People have suggested Magitek Knight before, as well as Blue Mage as being contenders for the next Tank job.
What if these two were combined into one job?
Nay, what if the next Tank was a combination of Magitek Knight, Rune/Mystic Knight and Blue Mage!?
This wouldn’t be the first ‘combo’ job in XIV.
White Mage incorporates Geomancy in order to gain DPS, Warrior is also Berserker because a Berserker on its own wouldn’t work and Warrior on its own would be too similar to Paladin, Bard is also Ranger because a Ranger on its own would be pretty lacklustre and Bard on its own would just be singing songs and nothing else.
Most notably however is Astrologian, quite clearly combining concepts from Time Mage, Gambler and Astrologer.
My proposal is for a Magitek themed, Gunblade wielding Tank, in Heavy Armour, with the damage absorbing mechanics of a Rune Knight, and the flavour of a Blue Mage in its spellset. A Magitek Knight, or MGK.
After much deliberation I even think this might be what SE themselves are thinking of doing with it, if anything.
Blue Mage doesn’t have to be any particular thing.
Blue Mages have wielded Hammers, Rods, Whips, Forks, Dual Swords, Spears. They’ve worn robes, light armour, heavy armour, and no armour at all.
They’ve learned their skills by getting hit by the spells, or be seeing those spells used, by consuming the enemy that uses them, or by simply using an item.
Blue Mage can be almost anything, the only staple it requires is that it uses a particular set of spells that are also used by enemies and monsters of the world they exist in, and it is via some kind of interaction with these enemies that these skills are learnt or used.
The Lore already supports it.
Garlean Magitek is entirely powered by Ceruleum, a form of processed Aether, which also happens to be named after a shade of Blue.
I believe that the reason they’ve previously said that we won’t be getting a Blue Mage (although context is everything and it could’ve just been we won’t be getting it YET, or it won’t be CALLED ‘Blue Mage’) is because Blue Magic is already in the game. In terms of Lore, it is the Garlean philosophy of claiming the power of the eikons for their own, basically Ultima Weapon.
Ultima Weapon not only absorbs the essences of the first three primals, but it uses their skills, along with some other previously used Blue Magic spells such as ‘Homing Laser’. Ultima Weapon IS our Blue Mage, and by association Magitek IS Blue Magic.
In many ways it wouldn’t be very lore-friendly to give us a Blue Mage with this in mind (which I believe is the basis for SE’s ‘no Blue Mage’ comments) however that doesn’t rule it out entirely. ‘Lore’ has already seemingly been broken with some jobs, and the most similar example is Summoner.
Summoning Primals is BAD, the game tells you this every chance it gets, so what does a Summoner do? It finds a way around this, a loophole. You’re not really summoning Primals, you’re shaping your own aether into a rudimentary form of a Primal.
Something similar could, and should happen with Blue Magic/Magitek, but it would need some groundwork to be laid out first. This groundwork I believe is Nero’s side-arc, and once we inevitably go to Garlemald/Ilsabard we might be ready for it.
Nero will have found a way to replicate Ultima Weapons technology on a smaller scale that’s more elegant and effective than basic Garlean Magitek. Basically the coming together of the Allagan’s Ultima Weapon and Garleans Ceruleum Magitek will be the true advent of Blue Magic (aka Stolen Magic/Artificial Magic) and one way or another this will become available to us, either via Nero himself joining us against Garlemald, or another character stealing the technology from him, as Nero cuts the act and becomes a true adversary, no longer needing us to aid in his research.
I expect the soulstone for the job will be Nero’s own small-scale replication of the ‘Heart of Sabik’, or a copy of it.
It would have to be a Tank.
Blue Magic spells aren’t going to be learned from enemies, it’s just not going to happen in FFXIV. However, a viable system for using Blue Magic that’s in line with both the spirit of the ‘Blue Mage’ identity, and in line with the functional systems of FFXIV, is a mechanic in which receiving hits powers/charges up your Blue Magic via some sort of job gauge. As you would be required to take as many hits as possible in order to use your signature moves, this mechanic could only work for a Tank.
In addition, this ‘Magitek Knight’ version of a Blue Mage would almost certainly adorn heavy armour, similar to Nero/Gaius, and so it fits the Tank role perfectly.
Instead of learning their spells via a unique mechanic, they would have to learn them through job quests like all other jobs.
Job Quests would centre around seeking out the power of beast tribes or monsters, and repurposing it as a new magitek skill/spell, while facing off against the Garlean agents who are after you for stealing their technology, potentially coming to blows with Nero.
Now there’s a number of ways ‘receiving hits’ could translate into using abilities and spells:
1. A linear gauge that fills in relation to hits received. (already seen a bit of this in Paladin)
2. Charges that fill at random when taking hits. (opposite of Sen)
3. Random proc’s that trigger when taking hits. (opposite of MCH’s Ammo)
I’m sure there’s enough there for a decent ‘gimmick’ around which to build an entirely ‘new’ job, which is what SE would want to do for any new Tank job. But at the same time, nothing so outlandish that it couldn’t easily slot into place in the existing mechanics of FFXIV and the direction of its progressive balance train.