
Originally Posted by
Komarimono
Hmm, not sure when you played in WoW, but tank survival wasn't a problem in harder content. Naxx 40 was a roadblock since we suddenly needed extra tanks, not gear, for Four Horsemen. Before that C'thun was bugged and no one was clearing it until fixed due to mechanics.
Burning crusade it was about DPS galore to beat enrage timers in higher level raids like Black Temple and eventually Sunwell was about DPS until M'uru, then it was about DPS and survival, people using Drum Buffs and tanks stacking as much dodge etc to avoid the damage of adds North and South while another tank picked up voids, then it was about pure DPS to time the transition(This is all pre nerfs)
WotLK was again about DPS. Soft and Hard enrage timers, harder content purely about damage done like Death's Demise Yogg'saron achievement and later Algalon when added. Icecrown was about the same, minus a few fights where one relied on spamming heals on an NPC while tanks went for mitigation, but DPS was needed to clear ads quickly.
We won't discuss the boredom of the coliseum =P
Come to think about it, every hard encounter in WoW, DPS is what made the kill happen, not the tanks survival. This is coming from a Death's Demise title holder, though we did get gear as well, it was a balancing act for distributing gear based on what was needed at the moment in time. Each raid that came out, previous raid tier was enough to begin. I mean heck... We cleared WotLK Naxx in our Sunwell Gear first week.