I found myself involved in a rather heated discussion on discord earlier about job balancing, the meta and how those things should function going forward.
I'm of the opinion that, while the meta may not matter much in practice, it informs choices that a lot of people make that probably have bigger problems to solve in their groups than meta job usage. Whether or not it's actually important when it comes to clearing most content it gets treated as if it is far more often than it should.
Virtually any serious group will have a BRD in it. Nearly all will also have a WAR. NIN, DRG and SCH are also fairly consistent and have been for a very long time. Other jobs may come and go but these 5 form the core of many groups and the value of their buffs to each other and their parties can't be understated. Even in casual groups like mine you can see the impacts of utilities like Trick, Disembowel and Chain Stratagem to name a few.
I'm of the opinion that SE should break the mold. It's a long time coming. I think some fresh air would make raiding more interesting. At its core my argument is this but this does mean that one of the things I'm interested in is potential (reasonable) nerfs to any of these jobs.
I don't think just continuous buffing of underused jobs is going to balance things out, at that point you just put us in a place where we're even more overpowered compared to the content we're doing. That isn't what I want. I'm not trying to make everything easier, I just want more variety. I also don't think it's fair or realistic to do complete overhauls each expansion.
I won't go into every detail of my conversation on discord because I'm interested in having a different one here but I will say the one stance I have absolutely no time for is the idea that any job ‘deserves’ a meta spot or that the idea of people really liking a specific job means it should be buffed or avoid nerfs. That is a recipe for a feedback loop where people flock to a popular job and it's popularity keeps it relevant so that more people can flock to it. This is an awful way to balance.
So… how do you feel? Should SE look at job balance more closely? Is it alright that the same few jobs have remained so relevant for so long? Do you think it's okay to balance around popularity? Is there a way to break the meta without nerfing any of the jobs involved while also avoiding power creep?
I'm fairly certain this will be a salt mine by the time I come back to it but I just want to add the disclaimer that my group uses literally all 5 of the mentioned jobs and I don't think there is anything wrong with that. I mained SCH in HW. While I'm not much of a tank or melee person if I had to WAR and NIN would be my choices from their respective categories because they're fun.
I don't have a grudge against any of these jobs but I just think the idea of changing something so integral and longstanding is interesting. If you're here to talk about how much you hate WAR or something make your own thread. This isn't for trashing anyone.