PROBLEM #1: Development team did not give us the level sync feature to create groups without hassle.
- Efficient experience grind: set-up a 1 tank 1 healer 6 DPS party within 2 levels of each other and camp enemies 5+ levels higher thank you. OK
PROBLEM #2: Development team chose arbitrary and unnecessary "resets". Efficient and successful chaining groups should be rewarded by being allowed to chain as high as they possibly can.
- Great, you got this amazing group that won't go AFK and actually make it to chain #30. Let us reset your chain here for NO reason at all!
PROBLEM #3: Aetheryte teleportation crystals are around 3 levels higher than they should be to acquire them. This is not Final Fantasy XI-- I should not have to spent 30+ minutes finding a group adequate to my level (because of no level sync) to only spend another 10-15 minutes getting to camp across the map because people are bad at staying alive. Furthermore, setting up camp and having to run across the map to either barely make the NM FATE or not make it because of early pulls/quick NM burn gets annoying QUICK.
- Please go out and explore the wonderful - yet dangerous - zone of Pagos! OK
PROBLEM: This "set and forget" mechanic feels like an after thought, especially since nothing is added or changed from Anemos to Pagos. To be very blunt, this entire "elemental level" gimmick could be erased from Eureka and we still would have the crystal grind, kettle grind both of which are dependent on RNG luck. It's another arbitrary system that is here to make the grind to level 70 feel... irrelevant?
- Use your Eureka Magia Board to aid your time here! OK
TLDR: annoying and inconvenient =/= fun
Does the development team have a solid and clear vision for Eureka? This is a key feature advertised for Stormblood and it feels like Anemos and Pagos are trying to being Diadem 3.0 and 4.0 with absolutely no innovation.
Are developers listening to NA data center players? I urge them to enter Eureka on these servers and see that no one is doing this content because it's enjoyable. Everyone just wants their iconic relic weapon ASAP to get out and never enter again.
Did absolutely no one say this was not enjoyable in their internal testing?
Eureka, specifically PAGOS, adds nothing new to FFXIV.