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  1. #21
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    BLM and SAM shouldn't get utility, as it would be balanced with a potency nerf.

    What they could get however is some kind of selfish symbiosis, ideally one that's not directly potency related.

    For example:
    Tributary Lines (level 60-70 blm trait)
    Each party member who stands within your Ley Lines grants themselves and you a 2% spell speed increase.

    This would also indirectly encourage caster/ranged parties as they could stack in the BLM Ley Lines and increase the BLM damage, sort of like increasing their own rDPS.
    (0)

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,318
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seraphor View Post
    BLM and SAM shouldn't get utility, as it would be balanced with a potency nerf.

    What they could get however is some kind of selfish symbiosis, ideally one that's not directly potency related.

    For example:
    Tributary Lines (level 60-70 blm trait)
    Each party member who stands within your Ley Lines grants themselves and you a 2% spell speed increase.

    This would also indirectly encourage caster/ranged parties as they could stack in the BLM Ley Lines and increase the BLM damage, sort of like increasing their own rDPS.
    It would directly encourage 4x Black Mage parties.
    (1)

  3. #23
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,322
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    @kabooa pretty much my first thought xD

    No really I want only 3 things for BLM
    - much shorter server tick for mp regen.
    - freeze being an aoe blizz3+4
    - foul being 100% crit on main target (I just love to see it crit x_x)
    And more dmg but I don't think we'll get that.

    Perhaps a rework of umbral heart. It's a bit bleh as a mechanic. I think I'd rather have more damage rather than reduced mp cost. Also, if I could burn through my mana before having to do fire1 that'd be sweet.
    (0)

  4. #24
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,554
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Getting perhaps a selfbuff that synchs with party buffs wouldn't hurt eh!

    besides I get the feelings we might be getting an enhanced firestarter proc so tht firestarter can proc for F4 perhaps
    (0)

  5. #25
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Why would i want to share leylines, hmm? lol
    (2)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,076
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Doing 7k doesn't mean a thing when the other guy does 6.8k and the dps check is 5.5k
    Okay, but how much damage is dealt over that "dps check" to make it a dps check? If it's not a single one-shot-at-end-of-cast kind of ordeal, then that added damage can be, in a sense, utility. That's not to say it will be superior to rDPS bonuses in that sense, but for a job like BLM, it cannot significantly fall out of sync and is not beholden to any other job's throughput, granting it greater flexibility to deal with those situations.

    Moreover, at some point, say, 400 DPS really does make a difference: once the 2nd place is only contributing the same rDPS atop its personal throughput. It can only ever add up to the rDPS of a perfectly played job among dependent perfectly played jobs without being OP, but at or even just very near to that level, it is still without loss. The only way to lose out on a independent job is to be less skilled than your party mates, just as it is to be more skilled than your party mates on a dependent/rDPS job.
    (0)
    Last edited by Shurrikhan; 06-22-2018 at 11:29 AM.

  7. #27
    Player
    YukiKoneko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    157
    Character
    Carbuncle Plushy
    World
    Balmung
    Main Class
    Black Mage Lv 80
    In 1.0 THM had an ability that would buff the party's magic defense (the whole party, not single target). Things like that would be neat, but as others have said, BLM is meant as a glass cannon. Either the fights have to be turret friendly (never will happen), or BLMs need more love to be worth it.
    (0)
        Λ , Λ__   
      /(*’ - ’)  /\   Carbuncle Plushy - Balmung Server
    /| ̄∪∪ ̄|\/ 

  8. #28
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 90
    i just want that single target instant cast skill back!!!

    i forgot the name but it does low amount of damage (100 potency i think), not affected with your umbral status, its instant so you can cast while moving, and it has no elemental attribute whatsoever.

    having an enemy with slither life left is a real pain now because i need to cast a full 3 seconds skill just to kill it where back in HW i can just use that instant single target skill
    (0)

  9. #29
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,231
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Scathe?

    That's not utility. This thread isn't a how BLM can be made stronger thread. It's a how can BLM bring utility to the raid by enhancing other player's damage or reducing incoming damage thread.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,076
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Scathe?

    That's not utility. This thread isn't a how BLM can be made stronger thread. It's a how can BLM bring utility to the raid by enhancing other player's damage or reducing incoming damage thread.
    Those two things are one and the same in effect. Your version just happens to reduce job identity in the process, while making BLM itself stronger does not. That's why you're seeing resistance to the very premise.

    It doesn't matter whatsoever whether BLM comes to read rDPS parity in a greater number of compositions as a result of pDPS or rDPS. It only matter that it ends up balanced for its overall contribution.

    ___________________________________________________________________________________________________________________________

    The only things I want:
    • Umbral Ice mana ticks now run off a client-side server tick, which ticks every half-GCD for 40% of its current (per 3 seconds) value each tick, allowing for more breakpoints at which to leave UI phases. You can still be forced to delay slightly if you swap to UI with too little mana to cast B4 or T3 and don't have Thundercloud or Foul readied, but rather than that duration lasting anywhere from .01 to 2.99 seconds, it's not consistently a half-GCD.
    • Surecast and Swiftcast animation lock durations reduced slightly. This applies to all users, not just BLM.
    • Enochian as a trait. Blizzard IV and Fire IV require only UI or AF, respectively. This requirement is also checked only at the start of cast. Once begun, Fire IV and Blizzard IV cannot be forced to cancel by the loss of AF or UI; the former will simply hit for less while the latter will only generate a single Umbral Heart.
    • Fire IV and Blizzard IV slot-combined.
    • Between the Lines and Ley Lines slot-combined. Cannot queue BtL before LL animation has started forming.
    • AF %damage multiplier reduced from 40/60/80 to 30/50/60. Fire spell potencies increased to compensate. DPS unchanged.
    • For symmetry and as a slight buff, Ice spell potencies increased in turn, often to the same potencies as their analogs. Most notably, Blizzard III and IV themselves now hit a little harder, which is the only really buff to maximal BLM dps included here. Greater damage on B1, B2, and Freeze as well, ofc. Freeze now situationally viable in AoE.
    • AF and UI now decrease the cast times and mana costs of the opposite spell type by 20% and 25%, respectively, per stack, rather than solely by 50% and 75% at third stack. The 10% Fire damage penalty on UI also removed.
    • Overall effect: Being forced to swap between UI and AF in less than ideal timings now diminishes DPS by a lesser amount, and cast times in swapping between the two are even shorter, allowing for more mobility. Slightly less dps loss from getting screwed over in terms of mobility or by interruption.
    (2)
    Last edited by Shurrikhan; 06-23-2018 at 05:13 AM.

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