Lets look at this
teleport to a location, farm 12 mobs, only 1 mob drops anything.
Lets look at the costs involved.
If i didnt have the location favourited it wouldnt of cost me more than i "Could" (very important word here) make.
So NPC sells for 99 gil, thats a major loss, if it was ARR or HW items its usually better off NPC'ing them due to the 1-19gil price.
If i market place them & the do sell for 300, thats 900 & the total costs is? Technically 999 gil for teleport it was only luck i had it Favourited & 405gil repair meaning a loss of 504Gil
If you want to be a douche then 4gil profit. So proved the point of no economy & pointless even playing or grinding open world.
Also Fun Fact theres another teleport cost you can add, to go back to sell it, but as it varities depending on situiation from (0gil Return) 100gil to 999gil i didnt include it, But It Is There!
(This is due to the costs to level each craft to repair each seperate gears respective piece e.g. it takes Leatherworker [or armorer which should honestly by the looks of it be merged with blacksmith!], Weaver, Goldsmith, Blacksmith at max level to repair gear, meld & advanced meld)
- Lack of drop rate is an issue that addressing (very noticeable during leveling)
- lack of gil from open world farming is an issue. (less noticeable due to quests giving Gil, but still there if you pay attenchion)
- High costs of teleporting is an issue (even a blind man can see this is an issue)
- high costs of repairs (For new players) is an issue.
Theres no point going out & killing things, so no point in playing for anything more than capping tomes by the looks of this game.
There is a point to bankrupting yourself in leveling crafting to repair & meld, But then again its also pointless as the econonmy isnt there to finish leveling it (Even mid way level it), to teleport to where you need to go to start/finish quests e.t.c.
Theres more issues like the marketplace has no fixed base price so you cant make money & its nothing but undercutting to 1gil e.t.c. Or how the NPC sale value of items is also to low in many cases for modern drops (HW, SB). Honestly if you are not going to set a base price you should force sell to NPC's if they set it to under the NPC price. OR something like that, Anything is better than the current system.
you've had what 1 remake & 3 expansions now & this is the state of the game from all that Experiance?....... No Excuse really for it to be in this state! i hope you pull finger & look into it ASAP before your next Expansion.
All this might of worked in A Realm Reborn, but in Stormblood with new players it doesnt really work. Just ask a player who has just started (Which i am! So it is confirmed).
You're Welcome!, I do look forward to it!