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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80

    Blue Mage Redesign Idea

    This is an attempt to design a complete overhaul of BLU, so that it can incorporate both aspects of its design - Those being, a fun side activity where you go through irrelevant content and use OP skills to do silly things as well as being a relatively balanced but fresh take on the Mage role.

    The thread will discuss a plethora of things and will focus more on the "Unlimited" side of Blue Mage (Given that the "Limited" side needs little actual discussion... Since it's a case of add any "Odd" or "Overpowered" skills into it that allow it to be fun) and will address things such as Level Syncing, Skill Restrictions, Job Gauge as well as some core changes to existing skills.

    What will be the role of Blue Mage in a standard party?

    I see BLU being a supportive DPS type job in the same vein as RDM and SMN. With a few skills that can aid the party, but otherwise a focus on slinging spells at targets.

    Their gameplay will be unique from other Mages by having a focus on using short ranged spells (Thus having extra protection and mobility to allow them to stay with mDPS positioning) as well as utilizing oGCD spells with cast times to weave into their rotations.

    Firstly lets discuss some changes to existing skills:

    * All casted skills now have only 1 second cast times. This will allow weaving of skills much more easily.

    * Off-Guard and Bristle are now instant cast. Bristle is also oGCD now too but now has a 30s CD.

    * Instant-Kill and Petrify skills are now 50% chance to work up from (What seems to be) 1%.


    Restricted Actions and Level Syncing:


    In order to deal with separating out "OP" actions and issues involving Level Syncing when doing FATEs, Dungeons, Trials and Raids, there will be an update to the Blue Mage Spellbook.

    * Selecting a particular skill set up from the list, will also adjust your action bars too. Meaning when you save the skill set, it also saves your Action Bars.

    * There will now be an additional Skill Set that is call the "Duty Set". This set doesn't function like the other sets and instead, will have its 24 slots locked behind job levels.

    In addition, these 24 spell slots aren't as malleable as with the other 5 sets, in them you can only select specific types of skill from the ones you have available.

    * Unlocking the Duty Set will be done by a Quest at level 50, which will task you to seek out skills that would fill it out. It will have steps which will take you through the 17 skill slots a level 50 character would fill out (With steps being skipped if you already have relevant skills learned)

    After unlocking this Duty Set, you will be able to access FATEs and Duty Finder.

    * When queuing up for Duty Finder and entering a non-Undersized duty, you will automatically be swapped to your "Duty Set"

    * When encountering a FATE if you Level Sync, you will also equip your Duty Set. If the FATE is the same level as you and you don't have your Duty Set equipped, there will be a button (Like with the Level Sync one) to allow you to swap to your Duty Set.

    Before unlocking your Duty Set, you cannot interact with FATEs. Enemies from them will ignore you and you will get an error if you try to attack them (With the first time having a pop up to tell you about the Duty Set)

    The Duty Set will be structured something like this:

    Level 1) Single Target Filler

    Examples: Water Cannon, Thunder Dart, Blaze Blast, Ice Beam, Dust Storm, Gale Missile, Sharpened Knife, Snipethoom, Rock Throw.

    These will be 100 potency GCD actions with instant cast and 2.5s Reuse. Their purpose is to be skills used while moving when casted actions are thus unavailable.

    Level 2) oGCD Filler

    Example Mind Blast.

    These will be 100 potency oGCD actions with 1s cast time and 2.5s Reuse. Their purpose is to be weaved inbetween GCD actions while other more potent oGCD skills are unavailable.

    Level 4) Damage Boost

    Example: Off-Guard

    Level 6) GCD Filler

    Example: Glower, Plaincracker, Bubble Shower, Flamethrower, Drill Cannons

    Level 10) Combo Starter

    Example: The Ram's Voice, Aqua Breath, Heat Breath, Stone Breath

    These will be standard 150 potency GCD skills that will instead of having CC effects will apply an elemental debuff such as "Ice", "Water", "Fire". These will set up for later combo skills and will have a 15s CD.

    Level 12) Sustain

    Examples: Sanguine Bite, Blood Drain (Redesigned to restore HP instead of MP like the actual skill used by enemies), Vampire, Digest

    Level 15) Combo Actions

    Examples: The Dragon's Voice, High Voltage, Stone Shatter, Blastbomb

    These will consume the debuffs applied by the Combo Starter actions (Ice, Fire, Water etc) and deal additional potency.

    In addition, they will also have a unique interaction with the Job Gauge (Which will be discussed later)

    Level 18) DoT

    Examples: Song of Torment, The Lion's Breath, Typhoon, Deadly Thrust

    Level 26) Mobility

    Examples: Flying Frenzy, Loom (Redesigned to be a 1s buff of high movement speed as an instant cast), Warp

    Level 30) Personal Defense

    Examples: Cocoon, Toad Oil, Feather Barrier, Magic Barrier

    Level 30) 30s CD Ability

    Examples: Eruption, Feather Rain

    Level 35) Combo 2 Start

    Same skills as level 10.

