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  1. #521
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,187
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Basically how I thought things ought to be playing out. Really, my concerns with the Umbral hearts mostly comes from a time before I even really had gotten to that stage, way back when the meta seemed to suggest they weren't quite as useful maybe? In any case, yeah, F4 for days. And, as pointed out, already realized the whole point of gaining one UH means no need for B4 in the AoE rotation. For a brief moment, I considered how you could, technically, run Freeze right into double Flare. But, obviously, that first one gets, like, no potency, casting directly from UI.

    Acidblood summed up many of my thoughts, even though I'm not even in expansion yet. Especially the point on Freeze. B3+B4 might have better sustained potency, but nearing the end of a fight, or possibly even just in panic during movement, I can see Freeze at least keeping you going. Idk.

    Button consolidation would've been nice. B2 and Scathe need some love. With F2 tho, I've always wondered, for AoE, I know Flare is(was) the giga spell, but often thought, would there be any benefit to casting one or two F2 before double Flaring? I'm sure someone out there already worked out the maths and said "No, don't waste time on not-Flare." But a lingering concern for me.
    (0)

  2. #522
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,065
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hasrat View Post
    With F2 tho, I've always wondered, for AoE, I know Flare is(was) the giga spell, but often thought, would there be any benefit to casting one or two F2 before double Flaring? I'm sure someone out there already worked out the maths and said "No, don't waste time on not-Flare." But a lingering concern for me.
    You are right, someone mathed it out and said exactly that. Don't use Fire 2, it's a damage loss. Especially now with Freeze giving only 1 Umbral Heart, so there is no room for Fire 2 anymore or you will lose your second Flare.
    (0)

  3. #523
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    501
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Hasrat View Post
    But, obviously, that first one gets, like, no potency, casting directly from UI.
    Flare is actually still strong even in UI. 260 * 0.7 = 182 (target). 182 *6 = 109.2 (remaining enemies). It's stronger than Freeze. I've been toying with Triplecast > Flare > Flare > Transpose > Flare > Freeze when Manafont is on CD.




    Quote Originally Posted by Tint View Post
    You are right, someone mathed it out and said exactly that. Don't use Fire 2, it's a damage loss. Especially now with Freeze giving only 1 Umbral Heart, so there is no room for Fire 2 anymore or you will lose your second Flare.
    Fire 2 might still have a small niche. With Umbral Soul BLM's should always have full stacks of UI and UH between encounters. You might want to use F2 if you go into fire with Triplecast just short of coming off CD and Manafont available. Use it to ride out the last few seconds of Triplecast cooldown and go into triple Flare.

    US might also allow Triple > Fire 2 > Flare > Flare, but I haven't tried this yet. Getting an instant F2 in AF sounds much better than using one of the triples on Foul or Freeze.
    (0)

  4. #524
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I keep feeling that Xenoglossy should be at least 780 or 800 potency and that could should at least be 680 potency. I find myself only using xenglossy in situations where I know I have too move in boss fights. However, since already knowing where too stand and what too do in fights I just pre-posituon myself. The problem I am having is actually trying too avoid casting Xenoglossy and just standing there for the gcd to come off so I can use another spell. Either the both should be buffed or Xenoglossy should just act like an OGCD with charges per polyglot. Just something that I have been trying to practice and learn too deal with.
    (0)

  5. #525
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I keep feeling that Xenoglossy should be at least 780 or 800 potency and that foul should at least be 680 potency. I find myself only using xenglossy in situations where I know I have too move in boss fights. However, since already knowing where too stand and what too do in fights I just pre-position myself. The problem I am having is actually trying too avoid casting Xenoglossy and just standing there for the gcd to come off so I can use another spell. Either the both should be buffed or Xenoglossy should just act like an OGCD with charges per polyglot. Just something that I have been trying to practice and learn too deal with.
    (0)

  6. #526
    Player
    Casino's Avatar
    Join Date
    Jul 2019
    Posts
    9
    Character
    Casino Yota
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Xeno is good enough. Like you said, you can keep it for the case you have to move. Its a great gift of gameplay, you can win so much dps thanks to that on difficult encounters.
    (2)

  7. #527
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I actually don't mind Xenoglossy being on the GCD... BLM doesn't have many on demand weaving tools (i.e. without using an oGCD ahead of time or being lucky with a proc), so having it as an option (was well as being a movement tool) is rather nice.
    (1)

  8. #528
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    501
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 38
    There are a lot of options to weave with Xeno. Leylines, AM, Swift, Sharp, Addle. It makes me miss Manashift more because Xeno would have let us shift with no loss to DPS.
    (0)

  9. #529
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Current thoughts:

    Thunder III should extend the current phase timer by 3-5 sec. That way you won't need to hold Thundercloud for UI phase, given the increased length of AF makes that difficult anyway; just spend them as you get them, or even save them for AF and fullcast in UI.

    Replace Scathe. Personal preference is for a stronger Drain skill -- something like 200 potency with 150% damage as healing. Still a damage loss, but able to provide some niche sustainability, which is more utility than Scathe ever had. Right now all BLM has for self-sustain in solo content (or when a healer needs a rez) is Manaward, and the CD makes that unsustainable.

    Add a trait that makes Fire 1 and Blizzard 1 instant for movement periods as a replacement for Scathe.

    Make Blizz II upgrade into Freeze, and Fire II into Flare.

    Reduce the cost of Flare if cast while in Umbral Ice, so it can be used to swap phases during AoE much like Freeze. (I am of course assuming that this wouldn't consume a Heart during UI, like F3.)

    After that I think the job would be pretty much perfect.
    (0)
    Last edited by Archwizard; 07-06-2019 at 05:06 AM.

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