I’m sure Eureka at first was a good design on paper. However, the implementation leaves a lot to be desired. In comparison to previous relics, I like the idea of having a special zone and battle mechanics over basically just reusing old content. One of the biggest problems with Eureka though is that there is little sense of accomplishment because it feels as if the player is being showered with rewards despite the way the playerbase has been doing the content in the way commonly referred to as the “NM train.” The NM train enables the behavior of basically not participating in content for a fair chunk of players in Eureka while other players do the work in spawning NMs. The fact that players below the recommended required level of the NMs can still gain experience pretty much negates any reasoning to gain experience by defeating monsters in a typical party fashion, despite your hotfix of increasing experience gains from this method. NMs can be easily overwhelmed with sheer numbers and often present little challenge, with the exception of maybe Pazuzu. This is further exacerbated by the oversight of magicite in the magia board not level sync’ing down to an NM’s level.
So now we have content that’s supposed to surpass raiding in every odd patch cycles that does little engage the player, but still yields a high reward which saps the content from feeling rewarding. In other words, this is poor game design, for the way relics are supposed to be, especially for the way MMOs are supposed to keep you playing for longer, not shorter, and for the lack of a sense of accomplishment. There’s a fine balance to be found between making something take too much time in an ever increasing casual MMO playerbase and ensuring something provides a rewarding experience for the players.
On a personal note, playing what I considered more casually, it took about three weeks to get all the relics. This is an achievement I hadn’t been able to do with previous relics due to the amount of time and effort required where I completed one or two. This leaves me with feeling like I got a trophy just for participating in a competition; it’s empty. I’ll play the content simply because of the time invested in this game and stalwart faith in the dev. team, but I can’t say if I’ll keep playing once that faith runs out.