    Level 40) 60s CD skill

    Examples: Mountain Buster, Shock Strike, Matra Magic

    Level 45) Combo 2 Finish

    Same skills as level 15

    Level 50) 90s CD skill

    Examples: Glass Dance, Veil of the Whorl, Goblin Punch

    Level 50) Party Damage Boost

    Examples: Peculiar Light (Potency reduced to 10% magic vulnerability), Dragon Force

    Level 52) Raise

    Examples: Angel Whisper, Auto-Life

    Level 54) MP Sustain

    Examples: Magic Hammer, Battery Charge, Osmose

    Level 56) Party Defence

    Examples: Mighty Guard (Changed into a 10% magic and physical damage buff for 20s with 120s Reuse), White Wind (Changed to restore 1/3 casters max HP and MP to party members with 120s Reuse), Diamondhide

    Level 58) Heal Skill

    Examples: Healing Breeze, Magic Fruit

    Level 60) Damage Buff

    Examples: Jittering Jig (Phys), Golden Tongue (Mag), Amplification (Both)

    Level 60+) I don't know

    Job Gauge

    BLU's Job Gauge should be something that resembles the Magia Board from Eureka.

    Where, whenever they cast a spell, they attune to that element and then get a boost on their next spell of the complementary element.

    For example, using an Ice skill makes your next Fire spell leave a DoT effect for a percentage of its damage. Which then makes your next Wind spell deal bonus damage, which then make your next Ice skill have additional critical strike rate etc.

    The major difference with this gauge from the Magia Board, is it will also include Physical damage types too, which will have their own combo system too (So you can play Physical damage BLU as well as Magical BLU)

    Now, as I mentioned prior, Combo finishers will interact uniquely with this gauge, where they will always benefit from the enhanced element effect as well as shift the Gauge into their respective element.

    This will allow you to play around with different skill set ups to weave in multiple elements or damage types, or to simply maximize a particular smaller set of damage types. Depending on which skills you have learned and equipped.
    (17)
    Last edited by Kalise; 05-10-2019 at 06:11 PM.

  2. #2
    Player
    Zerogunsoul81's Avatar
    Join Date
    Feb 2019
    Posts
    31
    Character
    Zero Gunsoul
    World
    Cactuar
    Main Class
    Warrior Lv 80
    This is really well made, this would be perfect if they did this, and the class would be out standing, everyone wins if they do it like this. And I'd drop tanking in a heartbeat if they added it in like this.
    (4)

  3. #3
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    I love your ideas and feel it would be a great way to spruce up the job, but as the same time I recognize that it's just never going to happe; as we've been told, so I fail to see any reason for trying to 'rework it' when we know full-well that it's not going to change.

    Limited jobs will always be limited.

    Edited: because my first post seemed mean.
    (2)
    Last edited by Aniya_Estlihn; 05-10-2019 at 09:58 AM.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I like it, I'd probably alter some of the specifics but the overall picture is pretty neat.
    (5)

  5. #5
    Player
    Xruptor's Avatar
    Join Date
    Jun 2014
    Posts
    51
    Character
    Xanthos Xenstrider
    World
    Adamantoise
    Main Class
    Arcanist Lv 70
    This is a great idea. It just demonstrates how there are several ways Blue Mage could have been implemented correctly. Instead we got this Limited Job piece of trash that literally no one is playing anymore. I don't understand why Square-Enix just doesn't see it.
    (7)

  6. #6
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xruptor View Post
    This is a great idea. It just demonstrates how there are several ways Blue Mage could have been implemented correctly. Instead we got this Limited Job piece of trash that literally no one is playing anymore. I don't understand why Square-Enix just doesn't see it.
    If enough people are consistently vocal about wanting it to be a fully-fledged job, they'll have to adjust course.
    (5)

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    they're not gonna change it no matter how many people get up in arms over it. just let it gooooooooooooo let it goooooooooooo
    (1)

  8. #8
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DrWho2010 View Post
    they're not gonna change it no matter how many people get up in arms over it. just let it gooooooooooooo let it goooooooooooo
    Not with that attitude they won't, mister.
    (5)

  9. #9
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Wow, that's cool!
    The job gauge is actually promising.

    They should change it from limited job to Job+, as it's different and will require more dedication to master it.
    (3)

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Love the thought put into this, and I definitely could see that with a little tweaking they could lift the job out of a limited state. Great idea~
    (2)

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