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  1. #21
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,124
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Espritduo View Post
    For the Rumination rotations, with sufficient Craftsmanship you can replace the 3rd Piece by Piece with Observe+Focused Synthesis and still finish the synth. This allows you to switch Steady Hand II and Innovation around to account for a bad Excellent proc.
    Yeah, that will do it.

    Quote Originally Posted by Seyb View Post
    This. Or you can replace Innovation with Tricks of the trade (which would eat the „excellent“) in a macro. Of course you‘d lose around ~1‘800 quality.
    This will work only if the Innov is sitting right before the Miracle, right? So you mean replacing Innov with Trick in a macro AFTER switching SH2 and Innovation around as suggested by Espritduo above.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  2. #22
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    This will work only if the Innov is sitting right before the Miracle, right? So you mean replacing Innov with Trick in a macro AFTER switching SH2 and Innovation around as suggested by Espritduo above.
    No, just replacing Innovation directly with Tricks of the Trade in a macro, meaning no more use of Innovation. This will reduce quality and CP.
    It's not ideal, but if you have a few HQ mats anyway, then it may be a solution.

    So this is Liam's rotation (small adjustment, as last "Prudent Touch" can be replaced by "Basic Touch"): (529 CP)


    You can shave off another 8 CP for a small loss in quality (~300): (521 CP)


    This is the rumination rotation: (530 CP)


    This would be the adjusted rumination rotation for less CP but less quality: (512 CP)


    As you see, it produces slightly less quality than Liam's (adjusted) rotation, but it needs 17 CP less.
    And it's "poor"-proof, as you can add a Tricks of the Trade before Stead Hand II:

    An "excellent" before Steady Hand II would be eaten by Tricks of the Trade, meaning no poor on Miracle.


    Also, you could choose to spend 8 CP more and replace the second Ingenuity with Ingenuity II:


    Also, since you don't need as much craftsmanship, you can switch food to Matcha OR Seafood Stew for more quality:

    (0)
    Last edited by Seyb; 06-04-2018 at 08:23 PM. Reason: added spoiler tags

  3. #23
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    As for the 4.3 gear, I see the progression like this:

    Minimum Crafts/Control:
    518 CP (after buffs)


    536 CP (after buffs)


    Once you have ~1'600 craftsmanship:
    531 CP (after buffs)


    549 CP (after buffs)
    (1)

  4. #24
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,124
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seyb View Post
    No, just replacing Innovation directly with Tricks of the Trade in a macro, meaning no more use of Innovation. This will reduce quality and CP.
    It's not ideal, but if you have a few HQ mats anyway, then it may be a solution.

    As you see, it produces slightly less quality than Liam's (adjusted) rotation, but it needs 17 CP less.
    And it's "poor"-proof, as you can add a Tricks of the Trade before Stead Hand II:

    An "excellent" before Steady Hand II would be eaten by Tricks of the Trade, meaning no poor on Miracle.
    Ah, I see now. Because you can't have two Goods or Excellent side by side, so if the Trick goes off, you definitely won't have a Good or Excellent on the SH2, thus the Miracle is safe.

    Quote Originally Posted by Seyb View Post
    As for the 4.3 gear, I see the progression like this:

    Minimum Crafts/Control:
    518 CP (after buffs)


    536 CP (after buffs)


    Once you have ~1'600 craftsmanship:
    531 CP (after buffs)


    549 CP (after buffs)
    These are good, but I don't think I'll be switching specialists... need more red scrips for overmelds of Tier Vs. So I'll be utilizing non-specialist rotations... I'm just using Maker's Mark rotations to be safe at the moment, since I have only got 1 new accessory and a pair of new pants.
    (1)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  5. #25
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    So, I tried to come up with a non-specialist rotation with my basic stats for the 4.3 gear. I've figured that, for now, since I won't have all the mats necessary before a while (darn namazu and Rhalgr money), I'll stick to crafting the tools.
    After twisting my brain here and there, I came up with this:

    It's not so great since you'll need 12000 starting quality, HQ tempura and HQ cunning tea. However, I think it's not too difficult to achieve.
    Of course, there's always the MaMa alternative that works like a charm, but it's long and eats too much on your food and medicine.

