extremely punished by unlucky downtime.

    If you kill a pack of mobs in a dungeon just before energy drain comes off cooldown, you become unable to press it and have no choice but to let it sit there, unused, as you run to the next pack. If Eden's adds get killed or Leviathan disappears just before one of your trance phases begins, you are forced to hold it till combat restarts. All these severely affect the rotation flow for the rest of the fight, in a way that is not recoverable. Aetherflow did not have this problem as you could press it anywhere to keep the overall structure intact. All the flexibility and agency this job had in Stormblood has been erased.

    2. Demi summons no longer produce wyrmwaves from ogcd actions, only from spells.
    You may think this makes the job simpler, but it also adds new clunk to the job that did not exist before. When ogcds could still produce wyrmwaves, by weaving actions between gcds you could keep wyrmwave's 1.5s recast timer cycling non-stop without any gaps. Not only did it make bahamut feel like a machine gun, spamming wyrmwaves also 'locks' bahamut in place and overrides the movement check that makes him stop attacking to follow you around. Now that only spells can produce wyrmwaves, it feels more like a gun getting jammed for 1s every gcd, and that gap in the gcd means bahamut is always checking his position relative to you.

    Minor:
    3. Egi assaults are just plain weak. Ifrit's egi assaults do 50 potency, and it costs 40 potency to downgrade a ruin3 to ruin2 in order to weave it. I hope I don't need to explain how ridiculously unexciting and unrewarding this skill is. This at least is getting some attention in 5.1, so we shall see.

    4. Demi summons are unresponsive to wyrmwave cues shortly after they are summoned. Basically if you use your next spell too quickly after summoning bahamut or phoenix, they stand there doing nothing which can cost you a wyrmwave. To compensate for this you have to do a lot of unintuitive things like triple weave during the demi summon, or ensure that your first gcd is a ruin3 to give them time to wake up.

    There are probably quite a lot of things I'm missing too. Frankly, I can't remember everything since I switched to black mage after week 1 of savage. Oh and the job just plain needs more damage, I really shouldn't have to say this since it should be obvious - all the non melee and blm jobs are in a terrible state from a dps standpoint.
    (2)
    Last edited by Myon88; 08-30-2019 at 01:46 PM.

  5. #5
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    It's a very niche buff on higher levels of play.The ones who wil benefit the most are players who arent properly doting in the first place.
    (1)

  6. #6
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Myon, the only issue with your major problems are: Demi Summons benefitting from oGCDs was likely never actually intended behavior. The 1.5s recast is intended to allow you to go from cast bar to instant cast GCDs and not lose a wave while also letting you enkindle the pet. Why else would the devs have buffed wyrmwave only to MASSIVELY nerf it the next patch to below pre-buff levels? This dates back to Stormblood mind you.

    The unintended consequence of Wyrmwave being on oGCDs and GCDs, however, is that it meant the optimal rotation for SMN was using ruin 2, not ruin 3. And as it so turns out, demi-summons feel a lot better with instant casts than with cast bars. Though I personally feel they're at their best when the summon just does its own thing without respect for the SMN itself, just like automaton queen.

    I mean, I get that the oGCD wyrmwaves were fun to some players, but it was a trick that a lot of players didn't even know existed and wasn't mentioned anywhere, and likely was not actually intended but just....existed anyways because of poor coding choices.

    You're also forgetting: Aetherpact (Devotion) being on a 3m cooldown places its cooldown centered on different trances. With well-executed timing, you can avoid it being up during both DB and DP, but if DB/DP are up, you cannot fire devotion. Well, the "natural" rotation puts Aetherpact being used during DWT and FBT, but it can't be used during FBT, so good luck.

    Then there's niggling wounds like Ifrit-egi not having a melee charge and its long re-engage time, Garuda-egi having 80% potency scaling but Ifrit and Titan are 50%, Earthen Shield not giving ruin 4, Titan being a dead pet that honestly could be deleted and most players who knew the class wouldn't know the difference (granted, some SMN class instances will need to be retooled a bit). The list goes on.

    And for all of this effort, for all of these problems, SMN is one of the worst DPS in the game where most of its abilities feel like awful, pointless busiwork where I seriously wish some buttons would just press themselves because their damage is just that bad.
    (1)

  7. #7
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    i really hope that at 5.1 the devs will give a kit that truly feel how a summoner should be.
    top/low dps doesn't matter as long as they fix the kit and give not only a decent rotation but actually a kit that will truly represent the summoner and will feel that your actually playing summoner.
    (1)

  8. #8
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Taranok View Post
    Why else would the devs have buffed wyrmwave only to MASSIVELY nerf it the next patch to below pre-buff levels?

    The unintended consequence of Wyrmwave being on oGCDs and GCDs, however, is that it meant the optimal rotation for SMN was using ruin 2, not ruin 3. And as it so turns out, demi-summons feel a lot better with instant casts than with cast bars. Though I personally feel they're at their best when the summon just does its own thing without respect for the SMN itself, just like automaton queen.

    I mean, I get that the oGCD wyrmwaves were fun to some players, but it was a trick that a lot of players didn't even know existed and wasn't mentioned anywhere, and likely was not actually intended but just....existed anyways because of poor coding choices.
    The patch that nerfed wyrmwaves also nerfed ruin3 by 10 potency, as well as tri-bind and painflare, so I'm unconvinced they were deliberately targeting demi-bahamut. In fact I'm starting to suspect that even in Stormblood, they intended to tune summoner at its current level all along, due to it having a rez. They just missed the mark due to aetherflow's miraculous ability of letting summoner tailor their rotation to any fight and punch above their weight as a result. Hence the countless tiny nerfs all through the expansion to try and nudge it back down without too much backlash. Well, aetherflow's gone now and we got clunky trances and ED instead, which will always be the number one issue I see with 5.0 summoner. Whatever the case, I'm just going to chill on black mage until such time they fix the job to an acceptable level.

    I personally think demi summons are way more exciting and rewarding when you have some form of interaction with them. Making them something like queen or DRK's fray summon is the completely wrong way to go about it in my eyes. The entire appeal of a skill like wildfire, or our current demi-summons, is that they alter your gameplay and you have to play an active part in reaching their full potential.

    If they're going to just do their own thing, then what purpose does the animation serve? You may as well just make them a 2000 potency dot debuff on the target. Like a super higanbana, just a dressed up flashy looking 'dot' that can walk around, all form but no functional difference. The level of mechanical execution they ask of the player is extremely basic so I would rather they not be simplified any further. Anyway, it's not like Yoshida told us himself whether ogcd wyrmwaves were 'unintended', so we will never know the truth. It's their problem to fix now, so if they address it with a different solution then so be it.
    (1)
    Last edited by Myon88; 08-30-2019 at 07:59 PM.

  9. #9
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    some adds (that die fast) or when bossed jumps

    its not worth applying dots on them..

    thats what the ruin buffs are fot
    (0)

  10. #10
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I just hit 70 on my SMN and got Bahamut. My FC mate said "Enjoy your final SMN skill". I know he was being a bit facetious, but is Phoenix really just a reskinned Bahamut with some minor potency increases to your combo and a crappy heal? That seems really underwhelming if true.
    (0)

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