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  1. #1
    Player
    BananaJuice's Avatar
    Join Date
    Jan 2018
    Posts
    6
    Character
    Xy Xx
    World
    Cactuar
    Main Class
    Warrior Lv 70

    5.0 PvP. Our vision. FRC Finalist and Veteran collaboration.

    Hello!


    As we are approaching the end of Stormblood and the dawn of a new expansion, the NA FRC finalists and community veterans decided to hold a roundtable discussion on changes we'd like to see implemented.

    The following is our vision. Based on countless hours of discussion and deliberation.
    Thank you, in advance for your time.

    5.0 PvP changes and new abilities (Patch 4.41)
    Please consider adding more abilities to future iterations of Feast. Below are some changes and abilities that the NA community would like to see added.


    Tanks
    Paladin
    Shield Swipe (NEW): Deal a 500 potency attack to the target.
    Additional Effect: Pacification (disables weaponskills)
    Additional Effect: Reduces the recast of Intercept by 5 seconds.
    Duration: 4s
    Oath Gauge Cost: 25
    Recast: 30s


    Intercept (NEW): Rush to an ally’s side, granting them a 1000 potency shield.
    Additional Effect: Reduces the recast of Cover by 5 seconds.
    Range: 15y
    Recast: 30s


    Cover: Increase recast to 20s (up from 3s).
    Cover no longer causes the Paladin to take additional damage.
    If 7500 damage is covered, resets Shield Swipe recast timer with no Oath Gauge cost.

    Requiescat: Increase range from 3y to 8y. Increase attack magic potency to 35%.


    Holy Spirit: Cost reduced to 2000 MP.


    Clemency: Cost reduced to 2000 MP.

    Increase Paladin maximum HP to 15,000.

    Warrior
    Warrior base combos altered:
    Butcher’s Block Combo replaced with Storm’s Eye Combo. Storm’s Eye applies 10% increased damage taken.
    Combo tree: Heavy Swing > Maim > Storm’s Eye/Storm’s Path
    Maim potency increased from 750 to 1000, Storm’s Path potency increased from 1250 to 1500
    Storm’s Path refreshes Storm’s Eye Debuff and grant a Rampage Stack


    Rampage (NEW, Mechanic): Warrior now gains a Rampage stack upon using certain actions: Fell Cleave, Inner Beast, Upheaval, Onslaught, and Storm’s Path.
    Once at 5 stacks, Rampage will be consumed and amplify one of the following actions
    Fell Cleave: Increased damage to 2500 potency and apply 10% healing debuff
    Thrill of War: Increase maximum HP by 15% and increase healing received by 10% for self and nearby party members for 10s
    Inner Beast: Increase damage to 2,000 potency and reduces damage taken by 25%

    Upheaval (NEW): Delivers an attack with a potency of 500. Potency increases up to 200% as HP nears maximum.
    Additional effect: Slow +50%
    Duration: 4s
    Beast Gauge Cost: 20
    Recast: 20s

    Inner Release: Also nullifies Confusion, Slow, Pacification.


    Holmgang: Target is always placed within range of Warrior to attack.

    Dark Knight
    Tar Pit (NEW): Place a tar pit on the ground that causes enemies to take 200 potency per second and be immediately heavied upon entering and while standing in the tar pit. This heavy effect is unique (does not cause Heavy status ailment and prevents movement actions).
    Duration: 6s
    Radius: 5y
    Range: 25y
    Recast: 60s


    Carnal Chill (NEW): Chills the area around the target, dealing 1000 potency to the target and reducing attack potency of all targets within range by 20%.
    Duration: 5s
    Radius: 5y
    Range: 25y
    Recast: 60s


    Soul Swap (NEW): You and the targeted party member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Usable while stunned.
    Range: 30y
    Recast: 90s

    Power Slash: Add Combo Bonus: Increases Blood Gauge by 10.

    Plunge: Reduce to 25s recast. Plunge speed as fast as PvE iteration.


    Healers
    White Mage
    Plenary Indulgence (NEW): Remove a single detrimental status effect of nearby party members.
    Additional Effect: Restores own HP and the HP of nearby party members.
    Cure Potency: 1,000
    1 Lily: 10%
    2 Lilies: 25%
    3 Lilies: 50%
    Radius: 15y
    Recast: 60s


    Asylum (NEW): Envelops a designated area in a veil of succor granting healing over time for all allies within radius while in the veil of succor.
    Cure Potency: 250
    Additional Effect: Depletes 200/50/200 HP/TP/MP from all enemies within the veil every second.
    Duration: 6s
    Range: 30y
    Radius: 5y
    Recast: 60s


    Regen: Additional Effect: Grants a Lily upon restoring 3000 HP (must restore amount for Lily).

