For science I'm recording hits of fleche on stuff. Starting with:
Tangie (lvl 25 horse in paz cave): 1,905 not attuned to battle
Zuniceritops (lvl 24): 2,633
Mighty Craklaw (lvl 23): 3,842
Anemos apa (lvl 22): 5,637
Magia fan (lvl 21): 7,918
Old world zu (lvl 20): 10,337
Monoeye (lvl 19): 14,506
Val skatene (lvl 18): 16,690
Anemos Sanuwa (17): 20,496
Khor claw (lvl 16): 25,862
Defroster (lvl 15): 28,791
Old gobbue (lvl 14): 35,597
Abraxas (lvl 13): 40,357
Val Leshy (lvl 12): 43,139
Pneumaflayer (lvl 11): 47,147
Wild baboulas (lvl 10): 58, 536
Mana grenade (lvl 9): 56,623
Anemos harpeia (lvl 8): 57,461
Sea Bishop (lvl 7): 62,3369
Mana bomb(lvl 6): 68,619
Xurble (lvl 5): 76,155
Vesper bat (lvl 4): 77,176
Bezoar (lvl 3): 82,042
Wooly woodchuck (lvl 2): 92,087
Squib (lvl 1): 95,351
For bonus points I hit paz this way as well, with similar results - 2293.
Last edited by Wrothgar77; 04-06-2018 at 10:59 AM.
So, I'm thinking next I'll de-level and attack monsters more than 6 levels above me. Any suggestions how far is practical?
Its more of an issue of more people actually doing damage to the lower level NMs where as the lv 15 ppl at pazuzu are still doing like 50-100 dmg they can potentially do 10K on something their lvl
Boosting the exp gain from chaining normal monsters would let them live a little longer just because less people would be around at the time it spawns. However people may still choose to do the fate train just because you get crystals from them provided you are in lvl range for it.
Yup. I'm still working on the rest of my sets, but I think everyone realized that doing Eureka can cap you in one to two runs, so they get their Mendacity in one easy to grind instance.
Did this happen with 4.3?
It did, Eureka received several changes that the devs forgot to list in the patch notes, magicite is now synced to the NM level and you can now spam-open lockboxes without waiting 2s between attempts.
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