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  1. #21
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Posts
    110
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 60
    It runs fine for me so far.
    (0)

  2. #22
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    1,673
    Character
    Nomfur Farredzasyn
    World
    Louisoix
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Catwho View Post
    I have a Surface Book 2 with the Nvidia 1060 and I've been able to run Ridorana Lighthouse on that thing without lag. Cost me a pretty penny, but that thing runs like silk as long as the ambient temperature isn't too hot. (We live in Georgia. I don't get to game on it outdoors.)
    Aha, I use a 1080 in my desktop. Need more than a 1060 I'd reckon for a new gaming laptop, probably a 1070. I'd be doing VR as well as FFXIV. So I'd need the extra oomph.

    Though for me, gaming outside, I can't do it either, the thing would get frazzled by water. I live in rainy UK (this heatwave is not normal weather). I'd need to be in a covered area (very well covered, with how frantic our rain is)
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #23
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    314
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    If it's any consolation, it used to be a lot worse, like dropping to 5 FPS - basically unplayable; character models with missing polygons, or just invisible. In fact they did offer refunds and stopped selling it for a while while they worked on improving the terrible performance and fixing some of the bugs! I held on to my copy in the hope that they would eventually fix the performance and make it at least semi-playable.

    Now it is marginal but I find it to be playable (if you have a discrete GPU at least) and it's nice to not have to reboot into Windows. It's not great but I've made it through 24p raids and hunts. Haven't tried Eureka though - that might be a disaster!

    But if you want double the FPS, yeah, use Boot Camp to run the Windows version. Works great.

    p.s. I wish SE would optimize FFXIV on macOS the way they have optimized their iOS games. Clearly they have access to programmers who can use Apple's Metal API effectively, but as people have noted the FFXIV client is just the Windows version running on top of a middleware layer that seems to translate DirectX into deprecated, low-performance OpenGL. It's possible that this library will be upgraded to use Metal though, so it might get slightly better at some point.

    p.p.s. Given the lousy performance and the fact that it's just the Windows client running on middleware, it's too bad that you have to buy another copy not just of the game but of all the expansions, only to find out that it doesn't work great on macOS so you have to buy the Windows client and expansions too! I think there's a good argument for Win-mac cross-buy at the very least.
    (2)
    Last edited by Avenger; 07-13-2018 at 12:20 PM.

  4. #24
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    178
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Metal isn't really gonna help the mac client. At least not unless wine can make use of it, in which case, it'll help users who still aren't using the official mac client. SE could probably get much better performance on macs if they were willing to recode the client in full using mac/linux-friendly APIs instead of relying on wine or proprietary versions of wine (usually outdated) to handle all the windows-only bits, especially directx code.

    But that would be a pretty monumental task for something they probably wouldn't profit on. Even assuming they could reuse as much as possible given that the ps4 runs on a BSD offshoot as well. But even then, supporting a variety of hardware isn't really pretty. Maybe if they'd used OpenGL instead of directx?
    (0)

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