Originally Posted by
Allegor
The first puzzle was fun, the second one, however...
I [still] have no idea how "one, three, five" is related to that guy, I just roamed the Shroud and came across a bunch of people with the cinematic icon. I thought it'd be one of Marcette's assistants or someone named "Ace". /huh
The final clue she gives points out that you're then meant to only follow the numbers on the map, 1 to 3 to 5, spells out the guy's name. But, also maybe made somewhat additionally difficult by expecting the player to know the odd NPC/location name.
More importantly, I've been playing for years, and I never knew that building was even accessible. I always thought those were locked doors. Literally NPCs I don't think I've ever noticed. Or at least it's been a very long time since I've seen that.
Only criticism I have is that the crumpled map is too faint, difficult to see how it relates to the actual map. Makes figuring out that first step all the more frustrating, I think, before you understand the spriggans aren't representing individual letters. Would've also/either been nice to have been able to keep the crumpled map up along with the player map, to be able to overlay and see a little clearer, without having to resort to all the hints.
I don't think I could've figured it out on my own without the hints, not really knowing what I was looking for. After learning to expect an NPC name in the first round, I might've made some progress on the second, if the map were a little more intuitive and easy to work with. And also maybe if the NPC were a little more recognizable. Although.... I don't think I'm very familiar with any NPC's names in Gridania, really. Damned elezen/wildwood naming conventions...