Newbie question: Can the bait-skill take baits from the chocobo saddlebags?
Newbie question: Can the bait-skill take baits from the chocobo saddlebags?
it seems they are doubling the space inf the saddlebag in 4.3
i am fine with the saddlebag as "tackle box". sure you have to move the baits manually in the inventory everytime you need them, but i don't need all the different baits all the time anyway, so i keep the one i use often in my inventory and the ones i use less often are in the saddlebag and easily accessible when i need them.
the 999 stacks of course were a godsent for fishers too. i have no inventory issues regarding fisher anymore.
edit:
okay, i missred it i guess, seems you have to pay for that doubled space in the saddlebag! D:
however, the saddlebag is still awesome for my fisher o.o/
Last edited by Tint; 04-14-2018 at 10:19 PM.
Simple suggestion: make lures like gig heads. Remove the quantity and make it level- or ilvl-based unlocks, likely Traits. You still need bait for most things, and most profitable things right now (may as well rename Stonefly Larva and Blue Bobbit "Screw You, Fishers" I and II), but you remove the glut of the item most fishers hang on to. Even if you toss bait when you're done you're likely keeping at least a few lures. This is easily modelled after an existing system, found on the same job, and if anything reduces the inventory strain for both player and server by simply removing dozens of items it has to track.
Honestly I think Fisher has waaaaaaaaaaaay more drawbacks than the other two gathering jobs (fish that give scrip requiring consumable bait that cost scrip, *AHEM*). The design reeks of causing difficulty through QoL rather than actual gameplay. They've shown that they're okay with the gig heads design so why not rework lures to match?
EDIT: You could even call the new lures interface... Wait for it... Tacklebox *mindblown*
Last edited by Fytayn; 05-16-2018 at 07:41 AM. Reason: clever girl
Yeah, outside of inconvenience, I really don't get why we need so many baits. They cost a pittance of gil (1-3 per) and all they do is cause you to have to go to certain towns before you can fish and you gotta carry them around on you.
I support the idea of getting rid of bait altogether and just making it work like gig heads.
And if they simply MUST have consumable scrip items (I don't see why; the other DoLs don't have this) then they could simply give us on-use items that provide a buff and said fish won't bite unless you have the buff.
I think the complicated part about making bait/lures like gig heads is there are so many different kinds of lures our there and SE was wanting to bring a sense of realism to fishing which does require different kinds of bait/lures. I can say that I carry a dozen plus lures on one fishing outing. Not opposing the idea just thinking through why there are so many lures/baits and how they interact. Topwater Frog for example is completely different then using Heavy Steel Lure when the line is in the water.
Making lures into a system similar to gig heads is a wonderful idea. Another idea would be to create some kind of general-purpose lure to cut down on the clutter. Say, for example, a Lv70 GSM crafting recipe that can create a Lv70 FSH lure capable of catching any fish from ARR and Heavensward. And when 5.0 comes out, they could make a Lv80 one capable of catching all Stormblood/Heavensward/ARR fish, ensuring that you'd only need to hang onto the tackle from the current expansion.
I don't think SE would remove bait but reuseable lures? Maybe
FSH has buff-gated fish (Fish Eyes), changing bait to match seems logical
They shouldn't reduce the number; keep the mechanics and apply them like gig heads.
SB trivialized old nodes for BTN and MIN but not FSH. Unfortunately old FSH is unchanged but new options, like spearfishing, are added
I would love an explanation of their design choices. Until then these ideas are reasonable QoL adjustments which reduce strange drawbacks and requirements surrounding FSH
Last edited by Fytayn; 05-17-2018 at 08:56 PM. Reason: clarity
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