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  1. #61
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    Apr 2011
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    509
    Hey everyone! Here are various questions about the revamp that Triary was able to answer.

    Enjoy!

    1.How will existing food and medicine items be handled?
      Also, will dated items be treated differently?

    2.Medicine cool down timer
      I have no idea what the status of my cool down is and I would like this improved.
      Could you possibly look into making it possible to display the cool down timer on the icon?
    1. They won’t be treated as different items. The item name will have “dated” added and the effects will be updated to the new effect (except for certain items).
    2. System wise, it is not possible for the current version to display the cool down timer and we apologize for the inconvenience. We plan on making this possible in 2.0.

    Since there will be adjustments to how often you can use an item due to the cool down timer, would it be possible to increase the stack numbers?
    In patch 1.21, the items that currently stack to 12 will change to 99. Currently unstackable items will remain as is.

    It says that we will be unable to use healing items on other players, but does this hold true for status ailment recovery items?
    It will be possible to use status ailment recovery items on other players, including Dawn Drops and Company Issue Tonic

    1: Will there still be additional bonuses for food such as “divine” and “tasty”?

    2: Will there be specific food for Disciples of the Hand and Land?

    3: Seems like the same meats increase different stats with different foods, but will it be possible to check this via the crafting recipe page?

    1. This spec will change with the edits.
    2. Yes. There will be food items that grant bonuses to DoH and DoL specific stats.
    3. It will not be possible to check this on the The Lodestone recipe page, but it will be listed in the patch notes.
    (32)
    Bethany "Rukkirii" Stout - Community Team

  2. #62
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I don't mind about the cooldown timers. Half the time they're not functioning properly anyway (hint)
    (8)

  3. #63
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Interesting part of the post was the items that are stackable to 12 will be stackable to 99 in 1.21 Suweet!!!

  4. #64
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    99 sleeping/silencing/paralyzing potion stacks! woooooh!
    (2)

  5. #65
    Player
    Diyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Dyne Ikapine
    World
    Balmung
    Main Class
    Gladiator Lv 60
    /em throws up after eating dated eel pies. Didn't get the memo.
    (0)

  6. #66
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rukkirii View Post
    2. System wise, it is not possible for the current version to display the cool down timer and we apologize for the inconvenience.
    Rubbish.

    We have the "well fed" status, right? Allow consuming food or medicine to create an additional status effect such as "doctor's orders" or "avoiding obesity" that does nothing other than have the same expiration timer as the cool-down timer for the medicine or food consumed. When it ticks off, you know you can use food again.

    Problem solved.
    (0)

  7. #67
    Player
    ThugHunter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Thuggly Wuggly
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rukkirii View Post
    In patch 1.21, the items that currently stack to 12 will change to 99. Currently unstackable items will remain as is.
    Does that count for finished food items that stack to 12 aswell or just potions etc?
    (0)

    http://kotrls.guildwork.com

  8. #68
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Catapult View Post
    Rubbish.

    We have the "well fed" status, right? Allow consuming food or medicine to create an additional status effect such as "doctor's orders" or "avoiding obesity" that does nothing other than have the same expiration timer as the cool-down timer for the medicine or food consumed. When it ticks off, you know you can use food again.

    Problem solved.
    If you missed it it said that the timer would be displayed in the log if you tried to use more medicine/food while the cooldown is up. The issue is "system-wise" so I'm wondering if the curren't game has trouble adding multiple effects from the same source with different timers. Currently any moves that do multiple status effects seem to have all the status effects with the same duration, which kinda makes me think that this may be the case.

    If it was just the simple issue of adding a new icon and status effect it wouldn't really be declared "impossible" since there have been new icons/statuses added lately, like the Combo status.
    (0)

  9. #69
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Catapult View Post
    Rubbish.

    We have the "well fed" status, right? Allow consuming food or medicine to create an additional status effect such as "doctor's orders" or "avoiding obesity" that does nothing other than have the same expiration timer as the cool-down timer for the medicine or food consumed. When it ticks off, you know you can use food again.

    Problem solved.
    i doubt it will work that way, with well fed its always the same time, with the medicine each kind has a different cooldown depending on its strength. its not as simple as it seems
    (0)

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