So lately we’ve been seeing a trend of the game forcing us to tank LB in raids to survive the enemy’s ultimate attack. T13, A12/s, O11s.
The tank LB has been widely regarded as useless, as when things are going well you dps LB, when things are going badly you healer LB, leaving little circumstances where you ever really want to use the tank LB, which is why they started adding these mechanics that require it to survive.
But this isn’t good design, forcing the tank to LB doesn’t make the tank LB useful it just makes it necessary.
Rather than forcing the tank to LB like a scripted segment I’d rather see more mechanics that the tank LB allows us to avoid.
We’ve seen this in fights like ultima’s ballad where you could tank LB to eat the orbs, byakko ex where you can use it to ignore the tiger add and o11s where you can use it to soak the red fists. This is good design that makes the tank LB useful, you don’t have to use it, you can do these mechanics another way, but the LB makes it easier and in some cases is even a dps gain over the dps LB.
I’ve pretty much resigned myself to accept that the tank LB will never be reworked to be something that’s just useful in its own right, that it will forever be a niche ability. But I’d at least like to see that niche explored properly with more of these hard hitting mechanics that we can have the OPTION of using it on and less of these forced segments that are only there to justify the tank LB’s existence.
Note: I’m not saying that the scripted LB segments can’t be used. From a mechanical standpoint it can be effective, like in o11s it means you can’t dps LB to beat the level checker as you need it to survive the ultimate, meaning you can’t cheese the dps check. I just don’t want this to become a common trend in every fight (like the boss leaving the arena to charge an ultimate attack has become).