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  1. #651
    Player
    Final-Fantasy's Avatar
    Join Date
    Dec 2011
    Posts
    587
    Character
    Katharine Kusakari
    World
    Golem
    Main Class
    Warrior Lv 100
    You know what they say, don't beat a dead horse, thrash it.
    (3)

  2. #652
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yoruichi4478 View Post
    Minor feat my foot. It was the hardest fight in that game at that time, consider it that version's Ultimate fight, taking into account the battle arena was multi-story, you had to use a crafted item to survive his first attack, farm the mats to make it first and gods forbid, read the battle log to see what move was coming next, because no telegraphs to show area of effect on attacks, no dodging boundaries lit up like what we have with ARR and beyond. I love how ppl who never experienced 1.0, it's battle system (and as that evolved), the server latency (all the servers were in Japan at the time) and the different play styles due to how the jobs were designed decree that anything back then wasn't hard. Oh and back then, you had more than one skill chain combo to choose from depending on the circumstances. Oh pass the torch? Go stuff yourself with your self importance, we are still playing. Are you telling us now that we shouldn't be? Ok that is just cheeky as all hell. What we have to say on any side of the argument, no matter what it is, doesn't carry any weight, because we're older players? Best learn some manners little boy.
    I have not played 1.0, & to this day I prefer xi to xiv & I dont think that in any way anemos or pagos is remotely anything close to be like 11 & I still play it so its not tough for me to compare. Also when players like bourne say that xi was a mess with jobs back in the days when 2 lvl max range partys were a thing,it makes me sad because this makes me feel like most players that hate on the original system really have no idea on how it would/should have been played back then. I used to host all my groups & i have done legit x2 thfs "(rogues…)" 6 man partys *thfs for tanks, it just required an initial provoker then it was sata ws\sub nin shadows\thf evasion enmity generation to second thf sata onto first thief & there was the tanking (legit no true tanking job) & THAT was awesome. To this day xi have a thousand more reasons to be a better game over xiv BUT ANYWAY back onto topic. I will say this, as I said before I did not play xiv at start with 1.0 & while a glamour earring from it sound nice, I think it should be a replica & even then, I think a replica should not even exist, so in other words, let alone the original earring with the original players. As someone said before several times, if you did not do the fight, why should you\we get it? Sure more lore is nice but again earring does not have to be handed out to add more game story\explanations. By that post Yoruichi4478 did, I am inclined to say that to me, it look like XIV probably was a lot more fun back then before they changed it. I do feel like I would have enjoyed trying it back then ^^ but I have not. I support your sadness "REAL" white raven earring owners.


    P.S: You sure told Theodric Yoruichi!
    (8)
    Last edited by Ruf; 08-24-2018 at 04:30 PM.

  3. #653
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    So...go play XI? Last I checked, the servers are still up and running. I'm not really sure why some people continue to play FFXIV if they dislike it so much.
    (9)

  4. #654
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Theodric View Post
    Perhaps the players who feel so strongly about it should take their leave of the game and vote with their wallets? Even if it's only a temporary affair, it's worrying that of all the issues that this game had endured recently this is becoming the latest storm in a teacup.
    this is a stupid argument because when people do vote with their wallets they get called out for "not supporting the people who made the things they enjoy."
    (10)

  5. #655
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    this is a stupid argument because when people do vote with their wallets they get called out for "not supporting the people who made the things they enjoy."
    Can you give me an example of someone using that argument? Consider me intrigued.

    I'm a firm believer in people voting with their wallets if they feel that a particular company has done them a disservice not just because it sends the company a message but because it's excellent for the individual's health and well being. There are countless games out there that people could be playing. Both in terms of single player games and multiplayer games. Not everybody is going to enjoy FFXIV and that's perfectly fine.
    (1)

  6. #656
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    this is a stupid argument
    That's all that needs to be said for this entire thread.
    (7)

  7. #657
    Player
    Amiral_Benson's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    211
    Character
    Amiral Benson
    World
    Excalibur
    Main Class
    Bard Lv 90
    Quote Originally Posted by alimdia View Post
    Speaking of the difficulty, only Amiral Benson tried to make a direct comparison to ultimate but kept citing server issues and pings as to why the fight was difficult, but that's not mechanic difficulty like our current ultimate. From what I've seen of the fight in videos it's closer to an XIV extreme primal than a savage fight and the main difficulty came from how terrible the game was at the time.
    You're twisting my words ^^'

    I said that among all the things (so many) that made that fight difficult, there was also the ping, but no server issues.
    As for the mechanics, longer than Ultimate, requiring perfect execution as well, no telegraph, no cast bar, vertical arena, special items needed, party combos, mechanics not as complex as Ultimate yeah, but the thing is that you had to do them without all the help we get from the game today, and that changes everything.

    I think lots of people here don't quite realise how challenging it was when you take everything into account, and why it's such a trophy we care about considering how much of our lives we put in it.

    Like I mentioned, I cleared it as well as both Ultimate, and the one that took me the most time and investment was Rivenroad (Hard) by far, about 5 month, because of all the requirements when you're going there serious enough.

    Allow me to explain, when you decide you want to clear Ultimate, you're not going to try that as a tourist, with bad gear, bad items, bad preparation, etc. it would not work, it would not be serious, you would jeopardise your group, everyone knows that.
    But the preparation for Ultimate, the BiS gear up, the food and potions, they don't take a lot of time, they don't take much resources.

    Lots of people complain on this forum since 2.0 about the fast obsolescence of gear, about the fact that when you get the best gear, there's no content to use it, etc.

