I've subscribed longer than most have.
I have subscribed, without pause, since ARR started. No breaks, no months off. I've kept my crafters up, I've melded materia, I've removed it, I've repaired my gear every expansion.
But approaching L80, enough is enough with upping this repair requirement every expansion.
You have to be L50 to repair L60 gear. You have to be L60 to repair L70 gear. Presumably, you have to be L70 to repair L80 gear. If this pattern continues, the effectiveness of repairs will not be worth it to newer players.
For someone privileged like me, I have been around long enough to get every crafter to cap for all the jobs I play. I imagine most of the White Knights on here will argue that I worked for it and so did they. That doesn't fix the increasing problem.
But it's a lot of time, investment, and energy for newcomers. For someone just starting the game, leveling L80 x 8 crafters = 640 levels. To repair. If it goes to L90 x 8 crafters, then we're talking 720 levels. Even if they don't want to craft anything and just save a few extra gil on repairs and melding. This is getting ridiculous.
Please consider offering a permanent cap to crafter levels needed to repair.
Example:
L80 battle = L70 repairs
L90 battle = L70 repairs
L99 battle = L70 repairs
This is not suggesting to stop increasing crafter cap, just repairs/melds. Force crafters that want to make gear to continue leveling their jobs and make the content challenging as planned in Ishgard, keep the crafting jobs increasing every expansion, but there's no reason we should continue upping the repair requirements. Let's consider value versus effort. The value will not be worth the effort for someone new, and we want more new players.
We really need to think about how challenging it is for new players, and how we can continue to replenish the active subscriptions.