100% agree with everything listed.
I'm gonna give my thoughts on a few more though (some copy/paste from a different post):
Respawn
I have mixed feelings about this. On one hand, it punishes teams less for having bad healers or tanks because they are revived right away, making harder for the other team to gain follow-up kills. Unfortunately, this also results in very minute movement in the match. Most matches I've experienced, people have stood in one corner of the map with minimal movement. This is also a little boring and makes the match feel slower.
Potential Solutions
Make respawn times longer to make the death of an ally more punishing
Keep the current respawn time, but have them respawn at the spawn point in the beginning of the map
Issues with Current Display
Map is too bright and clashes with different colors, which can make it hard to read enemy names/jobs. The light blue in particular makes it hard to read names that are blue in color.
People need to be able to read names to monitor the position of players.
The new icons next to people's names that are supposed to display their job icons are very small and unhelpful. In contrast with the brightness of the new map, they look like small black squares that just clutter up the screen.
Light Medals
It feels as though this was not a necessary addition. It feels like another method to punish winning teams by giving them a harder time to land kills (i.e. mitigate damage when they have heavy medals). I'm sure if light medals were removed, it would not have much of an impact on the games; the current debuff of heavy medals would suffice for evening out games. It's clear they made it with the intention of giving leeway to people that often get farmed; so for all the effort of including it to not go to waste, I'd like to suggest they put this in 4v4 Training only.
Quick Chat Options
Needs a little more variety.
If there are no intentions of re-implementing the Offensive/Defensive Kits at ALL, then there's two chat options that are removable.
I'm sure wanted Quick Chat options are:
◘ Ready to attack!
◘ <target> pick up the medals!
◘ Also please add a sound effect for the Quick Chat command for Attacking Target.
◘ A good addition would be an option to let team members know how much gauge you have. For example: "Beast Gauge at 70!" or "Oath Gauge at 15!". It would make games higher quality by
letting your teammates know if you are able to Cover them or use Onslaught or something.
Job Feedback: WAR
The new Thrill of War change is very nice. The removal of Upheaval and re-addition of Inner Release is not. Their relatively slow build-up paired Inner Release makes gauge management a bit harder compared to the other two tanks (DRK builds it with their resource replenishment Souleater combo and TBN; PLD builds it with every attack and now with Shield Bash), especially when the player gets gauges with the value of 5. The removal of Upheaval makes the job seem weak in practice. It gives the job the feeling it had in 4.0 where it felt clunky and the bursts felt non-impactful because the 2000 potency is spread out in 10 seconds, similar to RDM.
Potential Solutions
◘ Remove Inner Release and add Upheaval.
◘ Make instead of having Inner Release halve gauge cost, make it similar to its PvE counterpart where the player does not consume gauge for using certain skills while it is active.
◘ Similar to PLD's Shield Bash buff, give WARs more ways to conserve/produce more beast gauge. For example: remove Beast Gauge cost for Onslaught, have Tomahawk give 10 gauge, and
have Thrill of War give 20 gauge.
◘ Buff Fell Cleave and/or Onslaught's damage.
Note: These changes are to be applied exclusively (only one), not collectively.
Combat System
As much as I like how many people it's grabbing, it can get boring fairly fast. It would be nice to get more abilities. Maybe one or two to start with. It would be a good chance to bring back PvP-specific abilities like Tetsudo or Carnal Chill. A way to record games in-game would be nice too. It could work as evidence of foul play or a way to watch your replays and improve.
A bunch of these were already mentioned, but repeating stuff won't hurt, I guess!