    In 1.0 that was the opposite. And therefore, if you wanted to try seriously Rivenroad (Hard), if you wanted to get invited in a group serious enough, you would not go there as a tourist. And that means you needed your Darklight set, your relic, crazy melds where back then, a meld failing and you were loosing everything, including your piece of gear!

    Getting a full Darklight set was both long and quite difficult, you had dungeons way more dangerous than the today's ones, 8 man, taking about 40 min to clear, but if you wanted to have the secret chest at the end that could contain a piece of Darklight (~8% chance), you had to clear the Dungeon within 18 min!!! A crazy speed run demanding a perfect execution and strategy, requiring the party to change jobs multiple times inside the dungeon (because that was a thing). A single mistake, and the speed run was over, and you had a 30 minutes lock out on the dungeon.

    Continued in Part. 2
    (12)

  8. #658
    Player
    Amiral_Benson's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    211
    Character
    Amiral Benson
    World
    Excalibur
    Main Class
    Bard Lv 90
    Part. 2

    Getting a relic was just an insane task, requiring not only a gigantic amount of time, steps and money/resources, but to be skilled, as it was locked behind 2 of the 3 hardest fights of 1.0. Since 2.0, the relics are just a grind, in 1.0 it was locked behind the hardest fights.

    What people need to realise here, is that while there's around ~0.04% of FFXIV players that cleared Ultimate (it's not 1%, not even 0.1%), it was something similar with the last stage of relic and Rivenroad (Hard), it's a tiny % of 1.0 players who won them.

    Those White Ravens, it's not about an exclusivity, it's about a trophy unlikely to occur more than once.
    I won a Cinéma trophy in my career, Tennis tournaments trophies, and they're all equal to me, they took the same investment and passion, and I kept all along the eyes on the prize. And now the prize of one is handed out, not even as a replica.

    Something like this, in those conditions of a game on a countdown before shutting down, it's one of a kind.
    That's why it grieves those who sacrificed that much to get them, it's sad and underwhelming. People lampooning it is regrettable.

    Replicas would have been a smarter choice.
    (18)
    Last edited by Amiral_Benson; 08-24-2018 at 06:32 PM.

  9. #659
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Considering it's not even possible to get the earrings through the original method anymore it really shouldn't matter if they are replicas now or not. A replica in the current incarnation of FFXIV only happens if there is a method in-game to obtain original items (non-replicas), such as working on a relic and having the choice to purchase previous stages or the replica Makai gear available in Gold Saucer. In the end the earrings are a defunct item from a game (or version of a game) that no longer exists. If it was still going then it would be a different story, but it's not. For SE to even bring them back should be seen as an honour rather than a travesty.
    (1)

  10. #660
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Kaurhz View Post
    I'm pretty sure if this option were feasible to do, then they probably would have been working on it. Doesn't take much of a genius to know that storing personal housing as instanced housing on their current system would probably lead to a lot of difficulties with the instance servers (assuming that's how they roll).
    I am not talking about a fix now (I gave up hope that housing will ever be a good and fair system.), I was talking about them seeing beforehand that private houses in wards could just end in failure and lots of angry people. Just take the amount that sub to the game and see how many wards you can realistically do and they should have noticed that it was never enough..heck if every single FC that exist wanted a house they would have probably not have enough wards. Thus they should have taken more time and completely created a instanced system for private houses. These houses would only exist when you are there, unlike the wards that are alway active. They could have put a story line behind private housing, could have started people will small ones and let them grow their houses. Heck with instanced houses people might have been able to own a house in every single zone.

    But they decided to somehow throw FC and Privates in the same wards even when they said that they were different and then let us pay the same price even though they said that this would not cost the same (and with less features too) and then later implement a timer when "suddenly" everything was way too limited. All of those broken words for a decision that people should have seen coming..

    The same with the earring: Do a lot people exist that have them? Probably not. But why was it necessary to go against their own words and risk the anger of those people if they could have simply made those replicas and/or put them behind the next ultimate or something..

    I just sometimes really dont understand the devs.


    @Topic: If people are fine that something that was hard earned in another version of the game is now part of an easy event then I hope that those people would also be fine if SE decides to give Ultimate fights the option to do it unsynch. Because it would not matter right and its interesting that some people are quite protective of their raiding (like not giving non-raiders the option to get equal good gear through other means, or letting Ultimate stay synched) but are fine with this. [Just to be sure, I am only talking about those that say no to one part and yes to the other]

    Quote Originally Posted by Theodric View Post
    My concern is that allowing a tiny minority of vocal players to dictate the direction of the game isn't going to end well. The days of 1.0 are long gone. It was a completely different game and one a lot of people never experienced or simply turned their backs on due to how poorly it was received.

    The players who remained loyal to 1.0 have their names in the credits and have a discount on their subscription fee. That is more than enough acknowledgement. They don't need to have their every whim catered to, especially when it stifles progress.
    Yes the 1.0 are gone thus why should the items come back? Honestly I have a collector in my friend list and even he once said that he does not count any of the 1.0 items as part of the collection thus has no problem on missing on them. So why is it important that they should exist in 2.0? Also how are they dictating the direction of the game? They are giving their feedback on something they hold dear to them and were a promise do exist too. And the OP also not said that they should not be released but that they should be renamed thus keeping both parties happy. How is that bad? (Feedback is not only valueable if its of your opinion. Lets not take the people down and talk about them as inferior fans just because they feel different about this..)

    I for example want the feast mounts to be achieveable again but I would not want them to be put into a simple event..no I would still want to earn them in PVP but maybe with something that is not strictely limited.

    They could have simply put those earrings behind Bahamut Ultimate, or for clearing this version Nael Savage. There are many ways they could have done it.
    (8)
    Last edited by Alleo; 08-24-2018 at 07:33 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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