I like mine how they are now but I wouldn't be opposed to the various ideas here.
But personally I don't want for much for squadrons, just the following:
* 4th Squadron Ability that is enabled when not playing a healer called "Request Heal".
Said ability would always use a single target heal on the real player.
* More dungeons
* Guildhests
* Achievements for beating X unique command missions
* Squadron Feast.
4 vs 3 (+ me)
OR
4 vs 4, and just watch for fun ^^
* More rewards
Squadron missions are great for getting your own GC level 3 buffs
Command missions are amazing for leveling (1.1 - 1.7 levels for 25-30 mins from level 25 to 50 is awesome)
But...once a player is above the level range, there isn't much of a reason to go run command missions. Even the guaranteed loot isn't a factor once you're out-leveled because that's what unsync solo is for. I don't imagine myself doing anymore brayflox command missions now that all my jobs are 44+.
It would be cool if there were daily/weekly repeatable quests to go do specific command missions, and said quest gave new currency (currency tab please) that could then be exchanged for cracked clusters/crystals or crafting materials that aren't currently sold by other NPC's.