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  1. #61
    Player
    Rhekshi-Ehki's Avatar
    Join Date
    Jan 2017
    Location
    Ul'Dah
    Posts
    12
    Character
    Huan Yllis
    World
    Goblin
    Main Class
    Conjurer Lv 70
    From Lace Valeria:
    The Frontline Roulette didn't kill Rival Wings. It died LONG before that due to players adopting poor strategies early and stubbornly clinging to them, exploiting job balancing (i.e. healer stacking), poor sportsmanship (giving up early, afking, being "just here for XP/wolf marks/tomes"), and some of the poor changes made to the mode itself. Skilled players got their wins for their mount, and left the players who didn't want to listen or cooperate to deal with each other and the mode died as expected.
    Now then, as for the matter of GC/Freelancer queues, as I previously said both here and many times on Reddit, since 4.0 we've had a compounding issue of people believing they have to be in one particular GC - let's not be coy: Maelstrom - in order to win. They'll switch to Mael, turn OFF Freelancer, and never queue in a full party, so they'll only ever be on Maelstrom in a match, which basically lets them apply the premade concept, but bypass forced Freelancer status. There's nothing saying they can't, but it's a bit underhanded. This problem has truly snowballed in Primal data center, while it's come up in Aether, but hasn't been allowed to grow nearly as much.(edited)
    It also doesn't solve the core problem that the remaining teams face: People largely just don't know what to do. Nor do they seem to care to learn, and being forced to always be on a team that wouldn't have the coordination shown by people who exclusively queue for Maelstrom and do know what to do would only serve to further demoralize and either drive people away from Frontlines altogether, or worse, resort to things like botting/afking just for XP "participation" rewards.

    The answer isn't to remove GCs. Honestly, they could change the colors and call each team the Temple Knights, the Doman Liberation Front, and the Ala Mihgan Resistance and it still wouldn't matter. I personally am in favor of a forced Freelancer for all, and I say this because not only does it immediately erase the placebo fix of piling into one GC, it would hold every player personally responsible for knowing what to do and push them to work together if they want to win, rather than trying to stack one team favorably. That too, is part of why others premade. It's time to really, properly look at things.
    (4)

  2. #62
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zsolen View Post
    If queues are longer, those with the ability to actually win will move to GCs with faster queue times, because they don't need 'the best GC' to win.
    No because people will stop to que up completly. We've already been there for a long time.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #63
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    remove frontlines in general
    (1)

  4. #64
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I just think adders and flames players are all stupid.
    (0)

  5. #65
    Player
    Arthur_Gwen's Avatar
    Join Date
    Jan 2017
    Posts
    193
    Character
    Guinevere Jin
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Well I mean, premade is auto freelancer there's no option for party q

    So what's your point
    (0)
    Arthur Jin

  6. #66
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    810
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kai_Lee View Post
    I just think adders and flames players are all stupid.
    It is usually freelancing that is the problem. I've had a lot of Mael players either inexperienced or not learning enough play for Adders. I look at people's GCs, sometimes.
    (2)

  7. 09-26-2018 06:01 PM
    Reason
    irrelevant opinion

  8. 09-27-2018 02:57 AM

  9. #67
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cidel View Post
    Serious question, as someone who has always been on Mael from the very 1st Frontlines- probably can count number of freelanced matches on one hand (and that was just out of curiosity when it went live): Are there ever people making call-outs on Adders and Flames (especially Flames) on objectives? It appears that Adders probably do, as they always tend to be our biggest threat in most games; but Flames really look like they spend most matches actively spoiling the game for another GC rather than play around objectives and trying to win. At least on Primal, anyway.

    There's truth to Zalestra's observation that Maelstrom frequently has players calling shots (with <se.#>'s: this is crucial because the tunnel vision is real), constantly observing the map and actively reeling-in (with varying success) overzealous aggressive chasing at the expense of favorable map positioning. Premades on Mael really aren't a thing (and I think most stigma about them prior to freelance were overblown), and I say that as someone who religiously solo queues and would notice if a constant group of people kept being in the same party.

    I do think abolishing the GCs in Frontlines would see a better distribution of skill and probably even speed-up queues. But somehow I feel that the devs are too invested in the shallow "lore" of Frontlines to outright do anything about it. That and they've put a good amount of achievements into it that I don't think they'll want to have to adjust/abolish.
    I play Adders, and haven’t ever freelanced. I go through pvp phases, up until this most recent patch my percentages for 1st 2nd and 3rd have been pretty evenly split, last week was pretty rough for us. I’ve noticed a distinct improvement in communication, calls, and teamwork for the adders this week. It’s been great to see, to me it always seems like the flames work to let Maelstrom win (not just this patch cycle). I’ve seen Maelstrom fall apart, and melt under attack enough to feel they aren’t unstoppable. The flames seem to be playing very sub par lately as well.

    I personally enjoy the Grand Companies, and the challenges it brings, I think pvp would be worse off, if they somehow removed that facet of it.
    (0)

  10. #68
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    If you want to prevent people switching grand companies for wins, the easiest thing SE could do is make the timer to switch back longer, and put in a serious penalty for switching, which would deter people who are just chasing wins.
    (0)

  11. #69
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ariel_Valmont View Post
    I play Adders, and haven’t ever freelanced. I go through pvp phases, up until this most recent patch my percentages for 1st 2nd and 3rd have been pretty evenly split, last week was pretty rough for us. I’ve noticed a distinct improvement in communication, calls, and teamwork for the adders this week. It’s been great to see, to me it always seems like the flames work to let Maelstrom win (not just this patch cycle). I’ve seen Maelstrom fall apart, and melt under attack enough to feel they aren’t unstoppable. The flames seem to be playing very sub par lately as well.

    I personally enjoy the Grand Companies, and the challenges it brings, I think pvp would be worse off, if they somehow removed that facet of it.
    Interesting. What exactly do you feel GC adds to the Frontline? At least when it comes to game play, not lore. I'm mostly interested in why you think things will be worse off if hey removed GC from Frontline.
    (0)

  12. #70
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nova_Rox View Post
    Interesting. What exactly do you feel GC adds to the Frontline? At least when it comes to game play, not lore. I'm mostly interested in why you think things will be worse off if hey removed GC from Frontline.
    I feel I probably chose my words poorly with the “worse off” comment. I am not sure not having GCs removed from frontlines would make the gameplay worse.

    It does seem to completely negate the lore surrounding it, and it’s obvious that GCs are an important part of FFXIV as a whole. I also don’t see how having GCs attactched to frontlines “ruins” the gameplay, if you remove them, frontlines will still be the same, it just seems to remove the choice from people who are more interested in participating under the banner of their GC, than chasing easy wins.

    As to the topic of the thread there are ways to prevent migration solely for the purpose of winning. We have two pvp modes that aren’t grand company based, and I would rather see effort towards making them more accessible with daily challenges. And adding new pvp modes, with and without GC relevance.
    (0)

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