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  1. #1
    Player
    Mihana's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80

    Want Lore/History? Here you go! (Possible Spoilers)

    Original has been posted here: http://www.ffxiv-roleplayers.com/for...t&f=25&p=31275

    So, while doing the Monk AF storyline you come across a historian that offers all sorts of tidbits of info regarding the lore of Eorzea including some battles and other stuff we didn't even know! In fact the mysterious dragon at Silvertear Falls seen in the opening cinematic has a name! Interested? Read on to find out.

    Sil'dihn History
    I need hardly mention that Sil'dihn civilization is now centuries dead.

    Sil'dih was plunged into chaos in the wake of King Lalawefu's demise─or the King of Springs, as he was known. Despite the success of his economic reforms, the tax increases he imposed did not sit well with his subjects. This, coupled with a prolonged sequence of untimely droughts, fomented unrest among the people and in time sparked violent unrest throughout the kingdom. Sil'dih was not alone in its want for water. Ul'dah, too, felt the effects of the droughts. The sultan at the time, Sasagan Ul Sisigan─ Ah! But perhaps you recognize the Ul name? The current sultana, Nanamo Ul Namo, represents the second Ul dynasty. She is Sasagan's distant descendant. Now...where was I? Ah, yes! Right, so, Sasagan ordered an attack on Sil'dih to claim the water resources discovered as a result of Lalawefu's flood control acts.

    But the royalty and nobility of Sil'dih would not remain idle. They mobilized their nation in the face of this crisis, and the people fought with great tenacity against the Ul'dahn threat. The full strength of both nations met in battle, and the end result was an arduous protracted conflict. Though arguably more desirable than surrender, the ruling Sil'dihn elite took little pleasure in having succeeded in uniting the theretofore querulous citizenry to fight. For despite all they accomplished, every day spent waging war dragged the nation's financial affairs─which you will recall had only just been brought under control─back into the mire.

    To bring an end to the long military deadlock, Sil'dih devised and set about implementing a perverse yet ambitious strategy. It sought to zombify the deceased among its army, that they might fight again. At first, it appeared to have worked. Yet at the height of hostilities, the Sil'dihns lost control over their necrotic creations. The undead turned on their masters, and before long the zombification had spread to a majority of the population. Ever knowing an opportunity when they saw one, the Ul'dahns grasped this turn of events to justify their war─now proclaiming it a crusade to send these zombies to Thal. After seeing to the extermination of all zombies outside the city, they then sealed the gates of Sil'dih, entrapping both the living and dead within.

    And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it.
    The Study of Aether
    I shall tell you yet again of the study of aether.

    As I laboriously explained, aether is not only the source of all magicks, but also the fount of all life. Yet despite its ubiquity, it remains imperceptible to the senses of man. When a living thing dies, the aether comprising its life is released. It has been learned that when this discharge takes place, a portion of that aether remains, lingering in the physical world. No doubt you have come across aetherial crystallizations in the course of your travels. All scholars now agree that these are the physical manifestation of great concentrations of aether. I have a theory, however, that they are not the only such manifestation. Allow me to give an example even you can understand─that of ghosts, spirits, disembodied souls. Apparitions of the deceased come back to haunt and generally unnerve us? False! These are nothing more than the luminescent glow of aether in the atmosphere.

    It is possible, though highly unlikely, that you are asking yourself why a portion of the aether remains. Right, well, the amount of aether that can shift between the physical and aetherial realms in any given instant is limited. I call this the aetherial threshold. Any aether present in excess of that threshold is left behind. The more violent or dramatic the loss of life, the greater the amount of inner aether released to take the form of crystals or remain imperceptibly in the atmosphere. And you surely recollect the scene I identified as the most apt to produce such violent deaths? On the field of battle! It stands to reason, therefore, that through the aetherial measurement of such sites, I will be able to reconstruct details of the wars waged upon them.

    And that, is why this military historian has a deeply vested interest in the subject of aether. Despite all we do know, however, many mysteries remain. The study of aether will no doubt continue to yield fascinating and awe-inspiring discoveries for years to come─of that I am certain.
    The Pirate One-eyed Wylfred
    One-eyed Wylfred led a colorful and storied life indeed.

