So.... are the summons in HoH any indication SMN may actually get a rework in 5.0 to be a proper Summoner? These are exactly what I wanted from the SMN job from the beginning (obviously not the same damage).
So.... are the summons in HoH any indication SMN may actually get a rework in 5.0 to be a proper Summoner? These are exactly what I wanted from the SMN job from the beginning (obviously not the same damage).
No they aren't, as the magicite says it's just your recollection of them and the power of the place. SMN will probably keep going with temporary demi-summons from now on
Pretty much this. Magicite is it's own kettle of fish and like with the pomanders, they don't work that way outside of the dungeon. Ergo SMN will always have their egis.
They can rework whatever gameplay things they want and their lore guys will come up with an explanation for it. I don't feel like this will happen but who knows. Might get some more egi glams soon at least since when asked about it at E3, Yoshida acknowledged that players have waited long enough for an update.
Personal opinion, but if they were to ever bring something like that out, I don't think it would go over too well with current summoners. Might be better to have an entirely different class... Cali it Evoker or something.
I think a good start would be to evolve egi Garuda, Ifrit, and Titan into demi transparent forms by the time you hit 80, with perhaps the 3 missing traditional summons as new spells.
So new traits from 71-80
(Demi Essence: Ifrit)
(Demi Essence: Garuda)
(Demi Essence: Titan)
New spells from 71-80
1. Summon Demi Shiva (debuff type pet)
2. Summon Demi Ramuh (AOE type pet)
3. Summon Demi Leviathan (Buff/Minor heal pet) by heal I mean just a regen. No cure that Going too far into a SCH territory.
Last edited by Brightshadow; 07-06-2018 at 12:02 PM.
Not going to lie, I am really jealous of the magicite summons! The quality of them is so much better than what we have now. Too bad......
It's basically the closest thing we've got to 'open world' primal summoning, something Yoshi mentioned he wanted to implement as a FC activity back in 2.x.
As for it being incorporated as a SMN playstyle, I'd find it boring tbh. It already loses its luster real quick, like all instances in previous FF games where you had a lengthy cutscene just to do damage you could achieve in less time with standard magic spells.
Sorry, Lore reasons. If you've played any of the storyline, you'd know why.
That said, why are summoners, and even HoH limited to just the 3 relevant to the 2.0 storyline? We fought at least 6 in ARR.
You also get odin but he's supposed to be a very rare magicite. He's a boss skip.
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