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  1. #111
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    9
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 70
    So first off a tank instantly getting aggro back after losing it, by using provoke and ultimatum is bull, as it only gives +1 aggro over the next aggro lead so in an aggro creep scenario is absolutely pointless.
    With the exception of WAR the other two tanks require one GCD to enter tank stance which sets aggro recovery back by a GCD, and if mid combo, there is further delay for aggro generation unless the tank uses out of combo aggro skill or have some aggro generation oGCDs skills ready to use. Even at that aggro generated at this point is pretty negligible to the point of needing to spam aggro combo a few times in some cases before it'll give an effective aggro lead.
    In my experience most aggro creeps happen for 1 or 2 thing, the main tank dies lack of heals or CDs or just random stuff, so as OT need to pick up hate if I'm not second already, and second reason is mid combat DPS ain't using their tools for aggro.
    Also disagree heavily with you opinion of it's squarely on the tank for aggro management, like DPSing and many other party synergies, aggro management is party effort no excuses around it. Just press your damn 120second CD every time it's off cooldown it won't kill you.
    (0)
    Last edited by aodhan_ofinnegain; 09-08-2018 at 07:58 PM.

  2. #112
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Posts
    559
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Enmity management isn't designed as a tanking challenge. There is no question of "easier" or "harder". It's a question of whether players are pressing buttons when they should be. More often than not, it comes down to knowledge the fight script including when things like adds spawn.

    You could compensate for a dps who refuses to use enmity cooldowns properly. Are you going to want to continue to group with them? Probably not. To be honest, I'm yet to see a competent dps who doesn't use enmity reduction tools, so if they're struggling to press the button, they're probably struggling elsewhere as well.

    You could try to compensate for a tank who refuses to use defensive cooldowns properly and complains about the lack of healing when they die. Are you going to want to continue to group with them? Probably not.

    There are some things that are classically treated as tank, healer, or dps responsibilities, but at the end of the day, this is a team game, and everyone has to do their part to clear the encounter.
    (5)

  3. #113
    Player
    Wake90's Avatar
    Join Date
    Jun 2018
    Posts
    3
    Character
    Kyle Murphy
    World
    Behemoth
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke

    If you have aggro issues and care about dps so much drop drk and play war
    Or play a dps heeey thats a good idea
    Either way. No real right to complain.
    This to some extent.

    First priority as a tank is to hold a standard of aggro then look to fit in DPS to the rotation. A tank who can't hold aggro doesn't know what they're doing or is in over there head and should be given some hand-holding by their teammates.

    Who promised tanks they would be able to focus on damage instead of threat? Maybe tanking isn't the OP's thing, and they should switch.

    Other members shouldn't have high threat for their damage output, and they should take steps to mitigate their threat, but it's the tanks job to hold a high standard. Call people out for not playing their character right and trying to run up their threat levels, but generally a tank should hold a high standard of threat to make it difficult for DPS to overstep their bounds.
    (1)
    Last edited by Wake90; 09-18-2018 at 02:22 PM.

  4. #114
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    786
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Megguido View Post
    Stop calling WAR the DPS tank when it's barely 5% higher than PLD and DRK.
    So we can't call the highest dps tank the "DPS Tank"?

    Thinking.jpg

    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    Major contradiction. If we're talking dungeon bosses, Lucid and Tactician shouldn't be needed for anything BUT aggro dumps. If you're having mana issues or TP issues on a boss, you're doing something VERY wrong.
    (4)
    WoW expects basic competence. FFXIV is pleasantly surprised by it.


  5. #115
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    119
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by vVAstrAVv View Post
    Are we talking dungeon bosses here?

    Youre a freaking tank
    Emnity first dps second

    And vice versa for the dps
    Noones gonna waste tactition or lucid cus poor baby cant provoke
    I'd rather Shirk you to help you dump ALL of your enmity. I am playing optimally by being in dps stance after my opener and expect you to do the same by using your enmity drop tools as intended.
    (2)

    Not my bed though.

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