    He was an infamous pirate who rose to notoriety by wreaking havoc on the high seas, from the Rhotano to the Indigo Deep. He commanded a vast fleet of war galleons, the most notable of which was Dauntless─a truly fearsome vessel outfitted with eight formidable canons. Whether out of fear or fealty, many bands of pirates sailed under his banners. Among them was one led by Keltlach, whose mind for strategy and command quickly placed him in the good graces of Wylfred. Legend holds that on their first meeting, Keltlach displayed such wit and cunning that Wylfred's captains advised he send the young, ambitious upstart far away to some remote waters, lest in time he come to threaten Wylfred's power. But Wylfred would not heed their counsel, proclaiming instead that in Keltlach he had at long last found his missing right eye. He then named Keltlach his second-in-command and placed a not significant number of vessels under his charge.

    Wylfred's greatest desire was to defeat his long-time nemesis and then Admiral of Limsa Lominsa, Geisswaen, in the race known as the Trident. By doing so, he sought to secure the title of Admiral for himself. Knowing only violence and intimidation himself, he meant to make use of Keltlach's strategic genius to achieve his end. At the Trident held several years later, all looked well for Wylfred. Yet in the skirmish held at the end of the land phase of the race, events took a dramatic turn...

    Just as the battle was entering its final phase, the cunning Keltlach, who had been biding his time, far removed from the heaviest of the fighting, turned his cannons upon the man who had given him everything...and fired! Taken unawares, chaos erupted amongst Wylfred and his forces. He fought bravely, desperately attempting to restore order among his men, but it was for naught. His position was overrun, and he was forced to yield before the Admiral, Geisswaen. With Wylfred too weak to continue in the race, Geisswaen went on to claim victory and retain the title of Admiral. He later had Wylfred crucified atop the mast of Dauntless, and placed Keltlach in command of the Knights of the Barracuda. But the Young Dread, as Keltlach came to be known, mysteriously disappeared soon after.

    None know for sure what came of him. Some speculate that Geisswaen plotted to have him killed, fearing a repeat of his treachery. Others say that the regiment and routine of the Barracudas held no interest for him, and so he sailed off seeking a life of adventure. The site of this epic drama was the land south of Cedarwood. It is said that for moons after, walking but mere steps on that ground would stain one's boots with the blood of those fallen, such was their number.

    And that is the tale of One-eye Wylfred. Though, with you, why is it I have the sneaking suspicion it has gone in one ear only to rush out the other?
    Finesand Banks
    The Finesand Banks have a rich history indeed.

    They are found on the west shore of the Velodyna River, at the foot of a now extinct volcano overlooking Rothlyt Sound. The area is a sedimentary basin formed by the deposit of the fine silts and sands carried by the river. Today, it falls within Gridanian territory, but in days past it belonged to my own home nation─Ala Mhigo. A century ago, King Manfred came to power in Ala Mhigo and decided to expand the nation's territory in order to promote economic growth. To that end, he ordered the Ala Mhigan army to undertake large-scale campaigns that would eventually lead to the onset of the Autumn War.

    Naturally, such action was met with vehement opposition from the other nations. Gridania, fearing encroachment along its border with Ala Mhigo, placed the renowned lancer Vainchelon in command of its standing armies and war began. His opponent was Gylbarde, the great general of Ala Mhigo, a fervent believer in the Fist of Rhalgr, and a man who enjoyed enormous popularity among the Ala Mhigan people. The two leaders were loved by their troops, and at the outbreak of war morale on both sides was very high. The armies clashed time and again all along the border, neither general yielding an ilm. But in a galling twist of fate for Gridania, Vainchelon suddenly took deathly ill. After no victor emerged following the Battle of Finesand Banks, Vainchelon devised a new strategy. He ordered his forces to retreat to Camp Nine Ivies, fully intending for Gylbarde to give chase. This would lure the Ala Mhigans to terrain more favorable and familiar to the Gridanians.

