Originally Posted by
NocturniaUzuki
Well, you see it as cumbersome. I see it as interesting. Using CU or Whispering Dawn is less satisfying for me, because it's just a click-and-done thing. Since I already enjoy optimizing fights to minimize necessary movement for casters and maintain maximum positional uptime for melee DPS, and since that optimization generally revolves around scaling down positioning to utilize boss midpoints and the properties of shapes, Asylum is fun for me to tie into my strategies.
A ground-based regen field is already unique. The issue is more about how it compares to CU and WD, as has been discussed here. While some are suggesting that Asylum be buffed somehow to make it easier to use, if it has to be changed, I'd rather keep its unique method of use and instead either buff its potency or nerf CU and WD. Buffing it's potency would make it broken overpowered, in my opinion, since it's already very strong, when you actually get the full potency out of it. I'd prefer looking at how to change WD and/or CU to make them less of a braindead skill to use, with awesome power o boot.
Personally, I'd say WD is fine as is. SCH has no other regen, and so it serves its purpose well. AST, on the other hand, got way too much of a good thing with the instant buff application changes. I'd rather see that changed instead, by perhaps reducing the actual regen duration to 8s or so, but letting it reset every tick, as before. This way, ASTs can drive-by CU if they want, but it doesn't last as long. If they want a longer regen effect, they'd need to spend a couple GCDs with the shield up. This would hurt their DPS, but it's a tradeoff for substantial healing at no MP cost. Alternatively, they always have the option of extending it as before (which was already incredibly potent, since it extended it to 23s). This would extend it to 18s, which would be plenty. If they skipped out on 1 GCD, they could get an extra 3s out of it, for a maximum total of 21s, which is similar to WD and Asylum.