    Cure II: Potency increased from 4500 to 5000

    Scholar
    Summon II Selene (NEW): Summons the faerie Selene to fight at your side. Each time you use the Broil action on an enemy, Selene will execute Fey Burn on the target depleting 50/200 TP/MP.
    Adds a Fey Wind icon on the Scholar’s frames indicating that Selene is currently summoned.
    Faerie Gauge Cost: 10
    Depletes Faerie Gauge by 10 periodically while summoned.


    Excogitation (NEW): Grants target party member other than self the effect of Excogitation, restoring HP when member's HP falls below 50% or upon effect duration expiration. Potency reduced by half if used below 50% or upon effect duration expiration.
    Cure Potency: 3500
    Duration: 6s
    Additional Effect: Increases Faerie Gauge by 10
    Aetherflow Gauge Cost: 1
    Recast: 40s

    Adloquium: Strength of shield increased from 50% to 66% of heal.


    Eye for an Eye: Affects Adrenaline Rushes.


    Aura Blast: Decrease recast to 45s.


    Add Fey Illumination icon on the Scholar’s frames to indicate that Eos is currently summoned.

    Astrologian
    Royal Road (NEW): Enhances the effect of the next card used.
    Balance and Bole: 15%
    Ewer and Spire: Ewer 600 potency, Spire 150 potency
    Recast: 60s

    Haste (NEW): Grants a party member 15% attack speed and extends the duration of Astrologian buffs on a target other than self by 5s.
    Duration: 6s
    Mana Cost: 1000MP
    Recast: 45s


    Earthly Star (NEW): Place an Earthly Star on a party member and grants the effect of Earthly Dominance that explodes around the target, dealing damage and healing allies within range.
    Duration: 15s
    Recast: 45s
    Earthly Star starts as Earthly Dominance and changes to Giant Dominance after 5s.


    Stellar Burst (NEW): 500 damage, 750 healing


    Stellar Explosion (NEW): 1000 damage, 1500 healing


    Disable: Affects Adrenaline Rushes.

    Benefic II: Potency increased from 4500 to 5000.


    Melee DPS
    Dragoon
    Bloodbath (NEW): Absorb 25% of damage dealt as HP.
    Duration: 10s
    Recast: 60s

    Dragonfire Dive (NEW): Delivers an attack to all enemies near the target with a potency of 1250 potency for the first enemy, 25% less for the second, 50% for the third, and 75% less for all remaining enemies.
    Additional Effect: Gain 50 TP for each opponent hit.
    Recast: 45s

    Blood of the Dragon: Reduces damage taken by 5%.


    Life of the Dragon: Increases damage dealt by 5%.


    Jump: Movement lock reduced or removed.

    Samurai
    Hagakure (NEW): Convert Sen into Kenki. 15 Kenki for each converted Sen. Increases attack speed by 10%.
    Additional Effect: Resets Hissatsu: Soten recast timer.
    Duration: 5s
    Recast: 30s

    Mikazuki (NEW): Delivers an attack to all enemies in a cone before you with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
    Additional Effect: Heavy +50%
    Duration: 3s
    Kenki Gauge Cost: 20
    Recast: 20s

    GCD for Enpi reduced from 2.3s -> 1.5s


    Hissatsu: Chiten: Reduces damage taken by 25% (down from 50%).


    Monk
    Second Wind (NEW): Instantly restores 25% of HP and TP.
    Recast: 60s


    Axe Kick (NEW): Delivers an attack with a potency of 1000 potency to all nearby enemies. Requires a target.
    Additional Effect: Pacification (no weaponskills)
    Duration: 4s
    Recast: 60s


    Brotherhood (NEW): Opens chakra at 3 second intervals (5 Total), increase damage done by 5% and increased healing received by 5% for self and allies.
    Duration: 15s
    Recast: 60s


    Riddle of Earth: Now grants 10% reduced damage taken immediately, Earth's reply bonus is 10% increased damage.

    Wind Tackle reduced to 20s recast.

    Ninja
    Vanish (NEW): Instantly enter Hide. Can only be used if no direct damage taken for 4s.
    Duration: 6s
    Recast: 45s
    Vanish turns into Trick Attack while hidden.


