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Thread: Primal drop system, still no changes?!

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  1. #1
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    Primal drop system, still no changes?!

    Hundreds of people pointed out that Primal drop system is broken, disheartening and annoying. And with 1.21 patch nothing has changed... Today I made 3 runs of Moogle with a new friend who never cleared it, he dropped 2 weapons! I'm still stucked a 1 only weapon after 60+ runs... I'm losing hopes about Primal fights, and don't feel excited at all about Garuda's fight incoming. These things ruin the game experience of players. Please check it!

    P.S.
    People prefer to complain about Anima...
    (121)
    Last edited by Enma; 03-20-2012 at 06:05 AM.

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    ^ This
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    What's wrong with it?
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    i just want AF Weapons
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    Dev posted this back in January ... I'm a bit surprised too that they have failed to act on these plans. That was posted even before patch 1.20b I think, so they had 3 opportunities to put it in, and still haven't.
    (12)

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    Quote Originally Posted by Enma View Post
    Hundreds of people pointed out that Primal drop system is broken, disheartening and annoying. And with 1.21 patch nothing has changed... Today I made 3 runs of Moogle with a new friend who never cleared it, he dropped 2 weapons! I'm still stucked a 1 only weapon after 60+ runs... I'm losing hopes about Primal fights, and don't feel excited at all about Garuda's fight incoming. These things ruin the game experience of players. Please check it!

    P.S.
    People prefer to complain about Anima...
    As if DEVs weren't aware of this issue, including Yoshida himself. Stop taking them for idiots :/ They played other MMORPGs, they know how it works and that the current system is crap.

    Why does it remain in place then? Check the current state of XIV, with little to no content at all... The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...

    If we were to have a proper system which would in the end, raise the chance for players to obtain the weapon of their choice, then no one would even bother to do that content again (me the first). That's also why we never received a proper "dev answer" regarding this "issue" (more like game design decision), because DEVs can't say "Hey guys look, our game is so empty that we are forced to find stupid methods to virtually increase its lifetime..."

    Modifying drop rate of existing content can be done without the need of a full maintenance... Yet nothing is done, because DEVs wants you to play the game this way.
    (19)
    Last edited by Antipika; 03-20-2012 at 06:42 AM.
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    Quote Originally Posted by Antipika View Post
    As if DEVs weren't aware of this issue, including Yoshida himself. Stop taking them for idiots :/ They played other MMORPGs, they know how it works and that the current system is crap.

    Why does it remain in place then? Check the current state of XIV, with little to no content at all... The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...

    If we were to have a proper system which would in the end, raise the chance for players to obtain the weapon of their choice, then no one would even bother to do that content again (me the first). That's also why we never received a proper "dev answer" regarding this "issue" (more like game design decision), because DEVs can't say "Hey guys look, our game is so empty that we are forced to find stupid methods to virtually increase its lifetime..."

    Modifying drop rate of existing content can be done without the need of a full maintenance... Yet nothing is done, because DEVs wants you to play the game this way.
    Sums it up pretty much ^^;
    (1)
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  8. #8
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    Quote Originally Posted by Antipika View Post
    As if DEVs weren't aware of this issue, including Yoshida himself. Stop taking them for idiots :/ They played other MMORPGs, they know how it works and that the current system is crap.

    Why does it remain in place then? Check the current state of XIV, with little to no content at all... The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...

    If we were to have a proper system which would in the end, raise the chance for players to obtain the weapon of their choice, then no one would even bother to do that content again (me the first). That's also why we never received a proper "dev answer" regarding this "issue" (more like game design decision), because DEVs can't say "Hey guy look, our game is so empty that we are forced to find stupid methods to virtually increase its lifetime..."

    Modifying drop rate of existing content can be done without the need of a full maintenance... Yet nothing is done, because DEVs wants you to play the game this way.
    Hmm, I don't think this is a good argument. I can understand your point if you refer to 1.19, when you could do only Ifrit and Ifrit again. (And I want to rember you that even with Dzemael, that was the only content before patch, drop system was right)
    Now, after people have fought 120+ runs of Ifrit to get all the weapons you really think that someone would begin again to fight Moogle 100+ times?!

    Quote Originally Posted by Antipika View Post
    The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...
    You're wrong, people stop doing Ifrit or Mog because of bad drop system. Please check this!!!

    Quote Originally Posted by Antipika View Post
    As if DEVs weren't aware of this issue, including Yoshida himself. Stop taking them for idiots :/ They played other MMORPGs, they know how it works and that the current system is crap.
    They announced that some changes would be introduced... I'm still waiting.
    (10)

  9. #9
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    Quote Originally Posted by Enma View Post
    You're wrong, people stop doing Ifrit or Mog because of bad drop system. Please check this!!!
    I agree with this, me and my friends have zero interest in Moogle/Ifrit due to the shitty drop system. Its as bad as the Fatigue system lol

    And now we will likely have more of no interest soon as AF weapons come out, so for us, the developers introduced 2 crappy pieces of content that we dont take part in XD.
    (3)
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    Quote Originally Posted by Antipika View Post
    Why does it remain in place then? Check the current state of XIV, with little to no content at all... The only reason people are still doing Ifrit or Mog today is because (or thanks to) the bad drop system...

    If we were to have a proper system which would in the end, raise the chance for players to obtain the weapon of their choice, then no one would even bother to do that content again (me the first). That's also why we never received a proper "dev answer" regarding this "issue" (more like game design decision), because DEVs can't say "Hey guys look, our game is so empty that we are forced to find stupid methods to virtually increase its lifetime..."

    Modifying drop rate of existing content can be done without the need of a full maintenance... Yet nothing is done, because DEVs wants you to play the game this way.
    Just because it artificially extends the life of the content doesn't mean it's a good system though. If that is the true intention then they're simply trying to stretch short content with awful drop rates. Not a good way to go about it IMO.

    At the very least, if they do nothing else, they should tweak the system so that if a player gets a drop that they already have, it is put into their loot list instead so that they may pass it to another player.
    (8)

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