Hi Community Team,
I was curious about the plans with staffing at Fanfest 2018 this year--those that will be working ticket pick up, in the merch line, or at the computer stations at events.
I have been to both fanfests and experienced the method of mixed fan retainers/ contracted staffing in 2014 and the pure contracting you went with in 2016. In my opinion, the interaction with retainers in 2014 was a positive in the fanfest experience, while the pure contracted employees in 2016 was a bit of a negative.
In 2014, in the speed run challenge line, I got to talk to volunteers that were passionate about the game and they gave their own tips and tricks based on what they've seen others attempt. During the Odin challenge, our group was given extra time due to one of our team member's computers randomly shutting off. Two volunteers helped solve a team member's computer problems and helped get her controller set up. Their excitement was infectious, their passion for the game obvious. Your best employees at fanfest 2014 were the retainers, by far.
In 2016, I had one of the employees you contracted stamp the entirety of my book without my permission after I had completed her station. I highly doubt this I am the only person she did this with. She didn't deprive me of a full fanfest experience in the slightest, but she bypassed the system with me (and probably multiple others) which I know you don't intend. At the primal Extreme challenge, the woman handling our section seemed annoyed. She let a group that sat down before us, leave after us, and gave us significantly less time to try our challenge. I saw her watch the group that sat down before us (with no technical issues) prepare for another pull while she told the group I was part of leave.
This isn't the entirety of my 2016 experiences. The employee that worked one of the mini-games clearly had some knowledge of the game (or he did his research!) and had a lot of energy. But while in 2014 I couldn't think of a single bad interaction with the staff (the people during ticket pickup--as long as it took--were also really pleasant and fun!), there were a couple of blemishes to my 2016 experience, and I know others had bad experiences too.
I encourage people in this thread to talk about their positive and negative experiences with staffing at fanfest, just so Square Enix can get a bigger picture of the differences in 2014 and 2016, and what they need to consider.
After ticketing, you have a wealth of fans that are unable to attend fanfest but probably have made plans for transportation, rooms at the Rio, meeting up with friends, etc. I think it would be a missed opportunity to not give them the opportunity to attend fanfest for free in exchange of working half a day at fanfest--or helping up with setup and tear down, whatever best fits your needs. Other conventions employ methods like this--the most immediate comparison that comes to mind is SDCC, but that's because I have a friend that has volunteered a few hours a day in exchange for free attendance for over five years now.
I know these volunteers wouldn't be able to completely fill your staffing needs, you need experts for where they're necessary. But managing lines, setting up computers (all of your retainers would be gamers!), ticket pick up, bring the hype, helping organization of the cosplay contest, doing behind the scenes work for the PVP tournament, putting the displays and signs up, tearing everything down, is all 100% within the capability of your fan base.
Unless I'm completely oblivious, it would save you money. It'd make a lot of fans happy. In my mind, that seems like a win-win.