Because it's a boring spell, it's just there to be mindlessly used once a minute.
It's strong, I agree but it's not something fun about the DRK.
When you learn Salted Earth, it'd cool, it clearly improve your game play and experience (namely in dungeon) but when my DRK turned 60 and I learned CnS, upon reading the skill I was really disappointed. Like "OK... My ultimate HW skill is... An ogcd that does nothing but dmg."
that's the problem I have with it, it's boring.
CnS can save you when you died to get mana, or in big pull to get enough mana for TBN or just DA + AD if needed. In pack I always do that, it's much fluid when I play like this - and maybe it's not the good way in dps term, but it's quite funnier imo.Because it's a boring spell, it's just there to be mindlessly used once a minute.
It's strong, I agree but it's not something fun about the DRK.
When you learn Salted Earth, it'd cool, it clearly improve your game play and experience (namely in dungeon) but when my DRK turned 60 and I learned CnS, upon reading the skill I was really disappointed. Like "OK... My ultimate HW skill is... An ogcd that does nothing but dmg."
that's the problem I have with it, it's boring.
But I agree, I would prefer much more intelligent utilisation of this kind of spell.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
Carve and Spit is a mana management tool. If you're low, use it to gain some more. If you've got plenty, use DA + CnS to burn some so you don't cap and waste it. It's not the most exciting tool, but it's useful.
Reminder that we don't even need a full rework to make MCH more playable, literally just this:
Would be a nice start. Doesn't alter the current design. No massive reworks. I mean, I'm sure a lot of people would also like a rework considering the top rated comment on reddit 5.0 wishlist is basically delete everything and start over but there are steps we could take before that instead of having a broken job for another 8 months.Overheat not counting down before Flamethrower is canceled and Rapid Fire shortening animation locks would be the two key things to making the current MCH design more playable, along with no Gauss Barrel or Turret reapplication to give more rotational freedom with skill speed.
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