Making a "Solo Job", locking over half their abilities in Dungeons / Trails that you either need a party for or out level and solo them, making those abilities random that you learn them, and then making it so you need those abilities to do your job quests. :end sarcasm:
First Impressions: Not really that impressed. I'm lvl 35 and have "most" of the overworld abilities. I've been trying to get them as I level aside from some of the ones where there is griefing going on. So far my strongest attack spell is still Water Cannon... unless you count 1000 Needles that takes forever and a day to cast. Bad Breath is okay but doesn't last that long. Ice Spikes and Toad Oil seems like they should last longer. I tend to get bored really easy on this job only using the same 3 spells or so over and over even tho i have a bunch but they are situational. Also I feel like I'm back in Eureka except the over world is better cause things don't kill me in 2 hits.