    He died, however, before he was able to see his plan executed. Now, the man who would replace him, Osbern, was extremely ambitious and eager to prove his worth to the Seedseers. Having neither the mind nor patience for Vainchelon's defensive war, however, he ordered a frontal assault on the Ala Mhigan position. When Gylbarde learned of this plan─if plan it may be called─he secretly deployed troops to the most vital points along the Finesand Banks. The Gridanian forces had scarcely entered the area before they began to suffer heavy losses from highly coordinated Ala Mhigan ambushes. In response, Osbern ordered a forced march, permitting his troops no rest for several days as he attempted to surge through the region. Eventually, exhausted, the Gridanians came to entrench themselves on a hill. But this is precisely what Gylbarde had wanted! He surrounded the hill with six thousand soldiers to deny the forestborn any hope of retrieving water, and then proceeded to rain down barrage after barrage of arrows upon the encampment. In this seemingly hopeless position, the morale of the Gridanians quickly dwindled.

    Following two failed attempts to break free, Osbern himself lead the van of a third and final charge. In the end, Gridania was defeated. Osbern and several of his officers were captured, and the legendary staff Claustrum, lent him by one of the Seedseers, was taken. This abject defeat accounted for what little morale remained among his surviving troops, and they beat a desperate retreat to Five Hangs with the relentless Ala Mhigans harrying them every step of the way. Gylbarde's victory brought him ever greater accolades from his country, and as a result both he and the Fist of Rhalgr came to wield considerable political power.

    And that is a brief history of the Finesand Banks. No, no, you needn't thank me. Knowing there is a little less ignorance in the world is all the reward I require.
    East End
    The East End is just that─the eastern end of the Black Shroud.

    The Autumn War marked the beginning of hostilities between Ala Mhigo and Gridania. The first major victory in that war came at the First Battle of Tinolqa, and it belonged to Ala Mhigo. Defeated, the Gridanians retreated to the safety of Five Hangs. The front was splintered, and afterwards they would resort to opportunistic ambushes, and the constant redeployment of troops to continue their resistance. The Ala Mhigans, confident of ultimate victory, enjoined Gridania to surrender. As conditions, they demanded that all of the East and portions of the Central Shroud be relinquished, and perhaps more disturbingly, that the Seedseers be taken as wards of Ala Mhigo, where they would be met with no harm. Needless to say, Gridania refused.

    Providence was to be delivered to the forestborn by the neighboring nation of Ishgard. Wary of Ala Mhigo's ambitions for the region, the See appealed to Limsa Lominsa and Ul'dah for aid. The three joined Gridania in her declaration of war against Ala Mhigo, and sent troops to reinforce the front. But this was far from a gesture of charity. It is easy to see what the motives of the See were. Should certain sections of the Black Shroud be annexed to Ala Mhigo, Ishgard's southern and eastern borders would become extremely vulnerable to a possible invasion. For their part, Limsa Lominsa and Ul'dah had virtually nothing to lose by entering into the war, and yet everything to gain by curbing the power of Ala Mhigo in the realm. Even more, victory would place Gridania in their debt. And so it came to pass that these four great nations joined into a grand alliance to combat the advance of Ala Mhigo. The fighting which was to follow would later be named the Second Battle of Tinolqa. The heaviest and most devastating combat took place on a tract of land called East End.

    In the beginning, there were several small-scale skirmishes, but the allied powers succeeded in foiling the stratagems of Ala Mhigo at every turn. Feeling the tide begin to turn against them, Ala Mhigo dispatched its pikemen─known far and wide for their effectiveness against mounted units such as the knights of Ishgard. To rally the troops even more, King Manfred himself took to the field to lead them. At first, it seemed as though Ala Mhigo had succeeded in reversing its fortune, as the allies began a slow retreat towards East End. This was a clever ploy, however, designed to lure the pikemen into the dense growth of the forest, where their long polearms would be unwieldy and near useless.

    It was during these days that the archers of Gridania would prove their value beyond the bow, singing songs of heroism and glory in the field to bolster the allied troops. It is said that this gave birth to the bard tradition. The archers of Gridania excelled at combat in the dense vegetation of the Black Shroud, and their arrows inflicted heavy casualties on the Ala Mhigans. In the end, General Gylbarde was slain, King Manfred severely wounded, and Ala Mhigo completely and utterly defeated.

    And that is a brief summation of the history of East End─site of the end of the forest, and the end of the war both. Do you know, I can almost feel you getting less stupid
    Monks and The Fist of Rhalgr
    The monks and the Fist of Rhalgr are interesting in the same way as any other organized religion─a sad, pathetic, and humorous way.

