Originally Posted by
Akimitsu
I really hope 5.0 gets a complete PvP redo, something closer to PVE (and 3.0) because when I see that you still cant' figure out how to balance jobs (and yet the simplification of PVP was supposed to make it easier to do adjustments on a more regular basis than in 3.0) I'm really left wondering why you even bothered changing PVP in the first place. You've been presented with evidence from various players of different jobs glaring strengths and weaknesses, multiple times, but most of the fixes feel disconnected from the feedback, to the point these forums are slowly dieing because no one is taking PVP seriously anymore. It's still nearly impossible to top the rankings as ranged dps, it's still mostly dominated by healers, which are unbalanced compared to one another, some dps are in need of crowd control abilities, or change to their mechanics (MNK) to be brought to the level of DRG and SAM...
In retrospect, although it was (is?) mostly an issue on NA servers, Frontlines have also lost any sense of the fun they had in 3.0, thanks to both the atrocious new gameplay, and the introduction of XP rewards which turned it into bot infested matches. RW is nowhere as fun or enduring as the previous PVP modes, including Shatter, which was already a step in the wrong direction with PVE elements being the most important factor to victory.