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  1. #251
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,134
    Character
    Bladed Arms
    World
    Adamantoise
    Main Class
    Monk Lv 70
    Quote Originally Posted by Causality View Post
    The problem happens when everyone gets into a Shouting war with everyone else and the Salt is so deep on both sides that even the oceans are a fresh water source. Some of the pre-made teams have a Only let the leaders shout or if you incite more drama we won't invite you again status. There a few common portal 'snipers' as it were that know the fights and participate fully through the entire instance. They're not there to grief they're there to get in and do the dungeon. The problem comes when people take a portal with the intent of immediately leaving so the people going inside 'get bent'. Those are the griefers and the actual issue. They aren't there to do the content, they had no intent on doing it at all, they are there griefing players that are there to do the content because for no other reason than you don't pay my sub.
    actually, i think a lot of the leavers, are people who hoped to catch an open slot, only to find out the current group hates them for taking a slot, and would rather leave in that case.
    (1)

  2. #252
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    138
    Character
    Asriel Dreemurr
    World
    Exodus
    Main Class
    Red Mage Lv 70
    The people who go in and then leave make the dungeon easier for everybody, all of the bosses scale to the amount of people inside of the dungeon.
    (0)

  3. #253
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,134
    Character
    Bladed Arms
    World
    Adamantoise
    Main Class
    Monk Lv 70
    really, thats interesting if accurate, does this mean smaller groups can succeed? like 18 people? where did you find this info
    (0)

  4. #254
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,791
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    I think Absolute Virtue has too low of a drop rate on his minion. Maybe increase the drop rate of it. In a group of 56 often nobody gets it, but sometimes 1 or 2 seem to get it but it is rare.
    (0)

  5. #255
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    1,178
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Just in case people weren't aware, Yoshida made a lengthy post about it on the JP forum: http://forum.square-enix.com/ffxiv/t...=1#post4895993

    Basic summary made by JushtFinisht on Reddit:
    - They are planning on making content similar to this in the future, with adjustments to implementation as necessary.
    They received a lot of passionate feedback, more than they have for any other content in FFXIV, in the past 2 weeks, with quite noticeable difference of opinions between NA/EU forums and JP forums.

    -The story relating to the BA clear (the choice) was hard to implement and was discussed among developers heavily. Ultimately, Yoshida interpreted the ending to take place before the BA clear, with events taking place after as a "bonus" rather than a true epilogue/ending.

    -They made the Aetheric Stabilizer requirements harsh initially because they thought having too lax requirements would defeat the purpose of a priority ticket into BA. They have now seen that players do not use this as often as they intended, so they have made it easier to acquire. The intent was to have the player pay a certain time cost for a guaranteed entrance into BA.

    -They received a lot of feedback that the rewards for the support fate (Tristitia) spawned from inside BA were not worth it. In the hotfix, the rewards for this fate will now be "greatly" increased.

    -They have noticed that players are leaving Ovni early in order to get to their portals more quickly. In particular noticing that players would pull it out of NM range and reset it because of its "Rock Hard" attack. In response, they will now delay the portal spawn until a few minutes after Ovni is defeated as well as make sure that the buff is only obtained when staying within Ovni's NM range when it is defeated.

    -This is the content they wanted to deliver - the one where they mentioned previously "content in an MMO that has never been experienced" etc. In particular, Yoshida was inspired by Diablo II's hardcore mode and Wizardry (?) on the Famicom to make challenging content with unprecedented multiplayer. He notes that if the playerbase has a big problem with content like this that feedback is taken very seriously - whatever that means.
    (0)

  6. #256
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    482
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Physic View Post
    "the sniper" is who the content was designed for, random open world player who wants to attempt content. Yes, there is supposes to be a number of skilled organizer types doing most of the leadership activities. (organizing parties, explaining fights, etc) but a decent number of people in the instance are supposed to be random players, 60+ who want to get some loot and fight strong dangerous bosses
    They should know just enter will not get them any loot if they are going to die to mechanic of the boss. You can't really get carry in BA. Let it be clear, I do not like sniper but I would prefer a sniper that know how to do stuff than one who will just wipe the raid.
    (0)
    Last edited by Xellos2099; 02-26-2019 at 07:03 PM.

  7. #257
    Dev Team Naoki_Yoshida's Avatar
    Join Date
    Feb 2011
    Posts
    752

    Regarding Eureka Hydatos and the Baldesion Arsenal

    Hello everyone, this is FFXIV Producer and Director Yoshida here.
    It’s been roughly two weeks since Eureka Hydatos was released, and I’d like to thank you for all your valuable feedback.