    The brothers and sisters of the monkhood are those souls training in the service of Rhalgr, god of destruction among the Twelve. The Fist of Rhalgr is their order. This barbaric cult traces its origins back several centuries to Ala Mhigo. That simpleton Widargelt is one of their number. The Fist teaches those foolish enough to listen that through rigorous training of the mind and body, and with constant invigoration and refinement, one can approach the sublimity of Rhalgr himself. Such is their power of concentration that they are able to master the aether within their bodies and channel it in a manner that grants them immense destructive power. The monkhood insists on calling this internal essence “spiritual energy” or “life force”─but trust me when I say it is nothing other than aether.

    Endowed with this brutish, unthinking gift for hitting things very hard, the entire cult have evolved into a sort of clergy with martial proclivities. This was no doubt a result of their main temple being located in Abania Gyr─a region plagued by warfare where knowing how to protect oneself is essential to survival. As the years passed, however, what began as a simple group of religious fanatics fighting to protect themselves grew into an ambitious organization of religious fanatics taking part in the region's power struggles. Those in power in Ala Mhigo grew understandably wary of these war priests who proclaimed all their fights to be fought in the name of a god, and who employed deadly force without the slightest hesitation. And so, rather than make enemies of the monks, they decided instead to use them to their benefit.

    Through affiliation with the Ala Mhigan royal family, the Fist of Rhalgr was incorporated into the nation's standing army. This not only granted the monks a great deal of power, but furnished them with all of the rights accorded protectors of the citizenry. And their political influence was still growing...
    The Fate of The Fist of Rhalgr
    I confess I find great joy in studying the demise of a religion─and even greater joy in recounting it!

    The power of the Fist of Rhalgr grew unchecked in Ala Mhigo, and it was eventually named the state religion. After this, its influence over political, economic, and cultural spheres of life became even more considerable. Needless to say, this did not sit well with one and all. Among them was the last and most ugsome of Ala Mhigan royalty, the King of Ruin─Theodoric. The rise of the Fist meant a potential rival for power, and he would not suffer the monkhood to encroach on his prerogatives.

    To counter their claims of religious righteousness, he simply conjured his own out of thin aether, proclaiming that the throne was his by divine right, given him by the word of Nymeia herself─wife to Rhalgr. He then banned the worship and likenesses of Rhalgr and all other gods, and demanded that the prayers and praises of Ala Mhigo be given to Nymeia and her alone. In doing so, he sought to establish his own absolute, uncontested rule. Naturally, the Fist and other worshippers of Rhalgr throughout the nation rose in protest, precisely as Theodoric had known they would. He used the uprisings as a pretext to imprison several high-ranking monks, whom he then tortured until they confessed their order's plans to topple his rule.

    In 1552 of the Sixth Astral Era, Theodoric led a vast army to the site of the monkhood's main temple and surrounded it. Monks and novices and devotees, including the elders, refugees seeking shelter after the fires of war had turned their homes to ash, servants and peasants hired to do no more than till the fields─none were left alive. The monks fought heroically, but were hopelessly outnumbered. With the massacre of that day, nearly all of the monkhood perished. The elders, the keepers of the tradition and its knowledge, resided within the temple grounds.

    It was thought that all versed in the ways of the chakra were lost... But then what of this Widargelt simpleton? Just who is he? Perhaps the end of the Fist was not the end of the monks after all.
    Silvertear Falls
    My dear, poor (playername). What you do not know about Silvertear Falls could fill a book. And has─multiple times over, I'm sure.

    Since ancient times, the Falls and the region of Mor Dhona in which they are located have been believed to be the seat of a great spiritual energy, as less advanced peoples were wont to call it. So old are these beliefs that the tomb of Xandes himself, the first emperor of Allag, was built deep beneath the surface of Mor Dhona, in the hope that the mystical power which resided under the lake would raise him from the dead. Oh, there are any number of legends and myths surrounding the place. I think the oldest and most widely known would have to be that of the dragon of the Falls. I do not claim to be a folklorist, but I can certainly provide the general tale.

    There was the birth of Althyk, god of time among the Twelve, and in turn, His younger sister Nymeia, goddess of fate. And then there was water, and through it the Silvertear Falls came to be at the center of all that was. Here was the source not only of water, but the fount of all magic as well. Now, when water came into being, so too did the great dragon Midgardsormr. Brother Time and Sister Fate, fearing the Falls might fall into the hands of evil, ordered Midgardsormr their protector and warden. Much later, with the arrival of man, would Midgardsormr be worshipped as the guardian deity of Silvertear Falls.