    Edit: damn I'm bad at dimensioning images. Here's the direct link where it can be zoomed in https://imgur.com/VlQ0g1L
    Edit2: Ok, didn't realize that 12000 starting quality was that much HQ mats so... not even a decent rotation, actually.
    (1)
    Last edited by Kalayel; 06-05-2018 at 06:23 AM.

  6. #26
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    297
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    You can also use Katlyna's rotation to create your Hawk's Eye Sand.



    http://forum.square-enix.com/ffxiv/t...e-Lazy-Crafter
    (0)

  7. #27
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,124
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Cleanse View Post
    You can also use Katlyna's rotation to create your Hawk's Eye Sand.



    http://forum.square-enix.com/ffxiv/t...e-Lazy-Crafter
    I think Katlyna's rotation you listed here will be useful to somebody who doesn't have a full set of melded Ala Mhigan crafting set, and doesn't have ALC as specialist.

    However, I would recommend everyone to put ALC as one of their specialists though. It makes sense since you need to make so many Hawk's Eye Sand and Veteran Sap anyway.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  8. #28
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kalayel View Post
    So, I tried to come up with a non-specialist rotation with my basic stats for the 4.3 gear. I've figured that, for now, since I won't have all the mats necessary before a while (darn namazu and Rhalgr money), I'll stick to crafting the tools.
    After twisting my brain here and there, I came up with this:

    It's not so great since you'll need 12000 starting quality, HQ tempura and HQ cunning tea. However, I think it's not too difficult to achieve.
    Of course, there's always the MaMa alternative that works like a charm, but it's long and eats too much on your food and medicine.

    Edit: damn I'm bad at dimensioning images. Here's the direct link where it can be zoomed in https://imgur.com/VlQ0g1L
    Edit2: Ok, didn't realize that 12000 starting quality was that much HQ mats so... not even a decent rotation, actually.

    the good thing about this rotation though is that its simple and since we would naturally be taking less risks to create our upgrades thus using more hq if not full hq this will work well. its not 100% but its not far off that the risk isnt acceptable.

    plus once you have crafted your own gear and added about 350 extra control (according to the simulator) you could half the hq mats required and hit 100%.

    with the increased stats from all the new gear and melded this could even be a good enough rotation for the next set of raid gear. but only time will tell on that

    either way i just started making my new set this evening before maintenance stopped me so if i get chance tomorrow i will be giving this a go.
    (0)
    Last edited by chidarake; 06-05-2018 at 03:26 PM.

  9. #29
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by chidarake View Post
    the good thing about this rotation though is that its simple and since we would naturally be taking less risks to create our upgrades thus using more hq if not full hq this will work well. its not 100% but its not far off that the risk isnt acceptable.

    plus once you have crafted your own gear and added about 350 extra control (according to the simulator) you could half the hq mats required and hit 100%.

    with the increased stats from all the new gear and melded this could even be a good enough rotation for the next set of raid gear. but only time will tell on that

    either way i just started making my new set this evening before maintenance stopped me so if i get chance tomorrow i will be giving this a go.
    Tell me how it turned out! As of now, this rotation is a bit useless for me if I can't craft the 4.3 gear with it.
    (0)

  10. #30
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    still editing

    So i was playing around in the simulator last night while maintenance was going on and found a few variations to hq the tree sap and hawks eye sand.

    they do require a couple of hq mats to reach 100% but one variation needs no tea.


    this one does not need tea however does require the xtra cp from being a specialist. its basically an alternative to using the specialist actions.
    i was using my own control level which is rather low as i didnt fully meld the ala mhigan set so you could have higher control which would push this to 100% quality.


    this one requires no specialist but does need tea. again my control is low yours is most likely higher.


    and this one is to show how you can hq with just the xtra control alone from the new gear set.


    i was using another slight variation to these this morning to hq sands and sap just because i would rather use a rotation with no specialist actions so that i can use it on all crafting classes.

    the problem with this one is that it requires slightly higher craft at 1568 the xtra cp from being a specialist but does use seafood stew instead.
    if you have some of the new accs and melded them then this could be a good rotation, but as it stands none specialist craft classes would not meet the cp requirement without the new acc's
    (0)
    Last edited by chidarake; 06-06-2018 at 02:40 AM.
    strange awareness of ghosts that no longer haunt this shell.

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