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  1. #1
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    Gath ponders on "Master" crafting.

    Hello, friends. Gath is here to bring about an idea that could well work with the balancing of the economy. First of all Gath notices that there is too many of certain items crafted and being sold on the wards. Gath knows that these can be used for materia and the such.

    Well, after a lot of pondering about our market wards Gath has come up with a conclusion that would make being something actually mean being something. Hokay, Gath thinks a "Master Craft" specialization should be put into effect down the road.

    When they finally raise the level cap of classes, Gath and you all know the tedium that will come about with leveling them. In the long run there will be everybody with everything at max and it will make everybody the same, yet again. To have master crafts will change this.

    Say you have someone with every craft at 50 and they are pushed to choose ONE craft to take beyond 50, but once they hit 51 they cannot go back and cannot take any of the other crafts past 50. However, when they choose the craft to go beyond 50 it changes into a Master Craft...like CUL would change into Sous Chef or Master Chef.

    Recipes that go past 50 will be unique to the master crafts that none of the other master crafts can produce. Just like how the crafting system was in 11, it helped it so the economy would not be completely flooded with the same "good" items and make them something that is way too common.

    This is just something that Gath thought would help add uniqueness to inidividuals when it comes to their craft. Gath hopes that you, Gath's fans, will help Gath structure this into something of note, something that will get people preparing to do what they want. When they start a craft they may go "Hey, I think I want to be a master BSM and make weapons that gods themselves will be jealous of!

    Keep at Gath!

    P.S: Gath realizes this is general, but Gath knows that nobody looks at the other forums.

    Gath's 1 gil is worth more than your 1 gil.
    (23)

  2. #2
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    The Vedis thinks Gath doesnt remember that SE already talked about crafting specialization and is now trying to claim it as his own idea.
    (46)

  3. #3
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    Mireille's Avatar
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    Mireille Celestine
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    Scholar Lv 60
    Quote Originally Posted by TheVedis View Post
    The Vedis thinks Gath doesnt remember that SE already talked about crafting specialization and is now trying to claim it as his own idea.
    Please elaborate on that? I don't remember seeing SE talk about that.

    I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.

    I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.

    I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.

    As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
    (0)
    Last edited by Mireille; 02-27-2012 at 03:38 AM.

  4. #4
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    Quote Originally Posted by Mireille View Post
    Please elaborate on that? I don't remember seeing SE talk about that.

    I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.

    I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.

    I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.

    As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
    they mentioned they were going to do something along the lines of specialization months ago

    HOWEVER

    the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do

    what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it



    they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it

  5. #5
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    Arcell's Avatar
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    Machinist Lv 70
    Quote Originally Posted by TheVedis View Post
    they mentioned they were going to do something along the lines of specialization months ago

    HOWEVER

    the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do

    what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it



    they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it
    Actually if I remember correctly it was in one of Reinheart's translations and it was first mistranslated as them saying they were going to. After it was properly translated it was actually them being asked if they were going to do it. Could be thinking of a different instance though.

    At any rate, while I would prefer they did not put any mastery on crafting classes, if they must I certainly hope they give us SOME way to switch at a cost.

    Edit: I'm just thinking along the lines of LS self-sufficiency. If an LS loses a master blacksmith for example, they're screwed if they don't have another and if no one else can switch over.
    (0)

  6. #6
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    Quote Originally Posted by Arcell View Post
    Actually if I remember correctly it was in one of Reinheart's translations and it was first mistranslated as them saying they were going to. After it was properly translated it was actually them being asked if they were going to do it. Could be thinking of a different instance though.

    At any rate, while I would prefer they did not put any mastery on crafting classes, if they must I certainly hope they give us SOME way to switch at a cost.

    Edit: I'm just thinking along the lines of LS self-sufficiency. If an LS loses a master blacksmith for example, they're screwed if they don't have another and if no one else can switch over.
    Switching over would be good to have, Gath doesn't disagree, but, when you switch, it shouldn't be so freely as you wish, because you might as well break those boundaries down because it would be the same as it is now but a little more of a hassle.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  7. #7
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    DoctorMog's Avatar
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    Mog wants to be able to level all crafts to max level.

    Mog's 1 gil is worth more than all of Gath's Gil combined.
    (49)

  8. #8
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    Quote Originally Posted by DoctorMog View Post
    I wan't to be able to level all crafts to max level.

    Mog's 1 gil is worth more than all of Gath's Gil
    i dont think thatl ever change, what may change is you may have to choose a "specialization" in the future that will lock out certain recipes within a class or make certain ones easier and others harder(who knows)

    but i know a specialization of sorts was talked about with no details given as future plans for crafting


    we had a pretty huge thread about this a year ago im sure someone can go dig it out and link it if they want to

  9. #9
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    Quote Originally Posted by DoctorMog View Post
    Mog wants to be able to level all crafts to max level.

    Mog's 1 gil is worth more than all of Gath's Gil combined.
    You wan't to, But am happy it wont happen
    (0)

  10. #10
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    TheRac25's Avatar
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    Krell Ynjynor
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    Excalibur
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    restricting crafting like in xi is just an se money grab so people have to make crafting mules
    it has nothing to do with enhancing the gameplay
    (2)

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