    Have you been to Silvertear Falls? Or are you as untraveled as you are unread? Have you gazed upon the enormous dragon corpse, frozen as a statue with wings outspread? If you have, you have gazed upon Midgardsormr. That tragedy is but ten years old. After invading my home of Ala Mhigo, the Garleans launched a fleet of airships led by the monstrosity Agrius. They flew for Silvertear Falls, knowing it to be the greatest concentration of aether.

    And then, as those horrific instruments of evil loomed overhead, casting the dark shadow of death, the surface of the lake suddenly parted and burst skyward as Midgardsormr emerged to defend his waters. The battle between Midgardsormr and Agrius has since come to be known as the Battle of Silvertear Skies. The dragon fought with divine strength and purpose, and after a fierce and grueling struggle, succeeded in bringing down the airship. As it fell into the lake, the impact caused the ceruleum onboard to detonate, and Midgardsormr was killed, his corpse charred black in the conflagration.

    The structure formed by the wreckage of Agrius and the entangled remains of Midgardsormr is now called the Keeper of the Lake. For many religious and mythological enthusiasts, it stands as proof of the existence of the gods. For most people, however, it serves as a grim reminder of the horrific, dare I say deicidal, power of Garlemald. Why did that dragon appear that day? Was it truly the Midgardsormr, the legendary guardian of Silvertear Falls? Such questions and more remain unanswered. For my part, I make the entire debacle for an elaborate Garlean fabrication, acted out to near perfection.

    But let us put aside dragons and empires, and speak instead of mine own latest discovery at the lake!

    The aether of the area is in an extremely chaotic state. I had long thought this to be a result of the Battle of Silvertear Skies, but have learned that this is not the case! The disturbances I have observed do not all derive from a single source. Beyond the imperceptible aether emitted by the Keeper of the Lake, there are even stronger aetherial waves coming from deep below the earth to the east.

    I have studied these waves in great detail, and discovered that they can be used to reconstruct an image of their source. And I believe their source is a tower! An enormous, vast, gigantic, underground tower! Do you not see? <sigh> Of course you don't... It could only be the lost tomb of Xandes─the first emperor of Allag of whom I spoke mere moments ago. But wait, there it more to tell! You see, it is impossible that a normal building, however large, could release so much ethereal energy. An immense crystal on the other hand─that most certainly could. Putting these observations together, I had no choice but to conclude that the ancients' seemingly fanciful references to the tomb being wrought of crystal were not so fanciful after all!

    And that is the history of Silvertear Falls─or as much as I am willing to expose that meager mind of yours to in one telling. <sigh> If only there were some way to access this crystal tower beneath the surface... It would prove my theory and be the discovery of the century!
    The Last King of Ala Mhigo
    As I likely explained if you have ever bothered to ask me about monks and the Fist of Rhalgr, the King of Ruin, Theodoric, was a ruthless despot and tyrant. It should come as no surprise then, that he was the last king of Ala Mhigo.

    But the tale of his rise and fall is the stuff we historians live for! Theodoric's lust for power was such that nothing less that absolute rule would appease him. To counter the political influence of the Fist of Rhalgr, he proclaimed his kingship to be the product of divine will─ordained by Nymeia herself. What followed was a crusade which sought to exterminate the monks entirely. Yet it was the truly depraved acts of barbarism to come that would shake Ala Mhigan society to its very core. This ensuing era of terror was what earned Theodoric the title “King of Ruin.”

    After the massacre at the Fist's main temple, religious opposition to Theodoric nearly disappeared altogether. He then began purges of the Ala Mhigan royalty, seeing any and all potential pretenders to his throne dead and buried─regardless of house, loyalties, or standing. Beheadings were commonplace, carried out daily. Before long, it looked as though Theodoric would have no heads left to take. But he then turned his wrath upon any soul with a claim to the throne, no matter how remote. After that, it was to be the empowered nobles and wealthy merchants.