    Trick Attack (NEW): Delivers an attack with a potency of 1250. Only usable while in Hide.
    Additional Effect: Increases target’s damage taken by 10%
    Duration: 5s

    Hellfrog Medium (NEW): Delivers an attack with a potency of 1500 potency.
    Additional Effect: Drops burning oil on the ground, causing 200 potency per second to all enemies standing within.
    Duration 5s
    Additional Effect: Slow 50%
    Duration: 4s
    Ninki Cost: 60
    Recast: 30s

    Shadewalker (NEW): Transfer 25% damage taken to a party member. Damage transferred to party member is converted into damage over time with a duration of 12s.
    Duration: 6s
    Recast: 60s

    Reduce the cost of Three Mudra to 20 Ninki. Add Ninki cost to Raiton (20), Hyoton(10), and Katon(10)


    After Three Mudra use. Three Mudra changed to Raiton instead of Kakuremi. Throwing Daggers changed to Katon. Mug and Assassinate no longer change

    Three Mudra: Increase duration to 8s


    Adjust Assassinate to no longer require Hide for its secondary effects. Damage vulnerability replaced with healing reduction 10%. Damage over time reduced to 400 per tick.

    Assassinate: Movement lock reduced or removed.

    Shukuchi: Animation altered to allow for immediate teleportation similar to Hissatsu: Soten.


    GCD for Throwing Daggers reduced from 2.3 -> 1.5s.

    Change Aeolian Edge to Dancing Edge.

    Ranged DPS
    Bard
    The Warden's Paean (NEW): Removes one status ailment from a target party member or self. If the target does not have a status ailment, a barrier is created nullifying the target’s next status ailment suffered.
    Duration: 10s
    Recast: 45s


    Blast Shot (NEW): Deliver an attack with a potency of 750 to target and enemies near it.
    Additional effect: 15-yalm knockback
    Recast: 45s


    Swiftsong (NEW): Removes Heavy while providing increased movement speed for all party members within range. Usable while in combat.
    Duration: 4s
    Radius: 20y
    Recast: 60s


    Caustic Bite: Additional Effect: Poison potency increased to 300 (up from 250).


    Stormbite: Additional Effect: Wind damage over time potency increased to 250 (up from 200).

    Machinist
    Gauss Round (NEW): Delivers an attack with a potency of 1000 Potency.
    Recast: 20s


    Hypercharged Autoturret (NEW): Deploys a single-target battle turret which will deliver auto-attacks with a potency of 400 to its master's target every 3s.
    Additional Effect: Applies 5% damage vulnerability to targets for 5s.
    Duration: 12s
    Recast: 60s

    Tranquilizer (NEW): Applies Drowsy on target. Target is put to Sleep after 4s.
    Duration: 2s
    Recast: 45s


    Blank: Increase recast time to 20s (up from 10s).


    Remove Flamethrower.

    Black Mage
    Sharpcast (NEW): Ensures the next Thunder cast will grant Thunder III Ready.
    Duration: 6s
    Recast: 30s

    Polyward (NEW): Creates a barrier that nullifies damage totaling up to 25% of maximum HP. Can only be cast while under the effect of Polyglot. Polyglot effect ends upon use.
    Duration 10s.
    Recast: 60s


    Nightwing: Reduce duration of Sleep to 2s.


    Aetherial Manipulation: Reduce recast to 20s. Convert no longer resets recast timer.


    Thunder: Additional Effect: Lightning damage over time potency increased to 350 (up from 300).

    Summoner
    Most of the NA community believes that Summoner needs to be reworked, as it is currently less effective than other ranged jobs in the Feast. There are many ways to go about doing this, as posted in other threads, but here are just a couple of new ability ideas.


    Entrance (NEW): Causes all enemies around you to run in a random direction for 3 seconds. (NEW status ailment Confusion). Confusion breaks on non-DoT damage.
    Radius: 5y
    Recast: 60s


    Reflect (NEW): Nullifies all spell damage and status ailments. Reflects 50% of spell damage back to the casters. Reflects status ailments back to the casters.
    Recast: 60s


    Always have a pet out. Untargetable. Part of a Summoner’s identity.

    Red Mage
    Reduce GCD for Enchanted Redoublement, Verholy, and Verflare from 2.3s to 1.5s.


    Reduce cast time of Vercure from 1.8s to 1.3s.


    Casting Adrenaline no longer interrupts Melee Combo.


    Reduce TP cost of Corps-a-corps and Displacement from 250 to 200

    Acceleration (NEW): Allows for the casting of two tier 2 spells [Verthunder/Veraero/Impact] back-to-back.
    Additional Effect: Increases Black or White mana received by 5 for each cast. Reduces the cast and recast time for the next 2 spells to 1.5s.
    Recast: 45s
    Example: Upon using Acceleration Verfire, Verstone, and Jolt turn into Verthunder, Veraero, and Impact that will combo back into Verthunder etc.

