Results 1 to 7 of 7
  1. #1
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 70

    Streamline Macros a little more

    Can the following not be counted toward the 15 line limit for macros?
    Code:
    /micon "Cure"
    /macrolock
    /merror off
    Better yet, on the User Macros dialog just include 2 check boxes under the macro title input for both "macro lock" and "macro error on/off"

    Expand the icon selection to just display every single icon in the game.
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    1,080
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    What do you need to do that 12 lines is not enough for but 15 is?
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rongway View Post
    What do you need to do that 12 lines is not enough for but 15 is?
    Most crafting macros are upwords of 25 lines.. some are crazy like 50+

    There is no reason those 3 lines should even be in a macro. They should add checkboxes to enable/disable them for a macro. For the icon you should just be able to drag the icon from your Action & Traits to the icon spot on the macro.
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    1,080
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    A crafter would still need two or more macros even if you could use all fifteen lines, though; and you're required to be at the computer during the execution of the macro anyway, so pressing another hotkey after the first macro finishes execution isn't a big burden. Macros are not a vehicle for absentee play that you can press once and come back fifty actions later, and freeing up those three lines would not have any significant effect on any real macro applications.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rongway View Post
    A crafter would still need two or more macros even if you could use all fifteen lines, though; and you're required to be at the computer during the execution of the macro anyway, so pressing another hotkey after the first macro finishes execution isn't a big burden. Macros are not a vehicle for absentee play that you can press once and come back fifty actions later, and freeing up those three lines would not have any significant effect on any real macro applications.
    But you're not seeing the point. These 3 lines should NOT be needed in a macro.
    (0)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    1,080
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    And yet spending dev time removing them from the macro would not allow you to do any reasonable task that you can't already do.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    As a programmer I know that adding a check box in the macros UI that toggle /macrolock and a /merror shouldn't take more than 30 minutes, unless the spaghetti code excuse is going to be used.
    (0)