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  1. #1
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    Please, review Blood Weapon buff time

    Hello All.

    I notice the time of Blood Weapon and Delirium diverge in a very small amount of time, but it's affect gameplay a lot.

    Delirium and Blood Weapon, both have 10s of duration, but, for some reason, despite I can apply 5 Bloodspliter with Delirium without a problem, I can't do 5 GCD constantly with Blood Weapon.

    I melded SS enough to have a 2.38s GCD (even tested with 2.37), but sometimes it's not enough (i have 200 ping).

    The impression I have is that Delirium have a 10.8 secs of buff while Blood Weapon have 10.2, this diference is killing me.

    Is this a bug? Anyone know if they did this on purpose?
    (6)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Try using blood weapon a little later in the off GCD window. Compared to delirium, the animations are different I believe, so the timing can be off. If you pop it too early in-between attacks, it can be inconsistent to get in all 5 attacks. Your ping is also marginal, so you may need to meld even more skill speed in order to do it consistently.
    (0)
    Last edited by Tex_Mex; 08-22-2019 at 12:33 AM. Reason: typo

  3. #3
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I can't seem to get 5 GCDs in Blood Weapon either. I'm not 80 yet (level 69 now), so my gear isn't endgame or anything. But I've had no problems getting 5 GCDs in my newly acquired Delirium. So yeah, there's definitely a difference. But I think that's been a consistent point of feedback from DRK mains, too. They want Blood Weapon to have the exact same duration as Delirium. And I could definitely get behind that suggestion.
    (1)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    It's the animation that cause certain delay that can make you fail the last GCD compared to delirium that his animation is faster and short.

    IDK why they change blood weapon and delirium in the first place, old version works perfectly fine, they should revert those changes.
    (1)

  5. #5
    Player
    SyetteNarina's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Syette Narina
    World
    Exodus
    Main Class
    Dancer Lv 73
    Maybe the intention is to stack both Blood Weapon and Delirium together and spam 5 Bloodspillers for big MP returns, because Blood Weapon works with both Weapon Skill and Spells.
    (0)

  6. #6
    Player
    Dragonkat's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Nozomi Du'kat
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by SyetteNarina View Post
    Maybe the intention is to stack both Blood Weapon and Delirium together and spam 5 Bloodspillers for big MP returns, because Blood Weapon works with both Weapon Skill and Spells.
    Except for that part where bloodspiller gives an insulting 200 mp per hit under delirium and quietus is just a joke now in any circumstance.
    (2)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SyetteNarina View Post
    Maybe the intention is to stack both Blood Weapon and Delirium together and spam 5 Bloodspillers for big MP returns, because Blood Weapon works with both Weapon Skill and Spells.
    Both windows are independent meaning you can use them both together or separate it doesn't matter the result is the same, the problem of use both at the same time is you increase the chance to don't fit 5 GCD due double weaving both buffs making you not only miss the resources of 1 but 2 of them making it worse, plus both buffs have complete different recast so the chances to have both to repeat the process in a real combat outside of the opener are minimun and most importan not necessary .
    (1)

  8. #8
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Part of the problem with Delirium vs. BW is that Delirium resolves skill usage client-side, whereas BW resolves the MP gain server-side. This means as long as you, on your screen, get a 5th hit in under Delirium, then it'll hit, even if the "hit" doesn't register until after the Delirium buff is done. As long as the skill and GCD are triggered before the buff wears off, you're good to go.
    BW doesn't do this. Since it's resolved server-side, you need to actually hit the target for the BW MP gain to resister. Given that most DRK attacks are a bit on the "slow wind-up" side, this make it very easy to miss that 5th attack under BW. The best solution IMO would just be to have BW grant 5 charges of +600 MP gain for the next any-GCD skills used, with a 15s timer on the charges. This gives us ample time to get all 5 hits in with a bit of wiggle room on top of that for contingencies.
    (15)
    Last edited by Quor; 08-22-2019 at 02:23 PM.

  9. #9
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Quor View Post
    Part of the problem with Delirium vs. BW is that Delirium resolves skill usage client-side, whereas BW resolves the MP gain server-side. This means as long as you, on your screen, get a 5th hit in under Delirium, then it'll hit, even if the "hit" doesn't register until after the Delirium buff is done. As long as the skill and GCD are triggered before the buff wears off, you're good to go.
    BW doesn't do this. Since it's resolved server-side, you need to actually hit the target for the BW MP gain to resister. Given that most DRK attacks are a bit on the "slow wind-up" side, this make it very easy to miss that 5th attack under BW. The best solution IMO would just be to have BW grant 5 charges of +600 MP gain for the next any-GCD skills used, with a 15s timer on the charges. This gives us ample time to get all 5 hits in with a bit of wiggle room on top of that for contingencies.
    Awesome explanation! Thank you so much!
    (1)

  10. #10
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Quor View Post
    Given that most DRK attacks are a bit on the "slow wind-up" side, this make it very easy to miss that 5th attack under BW. The best solution IMO would just be to have BW grant 5 charges of +600 MP gain for the next any-GCD skills used, with a 15s timer on the charges. This gives us ample time to get all 5 hits in with a bit of wiggle room on top of that for contingencies.
    You have no idea how much I wish they would do this.
    (2)

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