    Adrenaline Rush
    Terminal Velocity: Reduces target’s HP recovered by healing magic by 30%, up from 25%


    Cometeor: Line of sight no longer nullifies damage and additional effect.


    [Idea] Consider each job having their own unique Adrenaline Rush effect.


    Additional PvP Actions
    Add new PvP Action "Raging Strikes": Increases damage dealt by 10%.
    Duration: 10s
    Recast: 60s


    Add new PvP Action “Largesse”: Increases healing magic potency by 15%.
    Duration:10s
    Recast: 60s


    Add new PvP Action “H-pathy” : Transfer 20% of current HP to target party member.
    Range: 30y
    Recast: 60s


    Add new PvP Action “Debilitate”: Reduces target’s attack potency and healing magic potency by 15% (10% for Healer/Ranged).
    Range: Based off of role (Melee/Tank 5y, Healer/Range 25y).
    Duration: 5s
    Recast: 60s

    Increase Additional Action allocation cap from 2 -> 3.

    Safeguard: Reduces damage taken by 15% (down from 25%).

    Quality of Life
    More Feast maps. Slightly larger and wider.


    Weather and Day/Night effects to Feast maps.
    Special weather per map?

    Different music for each map.
    Example: https://www.youtube.com/watch?v=FImhMrOpBLo


    Allow targeting macros to work through walls.


    “Focus Attack” countdown should appear on enemy party frames.


    View timers for party and enemy frame status effects.


    Ground target effects apply the moment a player enters them.

    Ground target effects to apply every second (similar to Flamethrower).

    Ground targets fixed to go max range if cursor extends further than max range.


    Actions to no longer require player to face their target to avoid actions getting cancelled from alleged line of sight.

    Wolf Collar overhaul: http://forum.square-enix.com/ffxiv/t...-System-Update

    Other
    Increase the activation speed of Concentrate for better use proactively to avoid getting CC’d after its use.


    Add Confusion effect to CC resistances.


    Add Pacification effect to CC resistances.


    Add Slow effect to CC resistances.

    Healing increase/reduction affects ALL actions (Spells/Abilities/Ground Target) and shielding abilities.


    [Idea] Implement a test server to allow PvPers to provide feedback on game modes and job changes.


    Majority of contributors consist of North American FRC finalists and top 10/100 solo queue players.


    Thank you!
    Salut !
    (24)
    Last edited by BananaJuice; 11-02-2018 at 11:59 PM.

  2. #2
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    138
    Character
    Crit Kagome
    World
    Ultros
    Main Class
    Monk Lv 70
    this all sounds amazing
    (0)

  3. #3
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    245
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 70
    You got me with the final suggestion of new music per map. Nail of the Heavens while fighting each other alone would be hype AF!
    (0)

  4. #4
    Player
    sILMERIA22's Avatar
    Join Date
    Nov 2018
    Posts
    1
    Character
    Silmeria Valesti
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    this looks great, ship it
    (0)

  5. #5
    Player
    NOTHURPDURP's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nothurp Durp
    World
    Balmung
    Main Class
    White Mage Lv 70
    rinny looking at you
    (0)

  6. #6
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    15
    Character
    Sors Tyche
    World
    Cerberus
    Main Class
    Samurai Lv 70
    Remove Flamethrower.
    Now hold on a minute

    (1)

  7. #7
    Player
    Crizhalid's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    19
    Character
    Shinkou Akaihana
    World
    Balmung
    Main Class
    Miner Lv 70
    Great post, I've always been one to discuss the expansion of the wolf collar distribution and hopefully more rewards from it.

    Also very much enjoy the ideas for Summoner.
    (1)

  8. #8
    Player
    aldarenn's Avatar
    Join Date
    Aug 2015
    Posts
    6
    Character
    Tom Hanks
    World
    Mateus
    Main Class
    Rogue Lv 61
    Quote Originally Posted by BananaJuice View Post
    Hello!


    Soul Swap (NEW): You and the targeted party member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Usable while stunned.
    Range: 30y
    Recast: 90s

    Thank you!
    Salut !
    I like how you almost copy/pasted Void Shift from WoW word for word.

    Void Shift Level 120
    40 yd range
    Instant 5 min cooldown
    Requires Priest (Shadow)
    Requires level 87
    You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
    (1)

  9. #9
    Player
    joep's Avatar
    Join Date
    Jan 2014
    Posts
    19
    Character
    Joe Popovic
    World
    Coeurl
    Main Class
    Miner Lv 31
    Hope to see many of these ideas implemented!
    (0)

  10. #10
    Player
    Noctivagant's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Nyx Paws
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Some kind of change is needed. PVP is not fun right now - and I rank most seasons ;__;
    (1)
    Primals slayed and enslaved.

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