    As you may know, Eureka and the Baldesion Arsenal were created with the concept of breaking down FFXIV’s fundamental gameplay. As a result, following the release of its final installment, we’ve received more feedback than usual from all over the world. Of those feedback posted to the forums, I noted that there’s a big divergence between North American/European and Japanese players.

    The hot fix scheduled for today will introduce a number of adjustments to Hydatos and the Baldesion Arsenal based on your feedback. On this occasion, I’d like to take the opportunity to respond to some of the concerns raised and also explain our intent behind the changes.

    Please be warned that this post will run a little long, as it comes from myself as well as Lead Battle Content Designer Nakagawa.

    - The Baldesion Arsenal Post-clear Story (Yoshida)
    Firstly, regarding the feedback on the story that unfolds upon clearing the Baldesion Arsenal. As I mentioned in earlier interviews and announcements, I personally didn’t see it as an additional story or ending, and greenlit the content in its current state. However, my words proved to be misleading to those who felt there was a story, and for that I apologize.

    During development, the team deliberated this at great length. The scenes that follow the Baldesion Arsenal wouldn’t be experienced by everyone, but only by those who make a certain choice in regards to a character’s question and then go on to complete the dungeon. If you choose differently, you would not see these scenes.

    However, no matter how you respond to the question, the Eureka story ends at that point. Those who’ve played through the story will know that you have to make a tough decision. In proceeding with the current spec, we believed that players would’ve come to terms with their decision and the consequences. And no matter what players choose, they would experience a clear ending before to moving on to the Baldesion Arsenal. Based on this, it was my belief that the Eureka story concludes there.

    Rather than being a “true ending” or an “epilogue,” we sought to depict the events following the Baldesion Arsenal as a happy accident. This is because it’s impossible to predict such an outcome when you’re faced with the abovementioned tough decision. And if the choice you made left an unpleasant aftertaste, then that was as we had intended.

    But regardless of our intentions, the way we implemented the content has been the subject of considerable criticism, and we’re taking it all to heart. I will also endeavor to take greater care with how I explain things. Please accept my sincerest apologies.
    - A Word from the Lead Battle Content Designer (Nakagawa)
    Hello everyone. This is the lead battle content designer, Nakagawa. Thank you for your feedback and discussion.

    First of all, I’d like to apologize for the stress you’ve experienced as a result of the entry requirements for the Baldesion Arsenal. And I’d like to thank you all for observing good manners when enjoying Hydatos and the Baldesion Arsenal.

    The following is an explanation of our policy behind the changes to the content. Please take a moment to read through it.
    - Eased Requirements for the Aetheric Stabilizer (Nakagawa)
    The aetheric stabilizer was devised as a priority ticket for gaining entry to the Baldesion Arsenal, but it isn’t seeing much use due to the difficulty in obtaining it. If it were it too easy to obtain, it wouldn’t serve its intended function, but there’s undeniably a problem with the current spec. In response, we’ve decided to ease the requirements for obtaining the item while preserving its purpose. This adjustment will be implemented in today’s hot fix, and players will find the item considerably easier to obtain.

    This adjustment is intended to make it possible for players to enter the dungeon with a reasonable time investment, while alleviating the competition for the entry amidst random conditions. We’ll keep an eye on things and make further changes if necessary.
    - Increased Rewards for the FATE “Baldesion Arsenal: Expedition Support” (Nakagawa)
    We received a lot of feedback saying that the reward for completing expedition support is inadequate. In order to make it worth the difficulty, we will increase the amount of Hydatos crystals awarded. This adjustment will also be implemented in today’s hot fix, and we’ll make further changes as required.
    - Abandonment of the FATEs “Baldesion Arsenal: Expedition Support” and “I Don’t Want to Believe” (Nakagawa)
    We consider this to be one of the biggest problems in Hydatos, and are hurrying to implement a solution.

    This problem came about as a result of an attempt to address an issue immediately before the patch’s release. We had observed that Ovni’s knockback attack was preventing players from receiving entry rights, and so we expanded the area of eligibility to the whole field. However, this made it possible for players to still receive entry rights without participating in the FATE to the end, and instead go to find an aetherial node. Most of all, this situation was unfair to those tanks who stayed to keep up enmity until Ovni’s defeat, and we’d like to apologize.

    In order to resolve this problem, we’re considering the following adjustments. Please note that these are subject to change.

    ▼Changes to the FATE “I Don’t Want to Believe”
    • Delay aetherial node spawning by a few minutes following Ovni’s defeat.
    • Limit the granting of the Aetherially Primed buff to the battle area.

