Originally Posted by
Seiken
Well, I think when looking at ARC and the other melee classes as a whole, there has to be some balance. ARC already has ranged attacks (great to avoid Ifrit AoE, Moogle flare etc), and their combos do not require to hit the mob from any specific direction. Those two traits alone make ARC invaluable to a fight like the Moogle fight. Also, consider that ARC can prebuff one of it's strongest attacks, Barrage, and hold on to it for ~60 seconds. Then you consider the debuffs it adds. I think if they made ARC have higher damage potential as well, the class would be entirely overpowered. What would be the reason to play PUG, LNC, or MRD? GLA is already the "best" tank as far as I know, so what is the incentive to play the other classes? They can't debuff nearly as much, their combos are a complete pain to pull off on a moving target, and they are subject to being hit by way more AoE attacks. If the other classes don't do more damage per WS, then ARC is definitely overpowered in my opinion.