More Eureka related stuff because we just lovvvve that type of content. Oh and you can't forgot about those cute little mogstation goodies just in time for the holiday season.
More Eureka related stuff because we just lovvvve that type of content. Oh and you can't forgot about those cute little mogstation goodies just in time for the holiday season.
For the items on my wish list? Wouldn't be remotely necessary. If they wanted to overhaul the game's engine or code to shed some of the handicaps left over from 1.0, sure I'd be willing to deal with some downtime. I'm not convinced that's on the table though or be a reasonable expectation.
A true paladin... will sheathe his sword.
I want him to announce that we all get brand new cars. Bonus if they can be ridden by four people. Extra bonus points if it's the Regalia.
This pretty much would actually make me fairly happy. I do wish to see dungeon designs that push the envelope, where were not just doing "Kill some mobs, move to a boss fight, Kill some mobs, move to a boss fight." and a bit more interactivity. Older final fantasy games did actually have puzzles and junk. There is room for some more interesting things if people are willing to try it out.What I expect is pretty bare bones, but what I'd like/love to hear is an overhaul of the game's tired formula. 3 points in particular.
1: Some system for customizing gameplay. The simplest solution is more interesting stats on gear, but a talent tree, sub jobs, etc would also fit the bill.
2: More interesting and varied battle content. Instead of predictable dungeons/trials/raids in a format so unchanging I could tell you what's going to be in patch 7.3, I would like to see new formats for battle content. Even things as simple as "Defend this outpost from waves of enemy attacks" or "Deliver this bomb to its destination" would be a welcome relief from the linear, predictable content we have now.
3: Ease up on the freakishly steep vertical progression. Nothing we accomplish in the game has any long lasting meaning as it is. I can slave and slave for a new set of gear (that is already super boring because of the lack of interesting stats) and in a couple months time that gear with be both worthless and incredibly easy to get.
As much as people like to complain about how 'static' and 'formulaic' SB is, what people do not give enough credit to is that they are pushing the envelope. Raid fights have been more complex and interesting than those in HW. Even though some mechanics are copy/pasted, there were new and interesting ones introduced. I hope that trend does continue and more interesting mechanics are added to spice it up.
1. Gunblade job announcement
2. Hint at a Gunblade job
That's my Fanfest wish list as I'm pretty sure most people know what to expect otherwise. They would have my sub forever, or at least until they drive the game into the ground. Both are equally possible at this point.
I agree with you, we have been getting very well designed and well polished dungeons. My complaint though is no matter how finely crafted they are, they are still all linear hallways with circle or square arenas for bosses. I'd like to see that formula change. I'd like to see a dungeon where you're fighting the final boss the entire way through, or where you defend a set location from attack, or a dungeon where you have a choice of how to proceed down it with different bosses and different loot depending on your choice, or a dungeon where you're actually queued with 8 people and the two groups of 4 race to the end for bonus rewards, or a dungeon that's a heist where the idea is to sneak in and stun enemy's calls for help, while avoiding certain pathing enemies, etc etc. There are a million different ways to spice things up, but right now the only thing that changes is what order we dodge AoE in for the boss.As much as people like to complain about how 'static' and 'formulaic' SB is, what people do not give enough credit to is that they are pushing the envelope. Raid fights have been more complex and interesting than those in HW. Even though some mechanics are copy/pasted, there were new and interesting ones introduced. I hope that trend does continue and more interesting mechanics are added to spice it up.
A true paladin... will sheathe his sword.
FFXIV 5.0 = New Zones will be Audolin with FFXI Audolin NPC's. Expansion's focus is to connect both FFXIV and FFXI together lol.
The next expansion.
New character creator options for our current races?
A hint/reveal of a job that dual wields axes?
uh...
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