    ▼Changes to the FATE “Baldesion Arsenal: Expedition Support”
     In line with the above, we will make the following adjustments.
    • Delay aetherial node spawning by a few minutes following notorious monster’s defeat.
    • Have unstable nodes spawn first, followed by stable nodes a few minutes later.
    • Limit the granting of the Aetherially Primed buff to the battle area.

    Through these adjustments, we intend to prevent players from abandoning the FATEs. However, as these changes must be implemented with care, and following extensive testing, it may take a little while before we can proceed with them. As a result, they won’t go live in today’s hot fix, but we aim to implement them as soon as possible. We ask for your patience and understanding in the meantime.
    - Reflecting on the Baldesion Arsenal (Nakagawa)
    The Baldesion Arsenal was an extremely ambitious venture, and we were driven by the strong desire to deliver an experience and enjoyment that players had never seen before in a battle content. At the heart of the enjoyment is the restriction on resurrection, which introduces a heightened sense of tension as you play. This is how it all began.

    The inspiration for this were the games I used to feverishly play, for instance Diablo 2 and its hardcore mode and Wizardry on the Famicom, to name a couple. I feel that we succeeded in bringing that same enjoyment and sense of tension to our players in the Baldesion Arsenal. I also think we succeeded in creating an enjoyable high-difficulty raid dungeon for the largest ever number of participants ever seen in FFXIV.

    Having said that, due to the abovementioned issues and other things we’ve learned through your feedback, we’ve caused our players a great deal of stress, and this is something we deeply regret. We’ve been made to realize there are many things we can change and improve upon. We’re determined to correct all the major issues and take the experience with us when we develop future content.

    My responsibility on the FFXIV team is to plan and develop battle content that will be enjoyed by all our players. In this post, I’ve been given the chance to say a few words on Eureka and the Baldesion Arsenal, but I’d like to state that my desire to create great content applies across the board.

    In the future, should more issues like this arise, I promise to take your feedback to heart, communicate openly with you all, and quickly take the necessary measures to improve things. Thank you for your continued support.
    - Going Forward (Yoshida)
    This is FFXIV Producer and Director Yoshida again.
    As Nakagawa has stated above, as a content, Eureka has been a challenge for the FFXIV team, following on from the Diadem.

    FFXIV’s base gameplay is very important to us, and in order to have as many players as possible enjoy themselves, we take care not to introduce unnecessary stress to content. On the other hand, we also believe there is payoff to be had, a sense of accomplishment, at the end of sustained effort and heightened tension. This is a good kind of stress, and it’s the driving concept behind content such the Diadem and Eureka, which aim to break outside the FFXIV box.

    As a result, there may be situations like Hydatos, where feedback diverges greatly depending on region, and issues arise that are beyond our anticipation. But we’ll learn from this and strive to continue delivering new ways to play.

    With the 5.x series of patches, we’ll be trying something new again, but in the meantime, we’ll continue making adjustments not only to Hydatos, but to Eureka at large. Thank you for continued support.
    (51)
    Last edited by Zhexos; 02-27-2019 at 03:42 AM. Reason: Corrected an error found in the Changes to the FATE "Baldesion Arsenal: Expedition Support" section.

  8. #258
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    89
    Character
    Zolmation Volt
    World
    Behemoth
    Main Class
    Blue Mage Lv 50
    Thanks yoshi. p. Hopefully we continue to see things get better for BA.
    (0)

  9. #259
    Player
    Aida_Enna's Avatar
    Join Date
    Jul 2017
    Posts
    27
    Character
    Aida Enna
    World
    Adamantoise
    Main Class
    Red Mage Lv 70
    Thank you, Yoshida! We appreciate all of you and your team's hard work and efforts. Balancing this type of game (especially between different regions) is a huge struggle, and you can never really win 100% of the time. All you can do is your best to make the most people happy, which is something you guys have constantly done. Keep up the good work, looking forward to the expansion! どうもありがとうございました!

    A question - Does Koji/another team member translate our responses into Japanese so you can understand them?
    (1)
    Last edited by Aida_Enna; 02-26-2019 at 10:38 PM.

  10. #260
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    343
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Naoki_Yoshida View Post
    ▼Changes to the FATE “Baldesion Arsenal: Expedition Support”
     In line with the above, we will make the following adjustments.
    • Delay aetherial node spawning by a few minutes following —>***Ovni’s***<—defeat.
    • Have unstable nodes spawn first, followed by —>***unstable nodes***<— a few minutes later.
    • Limit the granting of the Aetherially Primed buff to the battle area.
    I believe these are typos, yes?
    (0)

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