Originally Posted by
Alexandre_Noireau
4.55
Blue Mage and all it's related content removed from game. Apologies from the developing team for this miss managment issued. A new EXP ring for levels under 60 issue to all players that had leveled Blue Mage to level 50. Blue Mage to be reincorporated later into the game after Shadowbringers release as a full fledged job.
5.0
Combat System and Party System changes.
- Combat now considered Element and Passive stats much more, also, a more diverse variety of enemies, including bosses, are vulnerable to new and old status effects, stat modifications, etc.
- Party System change: Light Party 5 players, Full Party 10 players.
- New role added: Support. Hybrid Roles of Support + DPS, Tank or Heals that fill the new 5th slot for Light Party and the 9th and 10th slot for Full Party.
Role Support:
Support jobs offer huge buffs and enfeebles to allies and enemies, they come equiped with a suit of diverse skills that allow them to be a kind of Hybrid class between support + healer, DPS or tank roles. For this reason, all role skill will be removed from the current roles and added into these new Role jobs as part of their main arsenal.
New Support Jobs at 5.0 release:
Blue Mage - Support + Magic DPS and passive healer.
Riskbreaker (We need more vagrant story here!) (Gunblade) - Support + Melee DPS and passive tank.
Viking - Support + Tanking and passive DPS.
(By passive, i mean, slow non bursty DPS/Heals/Mitigation, is there, but cannot hold for +2 minutes of constant combat)
Blue Mage comes with several famous Monster Magicks, minus the more silly ones. It's role in the party is to enfeeble enemies with debuffs to their resistances and stats while doing average DPS from range and have a few shield and passive regen skills as an extra service.
5.1
The Masked Carnivale is added to Gold Saucer. Only Blue Mage jobs can participate on it. It incorporates the more silly unbalanced skills and re-uses the current skill acquisition system with some modification, instead of being RNG based acquisition it will be a progress bar that counts either Seeing the Skills or Killing the monsters. This Carnivale will allow Blue Mages to get the more powerful Monster Magick but only for shows (here is where we reintroduce the whole questline now) and they would mostly like, real Monster Magick + Special FX to allow Blue Mages to more like "Simulate" these "sillier" skills during the exhibitions rather than truly learning skills from Hydaelyns literal Gods.
Further classes will be added to all roles, and the whole concept of a "Limited Job" gets scrapped - The new concept to add is "Job Challenges" where new trials like the Masked Carnivale are added to all different classes with time, like jump platforming trials for dragoons, 1vs1 arcadey fighting simulators for monks, laser tag for Machinists, etc, let imagination run rampant with that.