    Fearing for their lives, they professed their innocence to the queen, pleading for her to stay her maniacal husband's hand. She attempted words to assuage his lust for power turned lust for blood, but he was deaf to her appeals. Finding no recourse, she conspired with a group of nobles to murder Theodoric. Yet before the regicide could take place, one among them betrayed their plot, and for their treason, the king saw them all less a head. This only served to compound Theodoric's paranoia and insanity. Distrustful of all, his purges now became little more than random executions, claiming of the lives of noble and beggar and all in between.

    It is not difficult to imagine what transpired next.

    The palace became a despicable gathering of sycophants and backstabbers, and the common folk scarce left their homes. Seeking heads on which to lay blame for worsening conditions, Theodoric turned the axe upon his most loyal followers. When the oppression became too much to bear, the people revolted and stormed the palace. The royal guard cast aside their vows and allowed the Ala Mhigans to pass. A noble revolt? For the best, no? False! It was the absence of leadership and solidarity in the wake of this chaos that prompted Garlemald to attack! In the end, Theodoric was lucid enough to judge suicide preferable to death at the hands of an angry mob. He ended his own life, and with it, his reign of ruin and his own bloodline. Or so it was thought at the time! But Theodred, a nephew to the king, was hidden by his mother in a remote temple of the Fist of Rhalgr which had survived the purges, and thus he escaped his uncle's fury.

    And that is the history of the last king of Ala Mhigo. And many a lesson there is to be learned from it! It is only a pity you are too dull to do so.
    Special thanks to the dev team for throwing this piece in there for us!
    (39)


  2. #2
    Player
    AceofRains's Avatar
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    Raidrien Ascher
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    Hyperion
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    Conjurer Lv 80
    I dont remember what they were called cuz its been forever since I did storyline

    but is that first part refering to those ring wraith thingys?
    (0)

  3. #3
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    Teuciont's Avatar
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    Teuciont Arbedechi
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    Pugilist Lv 50
    Thank you.
    (0)

  4. #4
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    MikkoAkure's Avatar
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    Limsa Lominsa
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    Midi Ajihri
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    Hyperion
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    Arcanist Lv 90
    Oooo thank you! The bit about the crystal tower is interesting because it's been confirmed for 2.0.

    Quote Originally Posted by AceofRains View Post
    I dont remember what they were called cuz its been forever since I did storyline

    but is that first part refering to those ring wraith thingys?
    I'd hope so. It's frustrating that we were shown all these things from the storyline and they've seemingly been dropped. I hope they return for 2.0 and Sil'Dih will be a new zone like the Necrohol of Nabudis from FFXII.
    (1)

  5. #5
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    AceofRains's Avatar
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    Conjurer Lv 80
    Quote Originally Posted by MikkoAkure View Post
    Oooo thank you! The bit about the crystal tower is interesting because it's been confirmed for 2.0.



    I'd hope so. It's frustrating that we were shown all these things from the storyline and they've seemingly been dropped. I hope they return for 2.0 and Sil'Dih will be a new zone like the Necrohol of Nabudis from FFXII.
    I know right? >.> gonna go watch that cutscene in my very own edition of the never ending journey :P
    (0)

  6. #6
    Player
    AdvancedWind's Avatar
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    Limsa Lominsa
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    Ashley Zeibel
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    Sargatanas
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    Arcanist Lv 60
    This deserves a bump
    (0)

  7. #7
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    Holy_Dragoon's Avatar
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    Gridania
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    Holy Dragoon
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    Hyperion
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    Dragoon Lv 90
    It deserves a medal.
    (1)


  8. #8
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    Masamune1004's Avatar
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    Isidula Granviir
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    Arcanist Lv 50
    It deserves a cookie!

    (3)

  9. #9
    Player
    Orophin's Avatar
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    Limsa Lominsa
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    Orophin Calmcacil
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    Excalibur
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    Gladiator Lv 50
    I got a little excited when I read about the Crystal Tower at Silvertear Falls. Someone above mentioned this was coming out in 2.0, but I thought it was actually scheduled for the last content patch before 2.0?

    I hope they can fit in more tidbits of lore in the future.
    (0)

  10. #10
    Player
    Koku's Avatar
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    Jul 2011
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    Kazuhira Jaeger
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    Hyperion
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    Fisher Lv 50
    The Silver Falls and Fist of Rhalgr lore were very good reads. It's nice to get a touch of history in one sitting.
    (0)
    Om Mani Pad Me Hum


    Of art and music~ http://wcjoseph.blogspot.com/
    http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844

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