Bringing up SMN again, not because of how much it impacts the MSQ, but because of how much it doesn't when you'd think it really would. Not so much how it would impact the MSQ plot, but impact the WoL's relationships especially with the Scions. Like, the Lvl 58 SMN quest is literally about how the WoL infuses themself with Bahamut's power. And somehow they've got some technique that looks an awful lot like Bahamut himself. Oh and their LB3 is Teraflare, aka, what caused that 7th Umbral Calamity and killed Louisoix. I can't be the only one thinking that Alphiaud and Aliase would not be okay with anyone messing with Bahamut's power or someone giving the impression that it's okay to do that.
As for other how other people think of the WoL... I don't want to know what Garlemald thinks of a SMN WoL knowing what their stance on Primals is. At the very least, Zenos taking over Shinryu has a very different feeling when it's the WoL who started messing with Primals first. And how do most people know that that's not what the WoL are doing anyway?
The Lvl. 60 quest that introduces Prin is also hilarious. Like... the WoL just goes and does what an Allagan relic wants them to so they can get an ultimate summoning technique? You'd think between Ultima, Crystal Tower, Dalamud, Azys La, Omega, etc. that we'd know better then to do what Allagan relics tell us to by now... but no, we really do want that technique that lets us summon a mini-Bahamut. On the other hand, maybe that's one of the points of the SMN Job Quests. The Allagans pursued information without thinking about what they were really doing and the WoL is doing that more and more as the Job develops. At the very least I usually think of Summoners as the game's token good mad scientist.
Ah, that's great when later details in the game line up with your own ideas!
Part of my elaborated-version is that my WoL, Aurelie, has friends with her - it's not a proper RPG without a party! - and one is a ex-lancer who'd given that up after the events of that storyline (which are not given enough emotional focus IMO) and turned to archery instead - and I'd come up with that backstory before starting on the bard quests, which are perfect for him. I think he and Jehantel ended up working through their traumas together.
(For that matter, Aurelie may be coping better than the generic WoL because she's got friends for support. They're having conversations in my head, if not as the cutscenes play out, then certainly straight afterwards.)
I haven't gotten to any of that yet... should I be finishing the Binding Coil of Bahamut first? (If I can get some people to do it unsynched with me to just get through the story...)
Last edited by Iscah; 01-17-2018 at 05:15 PM.
^Nope. That's the point. Nothing changes in-game about it. Except maybe you're own RP perspective of what type of power you're actually dealing/playing with on a regular basis...
I'll just have to wait and see what I can make of the summoner quests then! Perhaps my Carbuncle is still in control.... well, is Carbuncle actually supposed to be a separate entity to the summoner? Your own one never shows much personality (but then neither do you) but there was that one time when Tataru was trying to learn arcanistry and her Carbuncle walked off on her, which suggests they've got some degree of independence.
(Actually, given that Carbuncles are crystal-themed, I had the idea that perhaps Hydaelyn could directly manifest in and act through the WoL's Carbuncle... particularly in the climax of ARR at the Praetorium, where she shields you from Ultima and you hear her speaking throughout the battle - I like the mental image of it.)
That actually is better explained if you happen to be playing a character that was originally created in FFXIV 1.0. During the 50-60 SMN quests (specifically, the one where you sneak into Carteneau), if you are playing a 1.0 character Y'mhitra specifically mentions you as being present at the Battle of Carteneau and thus as a Meteor-survivor instructs you to draw on your memories of that terrible day, having seen Bahamut "in the flesh" so to speak, you use your own memories and the lingering aetheric residue of Bahamut in the area to evoke a slither of his power.
This line is different if you are a new player who started the game in ARR though when doing that quest (I confirmed this with a friend of mine who only begun their FFXIV journey in ARR and they had a totally different line when they did that quest, although I am unsure as to what was specifically stated).
So yeah, that's a situation where having a 1.0 character actually added more context to the quest.
The differing lines are these:
Originally Posted by Y'mhitra for 1.0 character
The fact that the PC can cast Teraflare is also linked in the lore book to this same concept:Originally Posted by Y'mhitra for 2.0 character
So it looks like they're pretty much all ways of saying the same thing, its just that the affected area is bigger. Which is good for those of us over in Othard during the initial Teraflare cast for RP reasons? :POriginally Posted by Lore Book on Teraflare
Or... the Allagans came up with techniques the required the user to survive a primal ult before being able to actually do the technique. And these would be the primals that have too much aether for us to make egi's out of which also require the user to survive killing a primal... *thinks about what it would be like to be facing down the entire Warring Triad and Bahamut at once with no DWT or egi*
Interestingly, Scholar touches upon none of this, instead tying itself as the third piece of the War of the Magi puzzle, being the key form of magic employed by Nym while fighting against the Ampadori White Mages and the Mhachi Black Mages.
(Red Magic was the result of post-flood Mages learning to live together and merging the schools. Nym's absence is likely the result of them falling apart from the inside out before that point thanks to the Tonberries, although I don't think we've been given the hard timeline yet on that.)
Faeries operate on completely different rules from Carbuncles or Egi, as well. The only issue is the story behind them varies quite a bit from language to language. English version, at least, notes faeries have a level of individualism, being almost a meta-physical manifestation of the "memories etched in the sould crystal." They even have personal names. Ours is Lily.
Nothing at all mentioned about our personal flavor of aether at all.
However, there are a whole slew of Easter Egg dialogues peppered throughout instances and quests that acknowledge your job if you happen to be equipped with one during these scenes.... but it's just little Easter Eggs that don't fundamentally shift scenes, or anything.
SCH has one in Wanderer's Palace HM, where you meet a job quest NPC that's overjoyed to see you, but he barely acknowledges the rucus if you come as anything but SCH, even with it unlocked and completed.
EDIT: Now that I think about it, all jobs reference world lore or MSQ events in some form.
The only real exceptions being the two, original tank jobs. They don't add too much to the overall world-building and are rather isolated storylines.
Which makes Dark Knight's storyline basically doubling-down on MSQ call backs and heavily characterization on the WoL an huge shift in tone.
Last edited by Ametrine; 01-25-2018 at 08:30 AM.
Checking back in as I've just completed Heavensward's main story as summoner, and I have to say it feels like it fits so well. Between Dreadwyrm Trance and the 'Caller' job gear (plus long skirt I equipped) and the late events of the story I feel like I've turned into some sort of dragon-goddess.... and I'm not sure what to think of that. It's a little unsettling. I agree that the importance of taking on and being filled with Bahamut's power seems very underplayed in the story - but then there are also hints in the dialogue around the final boss and ending that the WoL's power does seem to becoming something 'beyond human', so it fits that I actually have taken on this specific and terrible power...
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Ah, I did spot our NPC friend when I was in there! And went back after the boss was defeated to find him again. But as you say, I wasn't playing as a scholar at the time so he didn't particularly respond.
(Because of the way summoner and scholar level together, I've only been playing as summoner and don't really feel comfortable picking up scholar for actual team play at this high-leveled point - though I'll certainly be playing through the story again, and might try to play arcanist-as-scholar there to get better practice at it.)
Occasionally you do get nods to classes you've leveled even if you're not currently equipped - one of the Amdapor dungeon unlock quests (the one given to you by the conjurer guildmaster) made a lot of mention about me being a white mage, even though I was equipped as summoner at that point.
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I'm thinking I'll play dark knight on an alt character eventually, and then if I ever level it on my main character I can just skim through the story if I don't like it.
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